序列化之对象,字符串,byte数组,XML之间的转换(一)
工作一年多了,越来越感到自己不能这样一直下去,在最好的青春里面却已经死了。被时间消磨了意志,被工作杀死了精神。我想,我只要活着,我就要去不断的要求自己,不断的去追求更高的山峰。
放眼四周,有趣的灵魂越来越少。独立的人格也越来越稀薄。我们真的不能为了工作而去工作,那样我们活着就和死了一样。生活充满了重复性,我们不断的重复着自己所做一切,上班下班,周末休息。那样活着其实已经死了。我在这一年里面厌恶这种生活。我决定开始新的生活,制定一个计划,每天朝这个方向努力,哪怕用一年两年甚至半辈子,我也是无怨无悔。
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; using System.Xml.Serialization; namespace Test_Control { class Program { static void Main(string[] args) { Object student = new Student() { StudentID = "99", StudentName = "zhang" }; string result = ObjectToString<Object>(student); Console.WriteLine(result + "\r\n"); Student newResult = StringToObject<Student>(result); Console.WriteLine("ID:{0}, Name:{1}" + "\r\n", newResult.StudentID, newResult.StudentName); //使用UTF8编码将字符串转成byte数组 var byt = SerializeHelper.ConvertToByte("12zhang3"); // Console.WriteLine(BitConverter.ToString(byt)); //使用UTF8编码将byte数组转成字符串 string str = SerializeHelper.ConvertToString(byt); Console.WriteLine(str); //使用指定字符编码将byte数组转成字符串 string strr = SerializeHelper.ConvertToString(byt, Encoding.Unicode); Console.WriteLine(strr); //将对象序列化为二进制数据 var obj = new Student() { StudentID = "9", StudentName = "zhang" }; var arr = SerializeHelper.SerializeToBinary(obj); Console.WriteLine(BitConverter.ToString(arr)); //将对象序列化为XML数据 并且打印 var xml = SerializeHelper.SerializeToXml(obj); Console.WriteLine(BitConverter.ToString(xml)); //将二进制数据反序列化 并且打印 var Bt = new byte[] { 12, 12, 24 }; Student obje = SerializeHelper.DeserializeWithBinary<Student>(arr); Console.WriteLine(obje.StudentName); Console.ReadKey(); } /// <summary> /// 对象转字符串(序列化后转Base64编码字符串) /// </summary> /// <param name="obj">对象</param> /// <returns>字符串</returns> public static string ObjectToString<T>(T obj) { using (MemoryStream stream = new MemoryStream()) { IFormatter formatter = new BinaryFormatter(); formatter.Serialize(stream, obj); stream.Position = 0; byte[] buffer = new byte[stream.Length]; stream.Read(buffer, 0, buffer.Length); return Convert.ToBase64String(buffer); } } /// <summary> /// 字符串转对象(Base64编码字符串反序列化为对象) /// </summary> /// <param name="str">字符串</param> /// <returns>对象</returns> public static T StringToObject<T>(string str) { using (MemoryStream stream = new MemoryStream()) { byte[] bytes = Convert.FromBase64String(str); stream.Write(bytes, 0, bytes.Length); stream.Position = 0; IFormatter formatter = new BinaryFormatter(); return (T)formatter.Deserialize(stream); } } } /// <summary> /// 可序列化的类,用Serializable标示此类可序列化 /// </summary> [Serializable] public class Student { public string StudentID { get; set; } public string StudentName { get; set; } } public static class SerializeHelper { /// <summary> /// 使用UTF8编码将byte数组转成字符串 /// </summary> /// <param name="data"></param> /// <returns></returns> public static string ConvertToString(byte[] data) { return Encoding.UTF8.GetString(data, 0, data.Length); } /// <summary> /// 使用指定字符编码将byte数组转成字符串 /// </summary> /// <param name="data"></param> /// <param name="encoding"></param> /// <returns></returns> public static string ConvertToString(byte[] data, Encoding encoding) { return encoding.GetString(data, 0, data.Length); } /// <summary> /// 使用UTF8编码将字符串转成byte数组 /// </summary> /// <param name="str"></param> /// <returns></returns> public static byte[] ConvertToByte(string str) { return Encoding.UTF8.GetBytes(str); } /// <summary> /// 使用指定字符编码将字符串转成byte数组 /// </summary> /// <param name="str"></param> /// <param name="encoding"></param> /// <returns></returns> public static byte[] ConvertToByte(string str, Encoding encoding) { return encoding.GetBytes(str); } /// <summary> /// 将对象序列化为二进制数据 /// </summary> /// <param name="obj"></param> /// <returns></returns> public static byte[] SerializeToBinary(object obj) { MemoryStream stream = new MemoryStream(); BinaryFormatter bf = new BinaryFormatter(); bf.Serialize(stream, obj); byte[] data = stream.ToArray(); stream.Close(); return data; } /// <summary> /// 将对象序列化为XML数据 /// </summary> /// <param name="obj"></param> /// <returns></returns> public static byte[] SerializeToXml(object obj) { MemoryStream stream = new MemoryStream(); XmlSerializer xs = new XmlSerializer(obj.GetType()); xs.Serialize(stream, obj); byte[] data = stream.ToArray(); stream.Close(); return data; } /// <summary> /// 将二进制数据反序列化 /// </summary> /// <param name="data"></param> /// <returns></returns> public static object DeserializeWithBinary(byte[] data) { //注意,在反序列化的时候,将byte[]写入流以后,需要将游标移到首位,即将Position置零,否则反序列化将报错。 MemoryStream stream = new MemoryStream(); stream.Write(data, 0, data.Length); stream.Position = 0; BinaryFormatter bf = new BinaryFormatter(); object obj = bf.Deserialize(stream); stream.Close(); return obj; } /// <summary> /// 将二进制数据反序列化为指定类型对象 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="data"></param> /// <returns></returns> public static T DeserializeWithBinary<T>(byte[] data) { return (T)DeserializeWithBinary(data); } /// <summary> /// 将XML数据反序列化为指定类型对象 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="data"></param> /// <returns></returns> public static T DeserializeWithXml<T>(byte[] data) { MemoryStream stream = new MemoryStream(); stream.Write(data, 0, data.Length); stream.Position = 0; XmlSerializer xs = new XmlSerializer(typeof(T)); object obj = xs.Deserialize(stream); stream.Close(); return (T)obj; } } }
我曾拾到过一束光,日落时还给了夕阳。