P31RestKit.dll 2.0 Unity3d json
using System.Collections.Generic; using UnityEngine; using System.Collections; using Prime31; public class JsonTest : MonoBehaviour { // Use this for initialization void Start () { Player player = new Player() { Name = "Lee", Age = 19 }; string jsonString = Json.encode(player); Debug.Log(jsonString); player = Json.decode<Player>(jsonString); Debug.Log(player.Name); Debug.Log(player.Age); List<Player> playerList = new List<Player>() { new Player() {Name = "wang", Age = 12}, new Player() {Name = "wang2", Age = 13}, new Player() {Name = "wang3", Age = 14}, new Player() {Name = "wang4", Age = 15}, new Player() {Name = "wang5", Age = 16}, }; string playerListString = Json.encode(playerList); Debug.Log(playerListString); List<Player> playerList2; playerList2 = Json.decode<List<Player>>(playerListString); foreach (var p in playerList2) { Debug.Log(p.Name); Debug.Log(p.Age); } } } public class Player { public string Name; public int Age; }
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