ZhangZhihui's Blog  
  • Common behavior
  • Decoupling
  • Restricting behavior

 Common behavior:

 

 

Restricting behavior:
The last use case we will discuss can be pretty counterintuitive at first sight. It’s about restricting a type to a specific behavior. Let’s imagine we implement a custom configuration package to deal with dynamic configuration. We create a specific container for int configurations via an IntConfig struct that also exposes two methods: Get and Set. Here’s how that code would look:

Now, suppose we receive an IntConfig that holds some specific configuration, such as a threshold. Yet, in our code, we are only interested in retrieving the configuration value, and we want to prevent updating it. How can we enforce that, semantically, this configuration is read-only, if we don’t want to change our configuration package? By creating an abstraction that restricts the behavior to retrieving only a config value:

Then, in our code, we can rely on intConfigGetter instead of the concrete implementation:

In this example, the configuration getter is injected into the NewFoo factory method. It doesn’t impact a client of this function because it can still pass an IntConfig struct as it implements intConfigGetter. Then, we can only read the configuration in the Bar method, not modify it. Therefore, we can also use interfaces to restrict a type to a specific behavior for various reasons, such as semantics enforcement.

 

Interfaces are made to create abstractions. And the main caveat when programming meets abstractions is remembering that abstractions should be discovered, not created. What does this mean? It means we shouldn’t start creating abstractions in our code if there is no immediate reason to do so. We shouldn’t design with interfaces but wait for a concrete need. Said differently, we should create an interface when we need it, not when we foresee that we could need it.

 

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