动手学强化学习(五):时序差分算法代码

一、单步sarsa

import matplotlib.pyplot as plt
import numpy as np
from tqdm import tqdm  # tqdm是显示循环进度条的库

class CliffWalkingEnv:
    def __init__(self, ncol, nrow):
        self.nrow = nrow #4
        self.ncol = ncol #12
        self.x = 0  # 记录当前智能体位置的横坐标
        self.y = self.nrow - 1  # 记录当前智能体位置的纵坐标
    def step(self, action):  # 外部调用这个函数来改变当前位置
        # 4种动作, change[0]:上, change[1]:下, change[2]:左, change[3]:右。坐标系原点(0,0)
        # 定义在左上角
        change = [[0, -1], [0, 1], [-1, 0], [1, 0]]
        self.x = min(self.ncol - 1, max(0, self.x + change[action][0]))
        self.y = min(self.nrow - 1, max(0, self.y + change[action][1]))
        next_state = self.y * self.ncol + self.x
        reward = -1
        done = False
        if self.y == self.nrow - 1 and self.x > 0:  # 下一个位置在悬崖或者目标
            done = True
            if self.x != self.ncol - 1:
                reward = -100
        return next_state, reward, done
    def reset(self):  # 回归初始状态,坐标轴原点在左上角
        self.x = 0
        self.y = self.nrow - 1
        return self.y * self.ncol + self.x

class Sarsa:
    """ Sarsa算法 """
    def __init__(self, ncol, nrow, epsilon, alpha, gamma, n_action=4):
        self.Q_table = np.zeros([nrow * ncol, n_action])  # 初始化Q(s,a)表格,48行4列,初始为0
        self.n_action = n_action  # 动作个数,4个
        self.alpha = alpha  # 学习率=0.1
        self.gamma = gamma  # 折扣因子=0.9
        self.epsilon = epsilon  # epsilon-贪婪策略中的参数=0.1

    def take_action(self, state):  # 选取下一步的操作,具体实现为epsilon-贪婪
        if np.random.random() < self.epsilon:
            action = np.random.randint(self.n_action)
        else:
            action = np.argmax(self.Q_table[state])
        return action

    def best_action(self, state):  # 用于打印策略
        Q_max = np.max(self.Q_table[state])
        a = [0 for _ in range(self.n_action)]
        for i in range(self.n_action):  # 若两个动作的价值一样,都会记录下来
            if self.Q_table[state, i] == Q_max:
                a[i] = 1
        return a

    def update(self, s0, a0, r, s1, a1):
        td_error = r + self.gamma * self.Q_table[s1, a1] - self.Q_table[s0, a0]
        self.Q_table[s0, a0] += self.alpha * td_error

if __name__ == '__main__':
    ncol = 12
    nrow = 4
    env = CliffWalkingEnv(ncol, nrow)
    np.random.seed(0)
    epsilon = 0.1
    alpha = 0.1
    gamma = 0.9
    agent = Sarsa(ncol, nrow, epsilon, alpha, gamma)
    num_episodes = 500  # 智能体在环境中运行的序列的数量

    return_list = []  # 记录每一条序列的回报
    for i in range(10):  # 显示10个进度条
        # tqdm的进度条功能
        with tqdm(total=int(num_episodes / 10), desc='Iteration %d' % i) as pbar:
            for i_episode in range(int(num_episodes / 10)):  # 每个进度条的序列数
                episode_return = 0
                state = env.reset()
                action = agent.take_action(state)
                done = False
                while not done:
                    next_state, reward, done = env.step(action)
                    next_action = agent.take_action(next_state)
                    episode_return += reward  # 这里回报的计算不进行折扣因子衰减
                    agent.update(state, action, reward, next_state, next_action)
                    state = next_state
                    action = next_action
                return_list.append(episode_return)
                if (i_episode + 1) % 10 == 0:  # 每10条序列打印一下这10条序列的平均回报
                    pbar.set_postfix({
                        'episode':
                            '%d' % (num_episodes / 10 * i + i_episode + 1),
                        'return':
                            '%.3f' % np.mean(return_list[-10:])
                    })
                pbar.update(1)

