GUI - AWT
1. AWT介绍 (Abstract windows tool)
- 包含了很多类和接口!
- 元素:窗口,按钮,文本框
2. 组件和容器
2.1 Frame 创建单个窗口
import java.awt.*;
public class TestFrame {
public static void main(String[] args) {
Frame frame = new Frame("First GUI windows!");
// 需要设置一个可见性
frame.setVisible(true);
// 设置窗口大小
frame.setSize(400, 400);
// 设置背景颜色 Color
Color color = new Color(116, 62, 135);
frame.setBackground(color);
// 弹出的初始位置
frame.setLocation(200, 200);
// 设置大小固定
frame.setResizable(false);
}
}
2.2 Frame 创建多个窗口
import java.awt.*;
public class TestFrame2 {
public static void main(String[] args) {
// 展示多个窗口, new 多个对象就行
MyFrame myFrame1 = new MyFrame(100, 100, 200, 200, Color.blue);
MyFrame myFrame2 = new MyFrame(300, 100, 200, 200, Color.yellow);
MyFrame myFrame3 = new MyFrame(100, 300, 200, 200, Color.red);
MyFrame myFrame4 = new MyFrame(300, 300, 200, 200, Color.pink);
}
}
class MyFrame extends Frame{
static int id = 0; // 可能存在多个窗口,我们需要一个计数器
public MyFrame(int x, int y, int weight, int height, Color color){
super("MyFrame+" + (++id));
setBounds(x, y, weight, height);
setVisible(true);
setBackground(color);
}
}
2.3 Panel
解决了关闭事件!
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
// Panel 可以看成是一个空间,但不能单独存在
public class TestPanel {
public static void main(String[] args) {
Frame frame = new Frame();
Panel panel = new Panel();
// 设置布局
frame.setLayout(null);
// 坐标
frame.setBounds(300, 300, 500, 500);
frame.setBackground(Color.green);
// panel 设置坐标, 相对于frame
panel.setBounds(50, 50, 400, 400);
panel.setBackground(Color.red);
// frame.add(panel)
frame.add(panel);
// 设置可见性
frame.setVisible(true);
// 监听事件,监听窗口关闭事件 System.exit(0)
// 适配器模式 :
frame.addWindowListener(new WindowAdapter() {
// 窗口点击关闭的时候需要做的事情
@Override
public void windowClosing(WindowEvent windowEvent) {
super.windowClosing(windowEvent);
// 结束程序
System.exit(0);
}
});
}
}
3. 布局管理器
- 流式布局(FlowLayout)
import java.awt.*;
public class TestFlowLayout {
public static void main(String[] args) {
Frame frame = new Frame();
// 组件-按钮
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
// 设置流式布局
// frame.setLayout(new FlowLayout()); // 默认为 center
// frame.setLayout(new FlowLayout(FlowLayout.LEFT));
frame.setLayout(new FlowLayout(FlowLayout.RIGHT));
frame.setVisible(true);
frame.setSize(200, 200);
// 将按钮添加上去
frame.add(button1);
frame.add(button2);
frame.add(button3);
}
}
- 东西南北中(BorderLayout)
import java.awt.*;
public class TestBorderLayout {
public static void main(String[] args) {
Frame frame = new Frame("TestBorderLayout");
Button east = new Button("East");
Button west = new Button("West");
Button south = new Button("South");
Button north = new Button("North");
Button center = new Button("Center");
frame.add(east, BorderLayout.EAST);
frame.add(west, BorderLayout.WEST);
frame.add(south, BorderLayout.SOUTH);
frame.add(north, BorderLayout.NORTH);
frame.add(center, BorderLayout.CENTER);
frame.setSize(200, 200);
frame.setVisible(true);
}
}
- 表格布局(GridLayout)
import java.awt.*;
public class TestGridLayout {
public static void main(String[] args) {
Frame frame = new Frame("TestGridLayout");
Button btn1 = new Button("btn1");
Button btn2 = new Button("btn2");
Button btn3 = new Button("btn3");
Button btn4 = new Button("btn4");
Button btn5 = new Button("btn5");
Button btn6 = new Button("btn6");
// 设置表格布局
frame.setLayout(new GridLayout(3,2));
frame.add(btn1);
frame.add(btn2);
frame.add(btn3);
frame.add(btn4);
frame.add(btn5);
frame.add(btn6);
frame.pack(); // 这是 java 函数,可以自动填充大小!
