GamePinTu

package com.example.administrator.pintu;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Color;
import android.util.AttributeSet;
import android.util.TypedValue;
import android.view.LayoutInflater;
import android.view.View;
import android.widget.ImageView;
import android.widget.RelativeLayout;
import android.widget.Toast;

import java.util.Collections;
import java.util.Comparator;
import java.util.List;

/**
 * Created by Zyh on 2016/11/22.
 */
public class GamePinTuLayout extends RelativeLayout implements View.OnClickListener {
    //拼图layout的宽度,游戏面板的宽度
    private int mWidth;
    //面板内边距
    private int mPadding;
    //piece图片的间距
    private int mMargin;

    public GamePinTuLayout(Context context) {
        this(context, null);
    }

    public GamePinTuLayout(Context context, AttributeSet attrs) {
        super(context, attrs);
//        //设置背景图片
//        setBackgroundResource(R.mipmap.chazhuo);
        mPadding = min(getPaddingLeft(), getPaddingRight(), getPaddingTop(), getPaddingBottom());
        //安卓里面的单位:dip、dp、px、sp
        mMargin = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 3, getResources().getDisplayMetrics());
    }

    private boolean once = true;

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        //设置面板的宽度
        mWidth = Math.min(MeasureSpec.getSize(widthMeasureSpec), MeasureSpec.getSize(heightMeasureSpec));
        //切图乱序,调试间距,将乱序后的imagepiece集合加入面板
        if (once) {
            initBitmap();
            initItem();
        }
        setMeasuredDimension(mWidth, mWidth);
    }
    private int mItemWidth;
    /**
     * 1.重新规定imageView的宽高
     * 2.位置需要手动规定
     */
    private ImageView[] mGamePinTuItems;
    private void initItem() {
//        //容器我们可以直接使用addView方法将一个view加入容器中
//        ImageView item=new ImageView(getContext());
//        item.setImageBitmap(mItemBitmap.get(0).bitmap);
//        addView(item);
        /**
         * mWidth游戏面板宽度,面板宽度mPadding,内容边距mMargin
         * RelativeLayout.LayoutParams--规定加入控件的宽高和位置属性(addRule);
         *
         */
        RelativeLayout.LayoutParams lp;
        mItemWidth=(mWidth-mPadding*2-mMargin*(mPiece-1))/mPiece;
        mGamePinTuItems=new ImageView[mPiece*mPiece];
        ImagePiece imagePiece;
        //当前布局是相对布局
        for (int i=0;i<mItemBitmap.size();i++){
            imagePiece=mItemBitmap.get(i);
            ImageView item=new ImageView(getContext());
            item.setImageBitmap(imagePiece.bitmap);
            item.setOnClickListener(this);
            mGamePinTuItems[i]=item;
            //设置一个tag标签,在做切换的时候拿到bitmap
            //i是为了方便,我们位置交换的时候拿到bitmap,imagePiece.index是为了判断游戏是否结束
            item.setTag(i+"_"+imagePiece.index);
            //设置imageView的id,为设置位置做准备
            item.setId(i+1);
            //规定宽高
            lp=new RelativeLayout.LayoutParams(mItemWidth,mItemWidth);
            //定位,
            //首先不是第一列的判断,全部都要写在谁的右边
            if (i%mPiece!=0){
                lp.addRule(RelativeLayout.RIGHT_OF,mGamePinTuItems[i-1].getId());
                lp.leftMargin=mMargin;
            }
            //不是第一行的判断,全部需要写在谁的下边
            if (i>=mPiece){
                lp.addRule(RelativeLayout.BELOW,mGamePinTuItems[i-mPiece].getId());
                lp.topMargin=mMargin;
            }
            addView(item,lp);
        }
    }
    List<ImagePiece> mItemBitmap;
    //游戏的图片
    private Bitmap mBitmap;
    private  int mPiece=3;
    private void initBitmap() {
        if (mBitmap==null){
            //从资源文件中取出图片并且转成bitmap图片
            mBitmap= BitmapFactory.decodeResource(getResources(),R.mipmap.chazhuo);
        }
        //分割图片
        mItemBitmap=ImageSplitterUtils.splitImage(mBitmap,mPiece);
        //通过Collections可以帮助我们完成乱序,sort进行,它里面有两个参数,排序集合排序规则
        Collections.sort(mItemBitmap, new Comparator<ImagePiece>() {
            @Override
            public int compare(ImagePiece imagePiece, ImagePiece t1) {
                //随机返回1或者-1,达到乱序的效果,
                return  Math.random()>0.5?1:-1;
                // Math.random();--生成随机数,返回值是double,范围是0.0-1.0
            }
        });
    }

    /**
     * 可变参数的写法:int...params
     * 那么params他就是一个参数数组,这里规定他的类型就是一个int型的
     *
     * @return
     */
    private int min(int... params) {
        int min = params[0];
        for (int param : params) {
            if (min > param) {
                min = param;
            }
        }
        return min;
    }
    private ImageView mFirstIv;
    private ImageView mSecondIv;
    @Override
    public void onClick(View view) {
        //点击事件
//        Toast.makeText(getContext(), "----"+view.getId(), Toast.LENGTH_SHORT).show();
        if (mFirstIv==null){
            mFirstIv= (ImageView) view;
            //color.red  getColor方法获取资源文件color  十六进制的写法  Color.parseColor("#0000000")
            mFirstIv.setColorFilter(Color.parseColor("#55ff0000"));
        }else if (mFirstIv==view){
            mFirstIv.setColorFilter(null);
            mFirstIv=null;
        }else {
            //发生交换
            mSecondIv= (ImageView) view;
            exchangeView();
        }