    episodes_list = list(range(len(return_list)))
    plt.plot(episodes_list, return_list)
    plt.xlabel('Episodes')
    plt.ylabel('Returns')
    plt.title('Sarsa on {}'.format('Cliff Walking'))
    plt.show()


    def print_agent(agent, env, action_meaning, disaster=[], end=[]):
        for i in range(env.nrow):
            for j in range(env.ncol):
                if (i * env.ncol + j) in disaster:
                    print('****', end=' ')
                elif (i * env.ncol + j) in end:
                    print('EEEE', end=' ')
                else:
                    a = agent.best_action(i * env.ncol + j)
                    pi_str = ''
                    for k in range(len(action_meaning)):
                        pi_str += action_meaning[k] if a[k] > 0 else 'o'
                    print(pi_str, end=' ')
            print()


    action_meaning = ['^', 'v', '<', '>']
    print('Sarsa算法最终收敛得到的策略为:')
    print_agent(agent, env, action_meaning, list(range(37, 47)), [47])

二、多步sarsa

import matplotlib.pyplot as plt
import numpy as np
from tqdm import tqdm  # tqdm是显示循环进度条的库

class CliffWalkingEnv:
    def __init__(self, ncol, nrow):
        self.nrow = nrow #4
        self.ncol = ncol #12
        self.x = 0  # 记录当前智能体位置的横坐标
        self.y = self.nrow - 1  # 记录当前智能体位置的纵坐标
    def step(self, action):  # 外部调用这个函数来改变当前位置
        # 4种动作, change[0]:上, change[1]:下, change[2]:左, change[3]:右。坐标系原点(0,0)
        # 定义在左上角
        change = [[0, -1], [0, 1], [-1, 0], [1, 0]]
        self.x = min(self.ncol - 1, max(0, self.x + change[action][0]))
        self.y = min(self.nrow - 1, max(0, self.y + change[action][1]))
        next_state = self.y * self.ncol + self.x
        reward = -1
        done = False
        if self.y == self.nrow - 1 and self.x > 0:  # 下一个位置在悬崖或者目标
            done = True
            if self.x != self.ncol - 1:
                reward = -100
        return next_state, reward, done
    def reset(self):  # 回归初始状态,坐标轴原点在左上角
        self.x = 0
        self.y = self.nrow - 1
        return self.y * self.ncol + self.x


class nstep_Sarsa:
    """ n步Sarsa算法 """
    def __init__(self, n, ncol, nrow, epsilon, alpha, gamma, n_action=4):
        self.Q_table = np.zeros([nrow * ncol, n_action])
        self.n_action = n_action
        self.alpha = alpha
        self.gamma = gamma
        self.epsilon = epsilon
        self.n = n  # 采用n步Sarsa算法
        self.state_list = []  # 保存之前的状态
        self.action_list = []  # 保存之前的动作
        self.reward_list = []  # 保存之前的奖励

    def take_action(self, state):
        if np.random.random() < self.epsilon:
            action = np.random.randint(self.n_action)
        else:
            action = np.argmax(self.Q_table[state])
        return action

    def best_action(self, state):  # 用于打印策略
        Q_max = np.max(self.Q_table[state])
        a = [0 for _ in range(self.n_action)]
        for i in range(self.n_action):
            if self.Q_table[state, i] == Q_max:
                a[i] = 1
        return a

