<C#任务导引教程>练习八

//66,静态成员与非静态成员的访问方式
using System;
class Text
{
    public int x;
    public static int y;//静态数据成员
    void F()
    {
        x = 1;//正确,等价于this.x=1
        y = 1;//正确,等价于Text.y=1
    }
    static void G()//静态 函数 成员
    {
       // x = 1;错误,不能访问this.x
        y = 1;//正确,等价于Text.y=1
    }
}
class Program
{
    static void Main()
    {
        Text t = new Text();
        t.x = 1;
        //t.y = 1;错误,不能在类的实例中访问静态成员
        //Text.x = 1;错误,不能按类访问非静态成员
        Text.y = 1;
    }
}

//67,静态数据成员的定义和引用
using System;
class MyClass
{
    private int A,B,C;
    private static int sum;
    public MyClass(int a, int b, int c)
    {
        A = a;
        B = b;
        C = c;
        sum += A + B + C;
    }
    public void PrintMumber()
    {
        Console.WriteLine("{0};{1};{2}", A, B, C);
    }
    public int PrintSum(MyClass m)
    {
        return MyClass.sum;
    }
}
class MainClass
{
    static void Main()
    {
        MyClass M = new MyClass(3, 4, 5);
        MyClass N = new MyClass(5, 6, 7);
        M.PrintMumber();
        N.PrintMumber();
        //Console.WriteLine("{0};{1}", M.PrintMumber(M), N.PrintMumber(N));
        Console.WriteLine("{0};{1}", M.PrintSum(M), N.PrintSum(N));
    }
}
//68,使用静态方法访问静态数据成员
using System;
class M
{
    private int A;
    private static int B = 10;
    public M(int a)
    {
        A = a;
        B += a;
    }
    public static void fun(M m)
    {
        Console.WriteLine("A={0}", m.A);
        Console.WriteLine("B={0}", B);
    }
}
class MainClass
{
    static void Main()
    {
        M P = new M(6);//对于类M中的一般非静态数据成员A是通过对象m来访问的,而对于静态数据成员B,则采用类直接访问的方式
        M Q = new M(8);//对于静态方法成员的调用方式,在C#中只能用类来直接调用
        M.fun(P);// 6,16
        M.fun(Q);//8 18
    }
}
//69,用对象成员处理有关类的问题
using System;
class A
{
    char c;
    public A(char m)
    {
        c = m;
    }
    public void print()
    {
        Console.WriteLine("c={0}", c);
    }
}
class B
{
    int p;
    public B(char m,int n)
    {
        A a = new A(m);
        a.print();
        p = n;
    }
    ~B() { }
    public void print()
    {
        Console.WriteLine("p={0}", p);
    }
}
class MainClass
{
    static void Main()
    {
        B b = new B('M', 20);
        b.print();
    }
}
//70,结构和类的使用的对比之一
using System;
struct sPoint
{
    public int x, y;
    public sPoint(int a, int b)
    {
        x = a;
        y = b;
    }
}
class cPoint
{
    public int x, y;
    public cPoint(int a, int b)
    {
        x = a;
        y = b;
    }
}
class Program
{//在结构中将结构对象sp复制给新对象s后,开辟了各自的对象空间,即两个变量分别引用两个对象,每个变量都有自己的数据副本,操作一个
    //变量不影响其他变量,在类中将对象cp复制给新对象c后,共用同一对象空间,即两个变量只引用同一个对象,操作一个变量会影响另一个变量
    public static void Main()
    {
        sPoint sp = new sPoint(12, 12);
        sPoint s = sp;
        sp.x = 112;
        Console.WriteLine("结构:");
        Console.WriteLine("x的值:   " + s.x + "\ty的值: " + s.y);
        cPoint cp = new cPoint(12, 12);
        cPoint c = cp;
        cp.x = 112;
        Console.WriteLine("类:");
        Console.WriteLine("x的值:   " + c.x + "\ty的值:" + c.y);
    }
}
//71,结构和类的使用对比之二
using System;
class ClassPoint
{
    public int x, y;
    public ClassPoint(int x, int y)
    {
        this.x = x;
        this.y = y;
    }
}
struct StructPoint
{
    public int x, y;
    public StructPoint(int x, int y)
    {
        this.x = x;
        this.y = y;
    }
}
class Program
{//程序创建并初始化了一个含有10个点的数组,对于作为类的实现的Point,出现了11个实例对象,其中数组生命需要一个对象,他的10个元素每个都需要创建一个对象,
    //然而用结构体来实现,只需要创建一个对象,如果在类中也像结构中一样,把“cp[i]=new ClassPoint”一句删去,系统会报告“未处理的异常,未将对象引用设置到对象的
    //的实例,"可见,在类中必须为每个元素创建一个对象的实例,而在结构中却不需要,如果数组很大,用类和结构在处理有诸如“点”之类的问题的执行效率上,差别是非常大的
    /*结构和类的差别:1,结构是值类型,他在栈区分配地址。类是引用类型,他在堆区分配地址 2,结构成员默认的访问级别是public,而类成员默认访问级别是private
      3,结构不能作为基类型,类可以作为基类型 4,结构无析构函数,类有析构函数*/
    static void Main()
    {
        ClassPoint[] cp = new ClassPoint[10];
