1. 创建游戏对象
GameObject gObject = GameObject.CreatePrimitive(PrimitiveType.Cube); public enum PrimitiveType { Sphere, Capsule, Cylinder, Cube, Plane, Quad }
2. 查找游戏对象
a. 通过对象名称获取游戏对象
GameObejct objcet = GameObject.Find(path); 对象在Hierarchy中的完整路径
b. 通过标签获取单个游戏对象
GameObject obejct = GameObject.FindWithTag(name)
c .通过标签获取多个游戏对象
GameObject[] objects = GameObject.FindGameObjectsWithTag ("cube1");
3. 删除游戏对象
Destroy (objects[0]);
4. 添加游戏组件:
object.addComponent(Rigidbody);