爱心代码雨

  1 <!DOCTYPE html>
  2 <html>
  3 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
  4 
  5 <head>
  6     <title>I love you</title>
  7 </head>
  8 
  9 <body> <canvas id="canvas"></canvas>
 10     <style type="text/css">
 11         body {
 12             margin: 0;
 13             padding: 0;
 14             overflow: hidden;
 15         }
 16     </style>
 17     <script type="text/javascript">
 18         var canvas = document.getElementById('canvas');
 19         var ctx = canvas.getContext('2d');
 20 
 21 
 22         canvas.height = window.innerHeight;
 23         canvas.width = window.innerWidth;
 24 
 25         var texts = 'I LOVE U'.split('');
 26 
 27         var fontSize = 16;
 28         var columns = canvas.width / fontSize;
 29         // 用于计算输出文字时坐标,所以长度即为列数
 30         var drops = [];
 31         //初始值
 32         for (var x = 0; x < columns; x++) {
 33             drops[x] = 1;
 34         }
 35 
 36         function draw() {
 37             //让背景逐渐由透明到不透明
 38             ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
 39             ctx.fillRect(0, 0, canvas.width, canvas.height);
 40             //文字颜色
 41             ctx.fillStyle = '#f584b7';
 42             ctx.font = fontSize + 'px arial';
 43             //逐行输出文字
 44             for (var i = 0; i < drops.length; i++) {
 45                 var text = texts[Math.floor(Math.random() * texts.length)];
 46                 ctx.fillText(text, i * fontSize, drops[i] * fontSize);
 47 
 48                 if (drops[i] * fontSize > canvas.height || Math.random() > 0.95) {
 49                     drops[i] = 0;
 50                 }
 51 
 52                 drops[i]++;
 53             }
 54         }
 55         setInterval(draw, 33);
 56     </script>
 57 </body>
 58 
 59 </html>
 60 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
 61 <HTML>
 62 
 63 <HEAD>
 64     <TITLE> love</TITLE>
 65     <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
 66     <META NAME="Generator" CONTENT="EditPlus">
 67     <META NAME="Author" CONTENT="">
 68     <META NAME="Keywords" CONTENT="">
 69     <META NAME="Description" CONTENT="">
 70     <meta charset="UTF-8">
 71     <style>
 72         html,
 73         body {
 74             height: 100%;
 75             padding: 0;
 76             margin: 0;
 77             background: rgb(0, 0, 0);
 78         }
 79 
 80         canvas {
 81             position: absolute;
 82             width: 100%;
 83             height: 100%;
 84         }
 85 
 86         #child {
 87             position: fixed;
 88             top: 50%;
 89             left: 50%;
 90             margin-top: -75px;
 91             margin-left: -100px;
 92 
 93         }
 94 
 95         h4 {
 96             font-family: "STKaiti";
 97             font-size: 40px;
 98             color: #f584b7;
 99             position: relative;
100             top: -70px;
101             left: -65px;
102         }
103     </style>
104 </head>
105 
106 <body>
107     <div id="child">
108         <h4>💗我永远为你着迷</h4>
109     </div>
110     <!--这里写名字❤!!!-->
111     <canvas id="pinkboard"></canvas>
112     <!-- <canvas id= "canvas"></canvas>  -->
113     <script>
114         /*
115        * Settings
116        */
117         var settings = {
118             particles: {
119                 length: 500, // maximum amount of particles
120                 duration: 2, // particle duration in sec
121                 velocity: 100, // particle velocity in pixels/sec
122                 effect: -0.75, // play with this for a nice effect
123                 size: 30, // particle size in pixels
124             },
125         };
126 
127         /*
128          * RequestAnimationFrame polyfill by Erik Möller
129          */
130         (function () { var b = 0; var c = ["ms", "moz", "webkit", "o"]; for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) { window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"]; window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"] } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function (h, e) { var d = new Date().getTime(); var f = Math.max(0, 16 - (d - b)); var g = window.setTimeout(function () { h(d + f) }, f); b = d + f; return g } } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (d) { clearTimeout(d) } } }());
131 
132         /*
133          * Point class
134          */
135         var Point = (function () {
136             function Point(x, y) {
137                 this.x = (typeof x !== 'undefined') ? x : 0;
138                 this.y = (typeof y !== 'undefined') ? y : 0;
139             }
140             Point.prototype.clone = function () {
141                 return new Point(this.x, this.y);
142             };
143             Point.prototype.length = function (length) {
144                 if (typeof length == 'undefined')
145                     return Math.sqrt(this.x * this.x + this.y * this.y);
146                 this.normalize();
147                 this.x *= length;
148                 this.y *= length;
149                 return this;
150             };
151             Point.prototype.normalize = function () {
152                 var length = this.length();
153                 this.x /= length;
154                 this.y /= length;
155                 return this;
156             };
157             return Point;
158         })();
159 
160         /*
161          * Particle class
162          */
163         var Particle = (function () {
164             function Particle() {
165                 this.position = new Point();
166                 this.velocity = new Point();
167                 this.acceleration = new Point();
168                 this.age = 0;
169             }
170             Particle.prototype.initialize = function (x, y, dx, dy) {
171                 this.position.x = x;
172                 this.position.y = y;
173                 this.velocity.x = dx;
174                 this.velocity.y = dy;
175                 this.acceleration.x = dx * settings.particles.effect;
176                 this.acceleration.y = dy * settings.particles.effect;
177                 this.age = 0;
178             };
179             Particle.prototype.update = function (deltaTime) {
180                 this.position.x += this.velocity.x * deltaTime;
181                 this.position.y += this.velocity.y * deltaTime;
182                 this.velocity.x += this.acceleration.x * deltaTime;
183                 this.velocity.y += this.acceleration.y * deltaTime;
184                 this.age += deltaTime;
185             };
186             Particle.prototype.draw = function (context, image) {
187                 function ease(t) {
188                     return (--t) * t * t + 1;
189                 }
190                 var size = image.width * ease(this.age / settings.particles.duration);
191                 context.globalAlpha = 1 - this.age / settings.particles.duration;
192                 context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
