WebSocket简单使用(四) - 完整实例

背景:

前几天老大突然发现微信有个链接键盘的功能,我仔细想了下或许是使用WebSocket来实现的,又加上最近HTML5的呼声愈来愈高,觉得有必要研究下HTML5了。

说是完整的实例,其实并不完整,这里需要说明,这个实例并没有实现并发,也没考虑到算法和资源管理,所谓的完整是有客户端和服务器端,并且能跑起来演示。直接上菜,关于理论请看前面三篇博文,TCP请另看相关知识。

客户端代码:

<html>
<head>
    <meta charset="UTF-8">
    <title>Web sockets test</title>
    <script src="jquery-min.js" type="text/javascript"></script>
    <script type="text/javascript">
        var ws;
        function ToggleConnectionClicked() {          
                try {
                    ws = new WebSocket("ws://10.9.146.31:1818/chat");//连接服务器        
                    
                    ws.onopen = function(event){alert("已经与服务器建立了连接\r\n当前连接状态:"+this.readyState);};
                    ws.onmessage = function(event){alert("接收到服务器发送的数据:\r\n"+event.data);};
                    ws.onclose = function(event){alert("已经与服务器断开连接\r\n当前连接状态:"+this.readyState);};
                    ws.onerror = function(event){alert("WebSocket异常!");};
                } catch (ex) {
                    alert(ex.message);      
                }
        };

        function SendData() {
            try{
                ws.send("beston");
            }catch(ex){
                alert(ex.message);
            }
        };

        function seestate(){
            alert(ws.readyState);
        }
       
    </script>
</head>
<body>
   <button id='ToggleConnection' type="button" onclick='ToggleConnectionClicked();'>连接服务器</button><br /><br />
    <button id='ToggleConnection' type="button" onclick='SendData();'>发送我的名字:beston</button><br /><br />
    <button id='ToggleConnection' type="button" onclick='seestate();'>查看状态</button><br /><br />
</body>
</html>
View Code

 

服务器端代码:

using System;
using System.Net;
using System.Net.Sockets;
using System.Security.Cryptography;
using System.Text;
using System.Text.RegularExpressions;

namespace WebSocket
{
    class Program
    {
        static void Main(string[] args)
        {
            int port = 1818;
            byte[] buffer = new byte[1024];

            IPEndPoint localEP = new IPEndPoint(IPAddress.Any, port);
            Socket listener = new Socket(localEP.Address.AddressFamily,SocketType.Stream, ProtocolType.Tcp);
            
            try{
                listener.Bind(localEP);
                listener.Listen(10);

                Console.WriteLine("等待客户端连接....");
                Socket sc = listener.Accept();//接受一个连接
                Console.WriteLine("接受到了客户端:"+sc.RemoteEndPoint.ToString()+"连接....");
                
                //握手
                int length = sc.Receive(buffer);//接受客户端握手信息
                sc.Send(PackHandShakeData(GetSecKeyAccetp(buffer,length)));
                Console.WriteLine("已经发送握手协议了....");
                
                //接受客户端数据
                Console.WriteLine("等待客户端数据....");
                length = sc.Receive(buffer);//接受客户端信息
                string clientMsg=AnalyticData(buffer, length);
                Console.WriteLine("接受到客户端数据:" + clientMsg);

                //发送数据
                string sendMsg = "您好," + clientMsg;
                Console.WriteLine("发送数据:“"+sendMsg+"” 至客户端....");
                sc.Send(PackData(sendMsg));
                
                Console.WriteLine("演示Over!");

            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }

        /// <summary>
        /// 打包握手信息
        /// </summary>
        /// <param name="secKeyAccept">Sec-WebSocket-Accept</param>
        /// <returns>数据包</returns>
        private static byte[] PackHandShakeData(string secKeyAccept)
        {
            var responseBuilder = new StringBuilder();
            responseBuilder.Append("HTTP/1.1 101 Switching Protocols" + Environment.NewLine);
            responseBuilder.Append("Upgrade: websocket" + Environment.NewLine);
            responseBuilder.Append("Connection: Upgrade" + Environment.NewLine);
            responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine + Environment.NewLine);
            //如果把上一行换成下面两行,才是thewebsocketprotocol-17协议,但居然握手不成功,目前仍没弄明白!
            //responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine);
            //responseBuilder.Append("Sec-WebSocket-Protocol: chat" + Environment.NewLine);

