Actionscript 3.0 编程实例一 Timer应用 (写给初学的朋友)
代码直接可以运行
package
{
import flash.display.Sprite;
import flash.events.TimerEvent;
import flash.utils.Timer;
import flash.utils.getTimer;
public class timerTest extends Sprite
{
private var _previousTime:Number=0;
private var _sque:Sprite;
private var _circle:Sprite;// for create more _circle
private var _circleTime:Timer;
public function timerTest()
{
var tTimer:Timer=new Timer(500,10);
tTimer.addEventListener(TimerEvent.TIMER,timeEvent);
tTimer.start();
_sque=new Sprite();
_sque.graphics.beginFill(7909449,1);
_sque.graphics.drawRect(0,0,200,120);
_sque.graphics.endFill();
addChild(_sque);
_circle=new Sprite();
_circle.graphics.beginFill(5408832,1);
_circle.graphics.drawCircle(100,100,50);
_circle.graphics.endFill();
addChild(_circle);
var _squeTime:Timer=new Timer(10,2000);
_squeTime.addEventListener(TimerEvent.TIMER,squeOnTime);
_circleTime=new Timer(50,90000);
_circleTime.addEventListener(TimerEvent.TIMER,circleOnTime);
_circleTime.start();
_squeTime.start();
}
private function squeOnTime(event:TimerEvent):void{
//_sque.x=Math.random()*310;
//_sque.y=Math.random()*410;
}
private function circleOnTime(event:TimerEvent):void{
if(_circleTime.currentCount<31)
{
_circle.x+=10;
}
if(_circle.x>100)
{
_circleTime.delay=2;
}
else
{
_circleTime.delay=50;
}
if(_circle.x>299)
{
_circle.y++;
trace(_circle.y);
}
if(_circle.y>200)
{
_circle.x-=6;
_circle.y=201;
}
trace(_circleTime.delay);
//else if((_circle)&&())
}
private function timeEvent(event:TimerEvent):void{
trace("baby!");
trace(flash.utils.getTimer()-_previousTime);
_previousTime=flash.utils.getTimer();
graphics.lineStyle(1,0,1);
//graphics.lineTo(Math.random()*400,Math.random()*600);//line to a line
}
}
}