    }
    private Bitmap mFirstBitmap,mSecondBitmap;
    /**
     * 作交换,做动画
     */
    private void exchangeView() {
        mFirstIv.setColorFilter(null);
        String firstTag=mFirstIv.getTag().toString();
        String secondTag=mSecondIv.getTag().toString();
        mFirstBitmap=mItemBitmap.get(getImageIdByTag(mFirstIv.getTag().toString())).bitmap;
        mSecondBitmap=mItemBitmap.get(getImageIdByTag(mSecondIv.getTag().toString())).bitmap;
        //交换bitmap,并且交换tag
        mFirstIv.setImageBitmap(mSecondBitmap);
        mSecondIv.setImageBitmap(mFirstBitmap);
        mFirstIv.setTag(secondTag);
        mSecondIv.setTag(firstTag);
        mFirstIv=mSecondIv=null;
        checkGameOver();
    }

    private void checkGameOver() {
        boolean isOver=true;
        for (int i=0;i<mGamePinTuItems.length;i++){
            ImageView iv=mGamePinTuItems[i];
            //拿到当前位置的index,判断游戏结束
            int index=getImageIndexByTag(iv.getTag().toString());
            if (index!=i){
                //表示游戏继续进行
                isOver=false;
                break;
            }
            if (isOver){
                String msg="game over,you win!";
                Toast.makeText(getContext(), "game over,you win!", Toast.LENGTH_SHORT).show();
            }

        }
    }

    /**
     * 根据tag,获取
     */
    public int getImageIdByTag(String tag){
        //字符串分割split
        String[] mStrs=tag.split("_");
        return Integer.parseInt(mStrs[0]);
    }
    public int getImageIndexByTag(String tag){
        //字符串分割split
        String[] mStrs=tag.split("_");
        return Integer.parseInt(mStrs[1]);

    }
}
package com.example.administrator.pintu;

import android.graphics.Bitmap;

import java.util.ArrayList;
import java.util.List;

/**
 * 分割图片,并且将图片放在
 * Created by Zyh on 2016/11/22.
 */
public class ImageSplitterUtils {
    /**
     * 将目标图片进行分割,成piece块,然后存入集合当中返回出去
     * @param bitmap
     * @param piece
     * @return
     */
    public static List<ImagePiece> splitImage(Bitmap bitmap,int piece){
        List<ImagePiece> mList=new ArrayList<>();
        //拿到图片的宽度和高度
        int width=bitmap.getWidth();
        int height=bitmap.getHeight();
        width=Math.min(width,height);
        //计算出每一个piece的宽度
        int pieceWith=width/piece;
        ImagePiece temImagePiece;
        for (int i=0;i<piece;i++){
            for (int j = 0; j <piece ; j++) {
                temImagePiece=new ImagePiece();
                //每一次分割的起始坐标
                int x=pieceWith*j;
                int y=pieceWith*i;
                //createBitmap--这个方法可以对图片进行切割,位置是(x,y),大小为后面两个参数
                Bitmap mBitmap=Bitmap.createBitmap(bitmap,x,y,pieceWith,pieceWith);
                temImagePiece.bitmap=mBitmap;
                temImagePiece.index=j+i*piece;
                mList.add(temImagePiece);
            }
        }
        return mList;
    }
}
package com.example.administrator.pintu;

import android.graphics.Bitmap;

/**
 * Created by Zyh on 2016/11/22.
 */
public class ImagePiece {
    //存放图片和分割的序号
    public  int index;
    public Bitmap bitmap;

    public ImagePiece() {
    }

    public ImagePiece(int index, Bitmap bitmap) {

        this.index = index;
        this.bitmap = bitmap;
    }
}
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"

>
    <com.example.administrator.pintu.GamePinTuLayout
        android:padding="3dp"
        android:id="@+id/pintu"
        android:layout_centerInParent="true"
        android:layout_width="match_parent"
        android:layout_height="match_parent"></com.example.administrator.pintu.GamePinTuLayout>
<TextView
    android:layout_marginLeft="10dp"
    android:layout_marginBottom="10dp"
    android:textStyle="italic"
    android:textSize="20sp"
    android:gravity="center"
    android:background="@drawable/textbg"
    android:layout_alignLeft="@id/pintu"
    android:layout_above="@id/pintu"
    android:id="@+id/time"
    android:layout_width="60dp"
    android:layout_height="60dp"
    android:text="123"/>
    <TextView
        android:layout_marginRight="10dp"
        android:layout_marginBottom="10dp"
        android:textStyle="italic"
        android:background="@drawable/textbg"
        android:textSize="20sp"
        android:gravity="center"
        android:layout_above="@id/pintu"
        android:layout_alignRight="@id/pintu"
        android:id="@+id/cishu"
        android:layout_width="60dp"
        android:layout_height="60dp"
        android:text="1"/>
</RelativeLayout>

 

posted @ 2016-11-22 18:27  呆萌的小猴子  阅读(292)  评论(0编辑  收藏  举报