服务端:
//vc的第一套socket,第二套socket,可能存在冲突 #define WIN32_LEAN_AND_MEAN #define _WINSOCK_DEPRECATED_NO_WARNINGS //也可以放到工程属性,预处理中 #include <windows.h> #include <WinSock2.h> #include <stdio.h> #pragma comment(lib, "ws2_32.lib") int main() { //启动Windows socket 2.x环境 WORD ver = MAKEWORD(2, 2); WSADATA dat; WSAStartup(ver, &dat); //--用Socket API建立简易TCP服务端 //1.建立一个socket SOCKET _sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); //2 bind绑定用于接受客户端连接的网络端口 sockaddr_in _sin = {}; _sin.sin_family = AF_INET; _sin.sin_port = htons(4567);//host to net unsigned _sin.sin_addr.S_un.S_addr = inet_addr("127.0.0.1"); //使用127.0.0.1可以防止外网访问 //启用本机全部的ip地址可以使用,INADDR_ANY if (SOCKET_ERROR == bind(_sock, (sockaddr*)&_sin, sizeof(sockaddr_in))) { printf("错误,绑定网络端口失败...\n"); } else { printf("绑定网络端口成功...\n"); } //3 listen 监听网络端口 if (SOCKET_ERROR == listen(_sock, 5)) { printf("错误,监听网络端口失败...\n"); } else { printf("监听网络端口成功...\n"); } //4 accept等待接受客户端连接 sockaddr_in clientAddr = {}; int nAddrLen = sizeof(clientAddr); SOCKET _cSock = INVALID_SOCKET; _cSock = accept(_sock, (sockaddr*)&clientAddr, &nAddrLen); if (INVALID_SOCKET == _cSock) { printf("错误,接受到无效客户端socket...\n"); } printf("新客户端加入:IP=%s\n", inet_ntoa(clientAddr.sin_addr)); char _recvBuf[128] = {}; while (true) { //5 接收客户端数据 int nLen = recv(_cSock, _recvBuf, 128, 0); if (nLen <= 0) { printf("%d客户端已退出,任务结束。\n", nLen); break; } printf("收到客户端请求:%s\n", _recvBuf); //6 处理客户端请求 if (0 == strcmp(_recvBuf, "getName")) { char msgBuf[] = "Xiao Qiang."; //7 send向客户端发送一条数据 send(_cSock, msgBuf, strlen(msgBuf) + 1, 0); } else if (0 == strcmp(_recvBuf, "getAge")) { char msgBuf[] = "80."; //7 send向客户端发送一条数据 send(_cSock, msgBuf, strlen(msgBuf) + 1, 0); } else { char msgBuf[] = "???."; //7 send向客户端发送一条数据 send(_cSock, msgBuf, strlen(msgBuf) + 1, 0); } } //6 关闭套接字closesocket closesocket(_sock); //清除Windows socket环境 WSACleanup(); printf("已退出。\n"); getchar(); return 0; }
客户端:
#define WIN32_LEAN_AND_MEAN #define _WINSOCK_DEPRECATED_NO_WARNINGS //也可以放到工程属性,预处理中 //#define _CRT_SECURE_NO_WARNINGS #include <windows.h> #include <WinSock2.h> #include <stdio.h> #pragma comment(lib, "ws2_32.lib") int main() { //启动Windows socket 2.x环境 WORD ver = MAKEWORD(2, 2); WSADATA dat; WSAStartup(ver, &dat); //--------------------------- //--用Socket API建立简易TCP客户端 //1 建立一个socket SOCKET _sock = INVALID_SOCKET; _sock = socket(AF_INET, SOCK_STREAM, 0); if (INVALID_SOCKET == _sock) { printf("错误,建立Socket失败...\n"); } else { printf("建立Socket成功...\n"); } //2 连接服务器connect sockaddr_in _sin = {}; _sin.sin_family = AF_INET; _sin.sin_port = htons(4567);//host to net unsigned _sin.sin_addr.S_un.S_addr = inet_addr("127.0.0.1"); int ret = connect(_sock, (sockaddr*)&_sin, sizeof(sockaddr_in)); if (SOCKET_ERROR == ret) { printf("错误,连接服务端失败...\n"); } else { printf("连接服务端成功...\n"); } while (true) { //3输入请求命令 char cmdBuf[128] = {}; scanf_s("%s", cmdBuf, 128); getchar(); //4处理请求 if (0 == strcmp(cmdBuf, "exit")) { printf("收到exit命令,任务结束。\n"); break; } else { //5向服务器发送请求命令 send(_sock, cmdBuf, strlen(cmdBuf) + 1, 0); } //6 接受服务器信息recv char recvBuf[256] = {}; int nlen = recv(_sock, recvBuf, 256, 0); if (nlen > 0) { printf("接收到数据:%s\n", recvBuf); } } //7 关闭套接字closesocket closesocket(_sock); //清除Windows socket环境 WSACleanup(); printf("已退出。\n"); getchar(); return 0; }