摘要: using System.Collections; using System.Collections.Generic; using UnityEngine; public class DemoPool : MonoBehaviour { //要实例的物体 public GameObject monsterPrefab; //存放物体的对象池 未激活 priv... 阅读全文
posted @ 2019-01-07 23:19 TheBoy_24 阅读(252) 评论(0) 推荐(0) 编辑