vc2010中的c++11特性探索
#include <algorithm> #include <iostream> using namespace std; struct W { W(int&, int&) {} }; struct X { X(const int&, int&) {} }; struct Y { Y(int&, const int&) {} }; struct Z { Z(const int&, const int&) {} }; template <typename T, typename A1, typename A2> T* factory(A1&& a1, A2&& a2) { return new T(std::forward<A1>(a1), std::forward<A2>(a2)); } int&& haha(int&& a) { cout<< "before haha, a is " << a <<endl; a++; cout<< "after haha, a is " <<a <<endl; return std::forward<int>(a); } int _tmain(int argc, _TCHAR* argv[]) { char s[]="Hello World!"; int Uppercase = 0; for_each(s,s+sizeof(s),[&](char c) { if(isupper(c)) Uppercase++; }); cout<<Uppercase << " uppercase letters in: " << s << endl; /* int my_array[]={1,2,3,4,5,6}; for (int& x : my_array) { cout << x <<endl; }*/ auto myLambdaFunc = [](){cout<<"haha"<<endl;}; //myLambdaFunc(); int a = 4, b = 5; W* pw = factory<W>(a, b); X* px = factory<X>(2, b); Y* py = factory<Y>(a, 2); Z* pz = factory<Z>(2, 2); delete pw; delete px; delete py; delete pz; cout << "first a is :" << a <<endl; haha(std::forward<int>(a)); cout<< "really a is :" << a <<endl; int c = haha(int(100)); cout << "c now is " << c <<endl; return 0; }
明天再看看。
http://msdn.microsoft.com/en-us/library/dd293668.aspx
早上来仔细研究了下右值的作用,先定义一个类来捕获各种拷贝
class A { public: A(const string& s = ""):itsFather(s){ cout << itsFather << ": A Constructor\n";} A(A&& A){ cout << itsFather << ": move constructor" <<endl;} A& operator=(const A& a){ cout << itsFather << ": = operator" << endl;return *this;} ~A() { cout << itsFather << ": A Destructor\n";} string itsFather; A(const A& a){ cout << itsFather << ": copy constructor" <<endl;} };
再定义2个函数对比下效果:
A getA() { A temp("GetA"); return temp;// forward<A>(temp); } A GetMoveA() { A temp("GetMoveA"); return std::move<A>(std::forward<A>(temp)); }
cout<<"\n\n\n\n"; A B = getA(); cout<<"\n\n\n\n"; A C = GetMoveA();
看看输出结果,好奇怪:
GetA: A Constructor
: move constructor
GetA: A Destructor
GetMoveA: A Constructor
: move constructor
GetMoveA: A Destructor
: A Destructor
: A Destructor
原本的方法反而更有效了。第二种方法多了2个临时对象的析构,但这2个都没有copy。