围棋
设计一个围棋软件,在系统中只存在一个白棋对象和一个黑棋对象,但是它们可以在棋盘的不同位置显示多次。
实验要求:
#include <iostream>
#include <map>
#include <vector>
using namespace std;
typedef struct Coordinates{
int x;
int y;
Coordinates(){}
Coordinates(int a, int b){x=a;y=b;}
bool operator <(const Coordinates& other) const{
if (x<other.x) return true;
else if (x==other.x) return y<other.y;
return false;
}
}POINT;
typedef enum PieceColorTag{
BLACK,
WHITE
}PIECECOLOR;
class CPiece{
public:
CPiece(PIECECOLOR color) : m_color(color){}
PIECECOLOR GetColor() { return m_color; }
void SetPoint(POINT point) { m_point = point; }
POINT GetPoint() { return m_point; }
protected:
PIECECOLOR m_color;
POINT m_point;
};
class CGomoku : public CPiece{
public:
CGomoku(PIECECOLOR color) : CPiece(color){}
};
class IgoChessmanFactory{
public:
CPiece *GetPiece(PIECECOLOR color){
CPiece *pPiece = NULL;
if (m_vecPiece.empty()){
pPiece = new CGomoku(color);
m_vecPiece.push_back(pPiece);
}
else{
for (vector<CPiece *>::iterator it = m_vecPiece.begin(); it != m_vecPiece.end(); ++it){
if ((*it)->GetColor() == color){
pPiece = *it;
break;
}
}
if (pPiece == NULL){
pPiece = new CGomoku(color);
m_vecPiece.push_back(pPiece);
}
}
return pPiece;
}
~IgoChessmanFactory(){
for (vector<CPiece *>::iterator it = m_vecPiece.begin(); it != m_vecPiece.end(); ++it){
if (*it != NULL){
delete *it;
*it = NULL;
}
}
}
private:
vector<CPiece *> m_vecPiece;
};
class IgoChessman{
public:
void Draw(CPiece *piece){
if (piece->GetColor()){
cout<<"白色棋子位置:"<<piece->GetPoint().x<<","<<piece->GetPoint().y<<endl;
}
else{
cout<<"黑色棋子位置:"<<piece->GetPoint().x<<","<<piece->GetPoint().y<<endl;
}
m_mapPieces.insert(pair<POINT, CPiece *>(piece->GetPoint(), piece));
}
void ShowAllPieces(){
for (map<POINT, CPiece *>::iterator it = m_mapPieces.begin(); it != m_mapPieces.end(); ++it){
if (it->second->GetColor()){
cout<<"("<<it->first.x<<","<<it->first.y<<")白色棋子"<<endl;
}
else{
cout<<"("<<it->first.x<<","<<it->first.y<<")黑色棋子"<<endl;
}
}
}
private:
map<POINT, CPiece *> m_mapPieces;
};
int main(){
IgoChessmanFactory *pPieceFactory = new IgoChessmanFactory();
IgoChessman *pCheseboard = new IgoChessman();
CPiece *pPiece = pPieceFactory->GetPiece(WHITE);
pPiece->SetPoint(POINT(1, 1));
pCheseboard->Draw(pPiece);
pPiece = pPieceFactory->GetPiece(BLACK);
pPiece->SetPoint(POINT(3, 5));
pCheseboard->Draw(pPiece);
pPiece = pPieceFactory->GetPiece(WHITE);
pPiece->SetPoint(POINT(2, 2));
pCheseboard->Draw(pPiece);
pPiece = pPieceFactory->GetPiece(BLACK);
pPiece->SetPoint(POINT(1, 4));
pCheseboard->Draw(pPiece);
}
posted @
2024-11-16 12:30
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