摘要:
1. 键盘事件public class keyboard : MonoBehaviour { private int pressTime = 0; // Use this for initialization void Start () { } // Update is called once per frame void Update () {... 阅读全文
posted @ 2014-04-06 22:41 zhangweia 阅读(469) 评论(0) 推荐(0) 编辑