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ISO/IEC 9899:2011 条款6.2.3——标识符的名字空间 Read More
posted @ 2015-07-09 22:27 zenny_chen Views(395) Comments(0) Diggs(0) Edit
在Unix/Linux系统下,使用gettimeofday函数来获得当前系统的时间戳,精度可达到微秒(microsecond,即μs)级别。 Read More
posted @ 2015-04-18 16:38 zenny_chen Views(14149) Comments(0) Diggs(0) Edit
对于Objective-C而言,只要几行代码即可搞定。 Read More
posted @ 2015-04-02 17:34 zenny_chen Views(307) Comments(0) Diggs(0) Edit
ISO/IEC 9899:2011 条款6.2.2——标识符的连接 Read More
posted @ 2015-02-27 15:30 zenny_chen Views(486) Comments(0) Diggs(0) Edit
6.2.1 标识符的作用域 Read More
posted @ 2015-02-16 15:56 zenny_chen Views(591) Comments(0) Diggs(0) Edit
ISO/IEC 9899:2011 条款6.2——概念 Read More
posted @ 2015-02-16 15:47 zenny_chen Views(678) Comments(0) Diggs(0) Edit
ISO/IEC 9899:2011 条款6——语言 Read More
posted @ 2015-02-16 15:40 zenny_chen Views(1469) Comments(0) Diggs(0) Edit
OpenGL 4.0的Tessellation Shader(细分曲面着色器) Read More
posted @ 2015-02-08 15:40 zenny_chen Views(18240) Comments(7) Diggs(2) Edit
Cocos2D-X官网已经简单介绍了如何在OS X环境下搭建Cocos2D-X v2.x和v3.x的指南。具体链接为:http://cn.cocos2d-x.org/article/index?type=cocos2d-x&url=/doc/cocos-docs-master/manual/framework/native/v3/getting-started/setting-up-development-environments-on-mac-with-eclipse/zh.md 在此,我将进一步介绍如何将生产的项目用于Android Studio。 Read More
posted @ 2015-02-04 19:58 zenny_chen Views(13613) Comments(0) Diggs(0) Edit
ISO/IEC 9899:2011 条款5——5.2.4 环境限制 Read More
posted @ 2015-01-27 04:10 zenny_chen Views(1159) Comments(1) Diggs(0) Edit
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