    def update(self, s0, a0, r, s1, a1, done):
        self.state_list.append(s0)
        self.action_list.append(a0)
        self.reward_list.append(r)
        if len(self.state_list) == self.n:  # 若保存的数据可以进行n步更新
            G = self.Q_table[s1, a1]  # 得到Q(s_{t+n}, a_{t+n})
            for i in reversed(range(self.n)):
                G = self.gamma * G + self.reward_list[i]  # 不断向前计算每一步的回报
                # 如果到达终止状态,最后几步虽然长度不够n步,也将其进行更新
                if done and i > 0:
                    s = self.state_list[i]
                    a = self.action_list[i]
                    self.Q_table[s, a] += self.alpha * (G - self.Q_table[s, a])
            s = self.state_list.pop(0)  # 将需要更新的状态动作从列表中删除,下次不必更新
            a = self.action_list.pop(0)
            self.reward_list.pop(0)
            # n步Sarsa的主要更新步骤
            self.Q_table[s, a] += self.alpha * (G - self.Q_table[s, a])
        if done:  # 如果到达终止状态,即将开始下一条序列,则将列表全清空
            self.state_list = []
            self.action_list = []
            self.reward_list = []

if __name__ == '__main__':
    ncol = 12
    nrow = 4
    env = CliffWalkingEnv(ncol, nrow)
    np.random.seed(0)
    n_step = 5  # 5步Sarsa算法
    alpha = 0.1
    epsilon = 0.1
    gamma = 0.9
    agent = nstep_Sarsa(n_step, ncol, nrow, epsilon, alpha, gamma)
    num_episodes = 500  # 智能体在环境中运行的序列的数量

    return_list = []  # 记录每一条序列的回报
    for i in range(10):  # 显示10个进度条
        # tqdm的进度条功能
        with tqdm(total=int(num_episodes / 10), desc='Iteration %d' % i) as pbar:
            for i_episode in range(int(num_episodes / 10)):  # 每个进度条的序列数
                episode_return = 0
                state = env.reset()
                action = agent.take_action(state)
                done = False
                while not done:
                    next_state, reward, done = env.step(action)
                    next_action = agent.take_action(next_state)
                    episode_return += reward  # 这里回报的计算不进行折扣因子衰减
                    agent.update(state, action, reward, next_state, next_action,
                                 done)
                    state = next_state
                    action = next_action
                return_list.append(episode_return)
                if (i_episode + 1) % 10 == 0:  # 每10条序列打印一下这10条序列的平均回报
                    pbar.set_postfix({
                        'episode':
                            '%d' % (num_episodes / 10 * i + i_episode + 1),
                        'return':
                            '%.3f' % np.mean(return_list[-10:])
                    })
                pbar.update(1)

    episodes_list = list(range(len(return_list)))
    plt.plot(episodes_list, return_list)
    plt.xlabel('Episodes')
    plt.ylabel('Returns')
    plt.title('5-step Sarsa on {}'.format('Cliff Walking'))
    plt.show()
    def print_agent(agent, env, action_meaning, disaster=[], end=[]):
        for i in range(env.nrow):
            for j in range(env.ncol):
                if (i * env.ncol + j) in disaster:
                    print('****', end=' ')
                elif (i * env.ncol + j) in end:
                    print('EEEE', end=' ')
                else:
                    a = agent.best_action(i * env.ncol + j)
                    pi_str = ''
                    for k in range(len(action_meaning)):
                        pi_str += action_meaning[k] if a[k] > 0 else 'o'
                    print(pi_str, end=' ')
            print()
    action_meaning = ['^', 'v', '<', '>']
    print('5步Sarsa算法最终收敛得到的策略为:')
    print_agent(agent, env, action_meaning, list(range(37, 47)), [47])

三、Q_learning

import numpy as np
import matplotlib.pyplot as plt
from tqdm import tqdm  # tqdm是显示循环进度条的库

class CliffWalkingEnv:
    def __init__(self, ncol, nrow):
        self.nrow = nrow #4
        self.ncol = ncol #12
        self.x = 0  # 记录当前智能体位置的横坐标
        self.y = self.nrow - 1  # 记录当前智能体位置的纵坐标
    def step(self, action):  # 外部调用这个函数来改变当前位置
        # 4种动作, change[0]:上, change[1]:下, change[2]:左, change[3]:右。坐标系原点(0,0)
        # 定义在左上角
        change = [[0, -1], [0, 1], [-1, 0], [1, 0]]
        self.x = min(self.ncol - 1, max(0, self.x + change[action][0]))
        self.y = min(self.nrow - 1, max(0, self.y + change[action][1]))
        next_state = self.y * self.ncol + self.x
        reward = -1
        done = False
        if self.y == self.nrow - 1 and self.x > 0:  # 下一个位置在悬崖或者目标
            done = True
            if self.x != self.ncol - 1:
                reward = -100
        return next_state, reward, done
    def reset(self):  # 回归初始状态,坐标轴原点在左上角
        self.x = 0
        self.y = self.nrow - 1
        return self.y * self.ncol + self.x

