| using System.Collections; |
| using System.Collections.Generic; |
| using UnityEngine; |
| |
| |
| |
| |
| |
| |
| public class Singleton<T> where T : new() |
| { |
| private static T m_instance; |
| private static readonly object locker = new object(); |
| public static T Instance |
| { |
| get |
| { |
| lock (locker) |
| { |
| if (m_instance == null) m_instance = new T(); |
| } |
| return m_instance; |
| } |
| } |
| } |
| using System.Collections; |
| using System.Collections.Generic; |
| using UnityEngine; |
| |
| |
| |
| |
| |
| |
| public class MonoSingleton<T> : MonoBehaviour where T:Component |
| { |
| private static T m_instace; |
| private static readonly object lockObj=new object(); |
| public static T Instance |
| { |
| get |
| { |
| lock (lockObj) |
| { |
| m_instace = FindObjectOfType<T>(); |
| if (m_instace == null) |
| { |
| GameObject obj = new GameObject("TempObj"); |
| m_instace = obj.AddComponent<T>(); |
| } |
| } |
| return m_instace; |
| } |
| } |
| } |
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