Unity+Pico(四):手柄按键控制
一、定义手柄按键API
1、需要使用XR的命名空间(using UnityEngine.XR;)才能调用按键相关的API;
2、InputDevices.GetDeviceAtXRNode,通过XRNode获取对应的设备;
3、XRNode是一个枚举类型,包含LeftEye、RightEye、CenterEye、Head、LeftHand、RightHand、GameController、TrackingReference、HardwareTracker;
4、TryGetFeatureValue,得到某个特性的值;
5、CommonUsages定义了用于从XR.InputDevice.TryGetFeatureValue获取输入特征的静态变量,用来指定想要获取的特性。
以下例子为获取左手柄的摇杆数据,以及右手柄是否按下抓取键、是否按下扳机键、是否按下菜单键、是否按下主键、是否按下副键的代码。
Vector2 vec2DAxis = Vector2.zero; bool isGrip = false; bool isTrigger = false; bool isMenu = false; bool isPrimaryButton = false; bool isSecondButton = false; InputDevices.GetDeviceAtXRNode(XRNode.LeftHand).TryGetFeatureValue(CommonUsages.primary2DAxis, out vec2DAxis); InputDevices.GetDeviceAtXRNode(XRNode.RightHand).TryGetFeatureValue(CommonUsages.gripButton, out isGrip); InputDevices.GetDeviceAtXRNode(XRNode.RightHand).TryGetFeatureValue(CommonUsages.triggerButton, out isTrigger); InputDevices.GetDeviceAtXRNode(XRNode.RightHand).TryGetFeatureValue(CommonUsages.menuButton, out isMenu); InputDevices.GetDeviceAtXRNode(XRNode.RightHand).TryGetFeatureValue(CommonUsages.primaryButton, out isPrimaryButton); InputDevices.GetDeviceAtXRNode(XRNode.RightHand).TryGetFeatureValue(CommonUsages.secondaryButton, out isSecondButton);
二、控制物体移动
编写脚本用手柄控制物体的前后左右移动,如果把脚本挂载到头显上,就变成控制自身的移动。
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.XR; public class ControlObject : MonoBehaviour { // Update is called once per frame void Update() { Vector2 vec2DAxis = Vector2.zero; InputDevices.GetDeviceAtXRNode(XRNode.LeftHand).TryGetFeatureValue(CommonUsages.primary2DAxis, out vec2DAxis); transform.position = new Vector3(transform.position.x + vec2DAxis.x * Time.deltaTime, transform.position.y, transform.position.z + vec2DAxis.y * Time.deltaTime); } }