class QLearning:
    """ Q-learning算法 """
    def __init__(self, ncol, nrow, epsilon, alpha, gamma, n_action=4):
        self.Q_table = np.zeros([nrow * ncol, n_action])  # 初始化Q(s,a)表格
        self.n_action = n_action  # 动作个数
        self.alpha = alpha  # 学习率
        self.gamma = gamma  # 折扣因子
        self.epsilon = epsilon  # epsilon-贪婪策略中的参数

    def take_action(self, state):  #选取下一步的操作
        if np.random.random() < self.epsilon:
            action = np.random.randint(self.n_action)
        else:
            action = np.argmax(self.Q_table[state])
        return action

    def best_action(self, state):  # 用于打印策略
        Q_max = np.max(self.Q_table[state])
        a = [0 for _ in range(self.n_action)]
        for i in range(self.n_action):
            if self.Q_table[state, i] == Q_max:
                a[i] = 1
        return a

    def update(self, s0, a0, r, s1):
        td_error = r + self.gamma * self.Q_table[s1].max(
        ) - self.Q_table[s0, a0]
        self.Q_table[s0, a0] += self.alpha * td_error

ncol = 12
nrow = 4
env = CliffWalkingEnv(ncol, nrow)
np.random.seed(0)
epsilon = 0.1
alpha = 0.1
gamma = 0.9
agent = QLearning(ncol, nrow, epsilon, alpha, gamma)
num_episodes = 500  # 智能体在环境中运行的序列的数量

return_list = []  # 记录每一条序列的回报
for i in range(10):  # 显示10个进度条
    # tqdm的进度条功能
    with tqdm(total=int(num_episodes / 10), desc='Iteration %d' % i) as pbar:
        for i_episode in range(int(num_episodes / 10)):  # 每个进度条的序列数
            episode_return = 0
            state = env.reset()
            done = False
            while not done:
                action = agent.take_action(state)
                next_state, reward, done = env.step(action)
                episode_return += reward  # 这里回报的计算不进行折扣因子衰减
                agent.update(state, action, reward, next_state)
                state = next_state
            return_list.append(episode_return)
            if (i_episode + 1) % 10 == 0:  # 每10条序列打印一下这10条序列的平均回报
                pbar.set_postfix({
                    'episode':
                    '%d' % (num_episodes / 10 * i + i_episode + 1),
                    'return':
                    '%.3f' % np.mean(return_list[-10:])
                })
            pbar.update(1)

episodes_list = list(range(len(return_list)))
plt.plot(episodes_list, return_list)
plt.xlabel('Episodes')
plt.ylabel('Returns')
plt.title('Q-learning on {}'.format('Cliff Walking'))
plt.show()

def print_agent(agent, env, action_meaning, disaster=[], end=[]):
    for i in range(env.nrow):
        for j in range(env.ncol):
            if (i * env.ncol + j) in disaster:
                print('****', end=' ')
            elif (i * env.ncol + j) in end:
                print('EEEE', end=' ')
            else:
                a = agent.best_action(i * env.ncol + j)
                pi_str = ''
                for k in range(len(action_meaning)):
                    pi_str += action_meaning[k] if a[k] > 0 else 'o'
                print(pi_str, end=' ')
        print()
action_meaning = ['^', 'v', '<', '>']
print('Q-learning算法最终收敛得到的策略为:')
print_agent(agent, env, action_meaning, list(range(37, 47)), [47])

 

posted @ 2024-03-03 20:40  jasonzhangxianrong  阅读(34)  评论(0编辑  收藏  举报