虚拟键盘驱动程序
前 段时间写一个程序,要向系统中注入按键事件,我又不想信赖于具体的GUI,就写一个虚拟键盘设备驱动程序,感觉挺好用的,不过后来发现linux其实有一 个uinput驱动程序实现了类似的功能。幸好后来才发现uinput这玩意儿,否则就没有机会去写了这个程序了,有时真是宁愿知识面窄一点,这样才有机 会重复发明一些轮子,从中获得一些乐趣。
o 先写一个字符驱动程序。
#include <linux/module.h> #include <linux/moduleparam.h> #include <linux/init.h> #include <linux/kernel.h> #include <linux/slab.h> #include <linux/fs.h> #include <linux/errno.h> #include <linux/types.h> #include <linux/proc_fs.h> #include <linux/fcntl.h> #include <linux/aio.h> #include <asm/uaccess.h> #include <linux/ioctl.h> #include <linux/cdev.h> #include <linux/input.h> int vkeyboard_major = 201; module_param(vkeyboard_major, int, 0); MODULE_AUTHOR("Li XianJing <xianjimli@hotmail.com>"); MODULE_LICENSE("GPL"); static struct input_dev* vkeyboard_idev = NULL; int vkeyboard_open(struct inode* inode, struct file* filp) { return 0; } int vkeyboard_release(struct inode* inode, struct file* filp) { return 0; } ssize_t vkeyboard_read(struct file* filp, char __user *buf, size_t count, loff_t* f_pos) { printk(KERN_INFO"%s/n", __func__); return count; } struct keyboard_event { int press; int key; }; ssize_t vkeyboard_write(struct file* filp, const char __user * buf, size_t count, loff_t* f_pos) { int ret = 0; struct keyboard_event event; while(ret < count) { if(copy_from_user(&event, buf + ret, sizeof(event))) { return -EFAULT; } ret += sizeof(event); input_event(vkeyboard_idev, EV_MSC, MSC_SCAN, event.key); input_report_key(vkeyboard_idev, event.key, event.press); input_sync (vkeyboard_idev); printk(KERN_INFO"%s p=%d key=%d with scan code/n", __func__, event.press, event.key); } return ret; } static struct file_operations vkeyboard_fops = { .owner = THIS_MODULE, .open = vkeyboard_open, .release = vkeyboard_release, .read = vkeyboard_read, .write = vkeyboard_write, }; static int __init vkeyboard_init(void) { int result = register_chrdev(vkeyboard_major, "vkeyboard", &vkeyboard_fops); vkeyboard_input_dev_setup(); return result; } static void __exit vkeyboard_cleanup(void) { input_unregister_device(vkeyboard_idev); unregister_chrdev(vkeyboard_major, "vkeyboard"); return; } module_init(vkeyboard_init); module_exit(vkeyboard_cleanup);
o 再实现一个虚拟输入设备。
static int vkeyboard_input_dev_open(struct input_dev* idev) { printk(KERN_INFO"%s/n", __func__); return 0; } static void vkeyboard_input_dev_close(struct input_dev* idev) { printk(KERN_INFO"%s/n", __func__); return; } static int vkeyboard_input_dev_setup(void) { int ret = 0; int i = 0; vkeyboard_idev = input_allocate_device(); if(vkeyboard_idev == NULL) { return -ENOMEM; } vkeyboard_idev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS) | BIT_MASK(EV_MSC); vkeyboard_idev->mscbit[0] = BIT_MASK(MSC_SCAN) | BIT_MASK(MSC_SERIAL) | BIT_MASK(MSC_RAW); bitmap_fill(vkeyboard_idev->keybit, KEY_MAX); bitmap_fill(vkeyboard_idev->relbit, REL_MAX); bitmap_fill(vkeyboard_idev->absbit, ABS_MAX); vkeyboard_idev->name = "vkeyboard"; vkeyboard_idev->phys = "vkeyboard/input0"; vkeyboard_idev->open = vkeyboard_input_dev_open; vkeyboard_idev->close = vkeyboard_input_dev_close; for(i = 32; i < KEY_MAX; i++) { input_set_capability(vkeyboard_idev, EV_KEY, i); } __set_bit(EV_KEY, vkeyboard_idev->evbit); ret = input_register_device(vkeyboard_idev); return ret; }
o Makefile
obj-m := vkeyboard.o KDIR := /lib/modules/$(shell uname -r)/build PWD := $(shell pwd) default: $(MAKE) -C $(KDIR) SUBDIRS=$(PWD) modules install: $(MAKE) -C $(KDIR) SUBDIRS=$(PWD) modules_install clean: rm -f *.mod.c *.ko *.o Module.markers modules.order Module.symvers
加载模块后,向/dev/vkeyboard里写入要注入的事件,事件将会转发到/dev/input/eventX输入设备文件里,系统会从这里自动读取事件。