23种设计模式之--抽象工厂模式

女娲的失误:

工厂方法模式中讲了女娲造人的故事。人是造出来了,世界也热闹了,可以低头一看,都是清一色的类型,

缺少关爱、仇恨、喜怒哀乐等情绪,人类的生命太平淡了,女娲一想,猛然一拍脑袋,忘记给人类定义性别了,那怎么办呢?

八卦炉分为两个,一个用于造女人,一个用于造男人,有了性别,就有了爱情,也就有了丰富的人生。

public interface Human
{
    void getColor();

    void talk();

    void getSex();
}

public abstract class AbstractBlackHuman implements Human
{
    public void getColor()
    {
        System.out.println( "black" );
    }

    public void talk()
    {
        System.out.println( "black human talking." );
    }
}

public abstract class AbstractWhiteHuman implements Human
{
    public void getColor()
    {
        System.out.println( "white" );
    }

    public void talk()
    {
        System.out.println( "white human talking." );
    }
}

public abstract class AbstractYellowHuman implements Human
{
    public void getColor()
    {
        System.out.println( "yellow" );
    }

    public void talk()
    {
        System.out.println( "yellow human talking." );
    }
}

public class MaleBlackHuman extends AbstractBlackHuman
{
    public void getSex()
    {
        System.out.println( "male" );
    }
}

public class MaleWhiteHuman extends AbstractWhiteHuman
{
    public void getSex()
    {
        System.out.println( "male" );
    }
}

public class MaleYellowHuman extends AbstractYellowHuman
{
    public void getSex()
    {
        System.out.println( "male" );
    }
}

public class FemaleBlackHuman extends AbstractBlackHuman
{
    public void getSex()
    {
        System.out.println( "female" );
    }
}

public class FemaleWhiteHuman extends AbstractWhiteHuman
{
    public void getSex()
    {
        System.out.println( "female" );
    }
}

public class FemaleYellowHuman extends AbstractYellowHuman
{
    public void getSex()
    {
        System.out.println( "female" );
    }
}

 

public interface HumanFactory
{
    Human createBlackHuman();

    Human createWhiteHuman();

    Human createYellowHuman();
}

public class MaleFactory implements HumanFactory
{

    public Human createBlackHuman()
    {
        return new MaleBlackHuman();
    }

    public Human createWhiteHuman()
    {
        return new MaleWhiteHuman();
    }

    public Human createYellowHuman()
    {
        return new MaleYellowHuman();
    }

}

public class FemaleFactory implements HumanFactory
{

    public Human createBlackHuman()
    {
        return new FemaleBlackHuman();
    }

    public Human createWhiteHuman()
    {
        return new FemaleWhiteHuman();
    }

    public Human createYellowHuman()
    {
        return new FemaleYellowHuman();
    }

}

 

public class NvWa
{
    public static void main( String[] args )
    {
        HumanFactory maleFactory = new MaleFactory();
        HumanFactory femaleFactory = new FemaleFactory();

        Human maleYellowHuman = maleFactory.createYellowHuman();
        Human femaleYellowHuman = femaleFactory.createYellowHuman();

        maleYellowHuman.getColor();
        maleYellowHuman.talk();
        maleYellowHuman.getSex();

        femaleYellowHuman.getColor();
        femaleYellowHuman.talk();
        femaleYellowHuman.getSex();
    }
}

 

定义:

Provide an interface for creating families of related or dependent objects without specifying their concrete classes.

为创建一组相关或相互依赖的对象提供一个接口。

 

 

 

注意:有M个产品等级就应该有M个实现工厂类,在每个实现工厂中,实现不同产品族的生产任务。

 

优点:

1.   封装性:每个产品的实现类不需要关心高层模块,只要知道工厂类是谁,就可以创建需要的产品。

2.   产品族内的约束为非公开状态。

 

缺点:

1.产品族扩展非常困难。如果要增加一个产品c,抽象类AbstractCreator要增加一个方法createProductC(),然后两个实现类都要修改,这就违反了开闭原则。

 

使用场景:

一个对象族(或是没有任何关系的对象)都有相同的约束,则可以使用抽象工厂模式。例如,一个文本编辑器在window下和在linux下功能相同,但是实现不同。也就是他们都有共同的约束条件:操作系统类型。

posted @ 2013-11-19 17:47  水之原  阅读(512)  评论(0编辑  收藏  举报