            return Encoding.UTF8.GetBytes(responseBuilder.ToString());
        }

        /// <summary>
        /// 生成Sec-WebSocket-Accept
        /// </summary>
        /// <param name="handShakeText">客户端握手信息</param>
        /// <returns>Sec-WebSocket-Accept</returns>
        private static string GetSecKeyAccetp(byte[] handShakeBytes,int bytesLength)
        {
            string handShakeText = Encoding.UTF8.GetString(handShakeBytes, 0, bytesLength);
            string key = string.Empty;
            Regex r = new Regex(@"Sec\-WebSocket\-Key:(.*?)\r\n");
            Match m = r.Match(handShakeText);
            if (m.Groups.Count != 0)
            {
                key = Regex.Replace(m.Value, @"Sec\-WebSocket\-Key:(.*?)\r\n", "$1").Trim();
            }
            byte[] encryptionString = SHA1.Create().ComputeHash(Encoding.ASCII.GetBytes(key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"));
            return Convert.ToBase64String(encryptionString);
        }

        /// <summary>
        /// 解析客户端数据包
        /// </summary>
        /// <param name="recBytes">服务器接收的数据包</param>
        /// <param name="recByteLength">有效数据长度</param>
        /// <returns></returns>
        private static string AnalyticData(byte[] recBytes, int recByteLength)
        {
            if (recByteLength < 2) { return string.Empty; }

            bool fin = (recBytes[0] & 0x80) == 0x80; // 1bit,1表示最后一帧  
            if (!fin){
                return string.Empty;// 超过一帧暂不处理 
            }

            bool mask_flag = (recBytes[1] & 0x80) == 0x80; // 是否包含掩码  
            if (!mask_flag){
                return string.Empty;// 不包含掩码的暂不处理
            }

            int payload_len = recBytes[1] & 0x7F; // 数据长度  

            byte[] masks = new byte[4];
            byte[] payload_data;

            if (payload_len == 126){
                Array.Copy(recBytes, 4, masks, 0, 4);
                payload_len = (UInt16)(recBytes[2] << 8 | recBytes[3]);
                payload_data = new byte[payload_len];
                Array.Copy(recBytes, 8, payload_data, 0, payload_len);

            }else if (payload_len == 127){
                Array.Copy(recBytes, 10, masks, 0, 4);
                byte[] uInt64Bytes = new byte[8];
                for (int i = 0; i < 8; i++){
                    uInt64Bytes[i] = recBytes[9 - i];
                }
                UInt64 len = BitConverter.ToUInt64(uInt64Bytes, 0);

                payload_data = new byte[len];
                for (UInt64 i = 0; i < len; i++){
                    payload_data[i] = recBytes[i + 14];
                }
            }else{
                Array.Copy(recBytes, 2, masks, 0, 4);
                payload_data = new byte[payload_len];
                Array.Copy(recBytes, 6, payload_data, 0, payload_len);

            }

            for (var i = 0; i < payload_len; i++){
                payload_data[i] = (byte)(payload_data[i] ^ masks[i % 4]);
            }
            
            return Encoding.UTF8.GetString(payload_data);
        }


        /// <summary>
        /// 打包服务器数据
        /// </summary>
        /// <param name="message">数据</param>
        /// <returns>数据包</returns>
        private static byte[] PackData(string message)
        {
            byte[] contentBytes = null;
            byte[] temp = Encoding.UTF8.GetBytes(message);

            if (temp.Length < 126){
                contentBytes = new byte[temp.Length + 2];
                contentBytes[0] = 0x81;
                contentBytes[1] = (byte)temp.Length;
                Array.Copy(temp, 0, contentBytes, 2, temp.Length);
            }else if (temp.Length < 0xFFFF){
                contentBytes = new byte[temp.Length + 4];
                contentBytes[0] = 0x81;
                contentBytes[1] = 126;
                contentBytes[2] = (byte)(temp.Length & 0xFF);
                contentBytes[3] = (byte)(temp.Length >> 8 & 0xFF);
                Array.Copy(temp, 0, contentBytes, 4, temp.Length);
            }else{
                // 暂不处理超长内容  
            }

            return contentBytes;
        }  
    }
}
View Code

 

运行效果:

使用的浏览器:

下载代码:WebSocket.zip

疑问:如实例中

responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine + Environment.NewLine);
//如果把上一行换成下面两行,才是thewebsocketprotocol-17协议,但居然握手不成功,目前仍没弄明白!
//responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine);
//responseBuilder.Append("Sec-WebSocket-Protocol: chat" + Environment.NewLine);

这是为什么呢?看到这篇博文的兄弟希望能够给我解惑!

posted @ 2012-08-24 11:30  码农神说  阅读(313)  评论(0编辑  收藏  举报