        for(int i=0;i<cp.Length;i++)
        {
            cp[i] = new ClassPoint(i, i);
            Console.WriteLine("({0},{1})", cp[i].x, cp[i].y);
        }
        Console.WriteLine();
        StructPoint[] sp = new StructPoint[10];
        for (int i = 0; i < sp.Length; i++)
        {
            Console.Write("({0},{1})", sp[i].x, sp[i].y);
        }
        Console.WriteLine();
    }
}
//72,枚举类型
using System;
class Program
{
    enum Color { black, blue, yellow = 14, white };
    public static void Main()
    {
        int a1 = (int)Color.black;
        int a2 = (int)Color.blue;
        int a3 = (int)Color.yellow;
        int a4 = (int)Color.white;
        Console.WriteLine("Black:{0}", a1);
        Console.WriteLine("blue:{0}", a2);
        Console.WriteLine("yellow:{0}", a3);
        Console.WriteLine("white:{0}", a4);
    }
}
//73,运算符重载
using System;
class Point
{
    public int x = 0;
    public int y = 0;
    public Point(int a, int b)
    {
        x = a;
        y = b;
    }
    public void Print1()
    {
        Console.WriteLine("第一个矢量的端点坐标是:({0},{1})", x, y);
    }
    public void Print2()
    {
        Console.WriteLine("第二个矢量的端点坐标是:({0},{1})", x, y);
    }
    public static Point operator +(Point a, Point b)
    {
        return new Point(a.x + b.x, a.y + b.y);
    }
}
class Program
{
    public static void Main()
    {
        Point a = new Point(3, 2);
        Point b = new Point(1, 5);
        Point c = a + b;
        a.Print1();
        b.Print2();
        Console.WriteLine("两矢量的端点坐标是:" + '(' + c.x + ',' + c.y + ')');
    }
}
//74,throw:抛出异常,try:捕获异常,catch:处理异常
using System;
class Program
{
    public static void Main()
    {
        try
        {
            Console.WriteLine("1/2={0:F2}", Div(1, 2));
            Console.WriteLine("5/3={0:F2}", Div(5,3));
            Console.WriteLine("5/0={0:F2}", Div(5,0));
            Console.WriteLine("10/3={0:F2}", Div(10,3));
        }
        catch(Exception)
        {
            Console.WriteLine("发现异常!");
            Console.WriteLine("被零抛出!\n在除法运算中除数不能为零!");
        }
        Console.WriteLine("主函数结束.");
    }
    public static double Div(double a, double b)
    {
        if (b == 0)
            throw new Exception();
        return a / b;
    }
}
//75,异常情况
using System;
class Program
{
    public static void Main()
    {
        Console.Write("请输入编号:");
        string number = Console.ReadLine();
        Console.Write("请输入工资:");
        double earnings = Convert.ToDouble(Console.ReadLine());
        Console.Write("请输入年龄:");
        int age = Convert.ToInt32(Console.ReadLine());
        int f = test(number);
        int g = test(earnings);
        int h = test(age);
        if (f == 1 && g == 1 && h == 1)
            Console.WriteLine("\n编号:{0}\n工资:{1:C2}\n年龄:{2}", number, earnings, age);
    }
    public static int test(string p)
    {
        int f = 1;
        try
        {
            if (p[0] >= '0' && p[0] <= '9')
                throw new Exception();
        }
        catch (Exception)
        {
            f = 0;
            Console.WriteLine("编号错误:{0}", p[0]);
        }
        return f;
    }
    public static int test(double d)
    {
        int g = 1;
        try
        {
            if (d < 0 || d > 20000)
                throw new Exception();
        }
        catch (Exception)
        {
            g = 0;
            Console.WriteLine("工资错误:{0}", d);
        }
        return g;
    }
    public static int test(int a)
    {
        int w = 1;
        try
        {
            if (a < 18 || a > 60)
                throw new Exception();
        }
        catch (Exception)
        {
            w = 0;
            Console.WriteLine("年龄错误:{0}", a);
        }
        return w;
    }
}

posted @ 2014-03-25 22:57  zhangyongjian  阅读(167)  评论(0编辑  收藏  举报