using UnityEngine;

public class Test_TextAsset : MonoBehaviour {
    [SerializeField]
    private TextAsset heightDatas;

    private void Awake() {
        string[] textInLines = heightDatas.text.Split('\n');
        for (int i = 1; i < textInLines.Length; i++) {
            string[] values = textInLines[i].Split(",");
            string name = values[0];
            int age = int.Parse(values[1]);
            float height = float.Parse(values[2]);
            Debug.Log("name=" + name + ", age=" + age + ", height=" + height);
        }
    }
}