193             };
194             return Particle;
195         })();
196 
197         /*
198          * ParticlePool class
199          */
200         var ParticlePool = (function () {
201             var particles,
202                 firstActive = 0,
203                 firstFree = 0,
204                 duration = settings.particles.duration;
205 
206             function ParticlePool(length) {
207                 // create and populate particle pool
208                 particles = new Array(length);
209                 for (var i = 0; i < particles.length; i++)
210                     particles[i] = new Particle();
211             }
212             ParticlePool.prototype.add = function (x, y, dx, dy) {
213                 particles[firstFree].initialize(x, y, dx, dy);
214 
215                 // handle circular queue
216                 firstFree++;
217                 if (firstFree == particles.length) firstFree = 0;
218                 if (firstActive == firstFree) firstActive++;
219                 if (firstActive == particles.length) firstActive = 0;
220             };
221             ParticlePool.prototype.update = function (deltaTime) {
222                 var i;
223 
224                 // update active particles
225                 if (firstActive < firstFree) {
226                     for (i = firstActive; i < firstFree; i++)
227                         particles[i].update(deltaTime);
228                 }
229                 if (firstFree < firstActive) {
230                     for (i = firstActive; i < particles.length; i++)
231                         particles[i].update(deltaTime);
232                     for (i = 0; i < firstFree; i++)
233                         particles[i].update(deltaTime);
234                 }
235 
236                 // remove inactive particles
237                 while (particles[firstActive].age >= duration && firstActive != firstFree) {
238                     firstActive++;
239                     if (firstActive == particles.length) firstActive = 0;
240                 }
241 
242 
243             };
244             ParticlePool.prototype.draw = function (context, image) {
245                 // draw active particles
246                 if (firstActive < firstFree) {
247                     for (i = firstActive; i < firstFree; i++)
248                         particles[i].draw(context, image);
249                 }
250                 if (firstFree < firstActive) {
251                     for (i = firstActive; i < particles.length; i++)
252                         particles[i].draw(context, image);
253                     for (i = 0; i < firstFree; i++)
254                         particles[i].draw(context, image);
255                 }
256             };
257             return ParticlePool;
258         })();
259 
260         /*
261          * Putting it all together
262          */
263         (function (canvas) {
264             var context = canvas.getContext('2d'),
265                 particles = new ParticlePool(settings.particles.length),
266                 particleRate = settings.particles.length / settings.particles.duration, // particles/sec
267                 time;
268 
269             // get point on heart with -PI <= t <= PI
270             function pointOnHeart(t) {
271                 return new Point(
272                     160 * Math.pow(Math.sin(t), 3),
273                     130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
274                 );
275             }
276 
277             // creating the particle image using a dummy canvas
278             var image = (function () {
279                 var canvas = document.createElement('canvas'),
280                     context = canvas.getContext('2d');
281                 canvas.width = settings.particles.size;
282                 canvas.height = settings.particles.size;
283                 // helper function to create the path
284                 function to(t) {
285                     var point = pointOnHeart(t);
286                     point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
287                     point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
288                     return point;
289                 }
290                 // create the path
291                 context.beginPath();
292                 var t = -Math.PI;
293                 var point = to(t);
294                 context.moveTo(point.x, point.y);
295                 while (t < Math.PI) {
296                     t += 0.01; // baby steps!
297                     point = to(t);
298                     context.lineTo(point.x, point.y);
299                 }
300                 context.closePath();
301                 // create the fill
302                 context.fillStyle = '#ea80b0';
303                 context.fill();
304                 // create the image
305                 var image = new Image();
306                 image.src = canvas.toDataURL();
307                 return image;
308             })();
309 
310             // render that thing!
311             function render() {
312                 // next animation frame
313                 requestAnimationFrame(render);
314 
315                 // update time
316                 var newTime = new Date().getTime() / 1000,
317                     deltaTime = newTime - (time || newTime);
318                 time = newTime;
319 
320                 // clear canvas
321                 context.clearRect(0, 0, canvas.width, canvas.height);
322 
323                 // create new particles
324                 var amount = particleRate * deltaTime;
325                 for (var i = 0; i < amount; i++) {
326                     var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
327                     var dir = pos.clone().length(settings.particles.velocity);
328                     particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
329                 }
330 
331                 // update and draw particles
332                 particles.update(deltaTime);
333                 particles.draw(context, image);
334             }
335 
336             // handle (re-)sizing of the canvas
337             function onResize() {
338                 canvas.width = canvas.clientWidth;
339                 canvas.height = canvas.clientHeight;
340             }
341             window.onresize = onResize;
342 
343             // delay rendering bootstrap
344             setTimeout(function () {
345                 onResize();
346                 render();
347             }, 10);
348         })(document.getElementById('pinkboard'));
349 
350 
351 
352 
353     </script>
354 
355 </BODY>
356 <!--                           
357 <audio controls>
358   <source src="Alan Walker-Faded.mp3" type="audio/ogg">
359   <source src="Alan Walker-Faded.mp3" type="audio/mpeg">
360 </audio >
361      -->
362 
363 
364 </HTML>

 

posted @ 2024-08-15 10:04  东方不败--Never  阅读(19)  评论(0编辑  收藏  举报