NGUI监听事件

using UnityEngine; using System.Collections; public class UIDataHandler : MonoBehaviour { public UIInput nameInput; public UIInput psInput; public GameObject loginBtn; public GameObject registerBtn; public UILabel tipLabel; void Start () { //侦听按钮事件 UIEventListener.Get(loginBtn).onClick = clickHandler; UIEventListener.Get(registerBtn).onClick = clickHandler; } void clickHandler(GameObject go) { if(go.name=="loginButton") { Debug.Log("登录:" + nameInput.label.text + "," + psInput.label.text); tipLabel.text = "用户名:" + nameInput.label.text + ",密码:" + psInput.label.text; } if (go.name == "registerButton") { Debug.Log("注册:"+nameInput.label.text + "," + psInput.label.text); tipLabel.text = "用户名:" + nameInput.label.text + ",密码:" + psInput.label.text; } } void Update () { } }

 

http://bbs.taikr.com/thread-2003-1-1.html

NGUI系列教程十(Scroll View实现触摸滚动相册效果)

http://www.cnblogs.com/martianzone/p/3383698.html

Unity NGUI弧形血条的制作

http://www.cnblogs.com/vitah/p/3922257.html

NGUI研究院之制作转圈的技能CD特效(八)

http://www.xuanyusong.com/archives/2399

posted @ 2014-12-08 22:27  Zhaoyier  阅读(164)  评论(0编辑  收藏  举报