unity之 PlayableGraph 动画应用(二)

续上篇 unity之性能优化 PlayableGraph 动画应用(一)继续:

多个动画如何播放,动画融合、权重等

上代码:

 1 using System.Collections.Generic;
 2 using UnityEngine;
 3 using UnityEngine.Animations;
 4 using UnityEngine.Playables;
 5 
 6 public class TestPlayable : MonoBehaviour
 7 {
 8     private Animator m_Animator;
 9 
10     [SerializeField]
11     private AnimationClip m_AnimationClip;
12     private PlayableGraph m_PlayableGraph;
13     private AnimationPlayableOutput m_AnimationPlayableOutput;
14 
15     void Awake()
16     {
17         m_Animator = GetComponent<Animator>();
18         //创建画布
19         m_PlayableGraph = PlayableGraph.Create("testGraph");
20         //为画布创建一个输出节点
21         m_AnimationPlayableOutput = AnimationPlayableOutput.Create(m_PlayableGraph, "OutPut", m_Animator);
22         Test2();
23     }
24 
25     [SerializeField]
26     private AnimationClip[] m_Clips;
27     //动画剪辑Playable列表
28     private List<AnimationClipPlayable> m_AnimationClipPlayable = new List<AnimationClipPlayable>(100);
29     //动画混合
30     private AnimationMixerPlayable m_AnimationMixerPlayable;
31 
32     /// <summary>
33     /// 目的是为了 画出图形
34     /// </summary>
35     private void Test2()
36     {
37         int clipCount = m_Clips.Length;
38         //创建动画混合
39         m_AnimationMixerPlayable = AnimationMixerPlayable.Create(m_PlayableGraph, clipCount);
40         //设置output的源头 动画混合
41         m_AnimationPlayableOutput.SetSourcePlayable(m_AnimationMixerPlayable, 0);
42 
43         for (int i = 0; i < clipCount; i++)
44         {
45             //创建动画剪辑
46             AnimationClipPlayable animationClipPlayable = AnimationClipPlayable.Create(m_PlayableGraph, m_Clips[i]);
47             //画布连接动画混合、动画剪辑从index = 0到index = count-1 全部跟动画融合相连
48             m_PlayableGraph.Connect(animationClipPlayable, 0, m_AnimationMixerPlayable, i);
49             m_AnimationClipPlayable.Add(animationClipPlayable);
50         }
51     }
52 }

以上代码 运行起来:绘制的画布如下:

 

 好 播放的代码:

 1 private int index = 0;
 2     private void Play()
 3     {
 4         m_PlayableGraph.Play();
 5         //通过索引获取playable
 6         Playable playable = m_AnimationMixerPlayable.GetInput(index);
 7         playable.SetTime(0);
 8         playable.Play();
 9         int count = m_AnimationClipPlayable.Count;
10         for (int i = 0; i < count; i++)
11         {
12             if (i == index)
13             {
14                 //需要播放的权重设置为1
15                 m_AnimationMixerPlayable.SetInputWeight(i, 1);
16             }
17             else
18             {
19                 //不播放的权重设置为0
20                 m_AnimationMixerPlayable.SetInputWeight(i, 0);
21             }
22         }
23         index++;
24         if (index == count)
25         {
26             index = 0;
27         }
28     }
29 
30     void Update()
31     {
32         if (Input.GetKeyUp(KeyCode.P))
33         {
34             Play();
35         }
36     }

好了,以上就是 PlayableGraph 动画应用(二)混合动画的播放。

 

posted @ 2022-04-23 08:09  赵不灰  阅读(681)  评论(0编辑  收藏  举报