我曾经做过一个项目,需求是这样的,通过网站能够下载虚拟目录下外的文件。如果是虚拟目录以内的文件,直接给个链接地址就可以,对于以外的,就要采用文件流的方式。我最初采用的是FileStream,在页面上输Byte[]型数据,这种方法可以下载极小的文件,但一遇到大一点的文件就会出现内存不足的错误。后来换成了FileInfo,这种方式可以下载大的文件,但局限于开发环境,一旦打包安装后也会出现页面无法显示的错误。后来换成了以下方式,就没出错了。
string thefilename = Server.UrlDecode(Request.QueryString["TheFileName"].ToString());
string rootpath = ConfigurationManager.AppSettings["RootPath"].ToString();
string filepath = Request.QueryString["userID"].ToString() + @"/Download/" + thefilename;
string realpath = rootpath + @"/" + filepath;
FileInfo fi = new FileInfo(@realpath);
Context.Response.Clear();
System.IO.Stream iStream = null;
// Buffer to read 10K bytes in chunk:
byte[] buffer = new Byte[10000];
// Length of the file:
int length;
// Total bytes to read:
long dataToRead;
// Identify the file name.
string filename = System.IO.Path.GetFileName(realpath);
if (filename.Length >= 1)
{
try
{
// Open the file.
iStream = new System.IO.FileStream(realpath, System.IO.FileMode.Open,
System.IO.FileAccess.Read, System.IO.FileShare.Read);
// Total bytes to read:
dataToRead = iStream.Length;
Context.Response.AddHeader("Pragma", "public");
Context.Response.AddHeader("Content-Description", "File DownLoad");
Response.AddHeader("Content-Disposition", "attachment; filename=" + Server.UrlEncode(thefilename));
Response.ContentType = "application/force-download";
// Read the bytes.
while (dataToRead > 0)
{
// Verify that the client is connected.
if (Response.IsClientConnected)
{
// Read the data in buffer.
length = iStream.Read(buffer, 0, 10000);
// Write the data to the current output stream.
Response.OutputStream.Write(buffer, 0, length);
// Flush the data to the HTML output.
Response.Flush();
buffer = new Byte[10000];
dataToRead = dataToRead - length;
}
else
{
//prevent infinite loop if user disconnects
dataToRead = -1;
}
}
}
catch (Exception ex)
{
Response.Write("Error : " + ex.Message);
}
finally
{
if (iStream != null)
{
iStream.Close();
Context.Response.End();
}
}
}
}
catch (Exception ex)
{
Response.Write(ex.Message + "!!!!!!!".ToString());
}
}