js将canvas保存成图片并下载
<canvas id="canvas" width="400" height="400"></canvas> <div> <button id="save">保存</button> </div>
var arr = [ {locations:[[0,0],[200,200],[0,400]],color:"red"}, {locations:[[0,0],[400,0],[200,200]],color:"orange"}, {locations:[[0,400],[100,300],[200,400]],color:"yellow"}, {locations:[[100,300],[200,200],[300,300],[200,400]],color:"green"}, {locations:[[300,100],[200,200],[300,300]],color:"blue"}, {locations:[[300,100],[400,0],[400,200],[300,300]],color:"indigo"}, {locations:[[200,400],[400,400],[400,200]],color:"purple"} ]; var oCanvas = document.getElementById("canvas"); var ctx = oCanvas.getContext("2d"); for(let i=0;i<arr.length;i++){ draw(arr[i],ctx); } function draw(item,ctx){ ctx.beginPath(); ctx.moveTo(item.locations[0][0],item.locations[0][1]); for(let i = 0;i<item.locations.length;i++){ let x = item.locations[i][0]; let y = item.locations[i][1]; ctx.lineTo(x,y); console.log(1234567) } ctx.closePath(); ctx.fillStyle = item.color; ctx.fill(); ctx.strokeStyle = "#000"; ctx.lineWidth = 2; ctx.stroke(); } var imgId = document.getElementById("imgId"); document.getElementById("save").onclick = function (){ downLoad(saveAsPNG(canvas)); } // 保存成png格式的图片 function saveAsPNG(canvas) { return canvas.toDataURL("image/png"); } // 保存成jpg格式的图片 function saveAsJPG(canvas) { return canvas.toDataURL("image/jpeg"); } // 保存成bmp格式的图片 目前浏览器支持性不好 function saveAsBMP(canvas) { return canvas.toDataURL("image/bmp"); } /** * @author web得胜 * @param {String} url 需要下载的文件地址 * */ function downLoad(url){ var oA = document.createElement("a"); oA.download = '';// 设置下载的文件名,默认是'下载' oA.href = url; document.body.appendChild(oA); oA.click(); oA.remove(); // 下载之后把创建的元素删除 }
文中图片是个七巧板,如下: