#include <iostream>
#include <mutex>
using namespace std;
class MyInstance
{
MyInstance(){}
public:
static MyInstance *getInstance()
{
std::call_once(m_flag, [&](){
m_instance = new MyInstance();
cout << "createInstance " << m_instance << endl;
static Release r;
});
return m_instance;
}
class Release
{
public:
~Release()
{
if(MyInstance::m_instance != NULL)
{
cout << "~Release" << endl;
delete MyInstance::m_instance;
MyInstance::m_instance = NULL;
}
}
};
private:
static MyInstance *m_instance;
static std::once_flag m_flag;
};
MyInstance *MyInstance::m_instance = NULL;
std::once_flag MyInstance::m_flag;
int main()
{
MyInstance *m_instance1 = MyInstance::getInstance();
cout << "m_instance1 " << m_instance1 << endl;
MyInstance *m_instance2 = MyInstance::getInstance();
cout << "m_instance2 " << m_instance2 << endl;
return 0;
}
$ g++ call_once.cpp -std=c++11 -pthread
$ ./a.out
createInstance 0x133cc20
m_instance1 0x133cc20
m_instance2 0x133cc20
~Release
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