frame.setVisible(true);
}
}
布局管理练习题:
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class Exercise {
public static void main(String[] args) {
Frame frame = new Frame("Exercise");
frame.setLayout(new GridLayout(2,1));
frame.setBounds(0,0,400,400);
frame.setBackground(Color.WHITE);
frame.setVisible(true);
Panel panel1 = new Panel(new BorderLayout());
Panel panel2 = new Panel(new GridLayout(2,1));
Panel panel3 = new Panel(new BorderLayout());
Panel panel4 = new Panel(new GridLayout(2,2));
Button btn1 = new Button("btn1");
Button btn2 = new Button("btn2");
Button btn3 = new Button("btn3");
Button btn4 = new Button("btn4");
Button btn5 = new Button("btn5");
Button btn6 = new Button("btn6");
Button btn7 = new Button("btn7");
Button btn8 = new Button("btn8");
Button btn9 = new Button("btn9");
Button btn10 = new Button("btn10");
// 在 panel 中添加按钮
panel1.add(btn1, BorderLayout.WEST);
panel1.add(btn2, BorderLayout.EAST);
panel2.add(btn3);
panel2.add(btn4);
panel1.add(panel2, BorderLayout.CENTER);
panel3.add(btn5, BorderLayout.WEST);
panel3.add(btn6, BorderLayout.EAST);
panel4.add(btn7);
panel4.add(btn8);
panel4.add(btn9);
panel4.add(btn10);
panel3.add(panel4,BorderLayout.CENTER);
frame.add(panel1);
frame.add(panel3);
// 监听时间,监听窗口关闭事件 System.exit(0)
// 适配器模式 :
frame.addWindowListener(new WindowAdapter() {
// 窗口点击关闭的时候需要做的事情
@Override
public void windowClosing(WindowEvent windowEvent) {
super.windowClosing(windowEvent);
// 结束程序
System.exit(0);
}
});
}
}
4. 事件监听
当某个事情发生的时候,需要干什么
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestActionEvent {
public static void main(String[] args) {
// 按下按钮,触发一些事件
Frame frame = new Frame();
Button button = new Button();
MyActionListener myActionListener = new MyActionListener();
button.addActionListener(myActionListener);
frame.add(button, BorderLayout.CENTER);
frame.pack();
closeWindow(frame); // 关闭窗口
frame.setVisible(true);
}
// 关闭窗口的事件
public static void closeWindow(Frame frame){
// 监听时间,监听窗口关闭事件 System.exit(0)
// 适配器模式 :
frame.addWindowListener(new WindowAdapter() {
// 窗口点击关闭的时候需要做的事情
@Override
public void windowClosing(WindowEvent windowEvent) {
super.windowClosing(windowEvent);
// 结束程序
System.exit(0);
}
});
}
}
// 事件监听
class MyActionListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e){
System.out.println("aaa");
}
}
多个按钮共享一个事件:
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestActionTwo {
public static void main(String[] args) {
// 两个按钮,实现同一个监听
// 开始 停止
Frame frame = new Frame("开始-停止");
Button btn1 = new Button("start");
Button btn2 = new Button("stop");
// 可以显示的定义出发会返回的命令,如果不显示定义,则会走默认的值!
// 可以多个按钮只写一个监听类
btn2.setActionCommand("btn2-stop");
MyMonitor myMonitor = new MyMonitor();
btn1.addActionListener(myMonitor);
btn2.addActionListener(myMonitor);
frame.add(btn1, BorderLayout.EAST);
frame.add(btn2, BorderLayout.WEST);
frame.pack();
frame.setVisible(true);
}
}
class MyMonitor implements ActionListener{
@Override
public void actionPerformed(ActionEvent e){
// e.getActionCommand() 获得按钮的信息
System.out.println("按钮被点击了:msg=>" + e.getActionCommand());
}
}
5. 输入框(TextField)监听
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestText01 {
public static void main(String[] args) {
// 启动
new MyFrame();
}
}
class MyFrame extends Frame {
public MyFrame(){
TextField textField = new TextField();
add(textField);
// 监听这个文本框输入的文字
MyMonitor2 myMonitor2 = new MyMonitor2();
// 按下 enter 就会触发这个输入框的事件
textField.addActionListener(myMonitor2);
// 设置替换编码,对前端展示隐藏输入框中的内容
textField.setEchoChar('*');
pack();
setVisible(true);
}
}
class MyMonitor2 implements ActionListener{
@Override
public void actionPerformed(ActionEvent e){
// 获得一些资源
TextField textField = (TextField) e.getSource();
// 获得输入框中的文本
System.out.println(textField.getText());
// 每次按下 enter 后清空文本框
textField.setText("");
}
}
5.1 简易计算器实现
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalculator {
public static void main(String[] args) {
new MyCalculator();
}
}
// 对象类:计算器类
class MyCalculator extends Frame{
public MyCalculator(){
// 3个文本框
TextField textField1 = new TextField(10);
TextField textField2 = new TextField(10);
TextField textField3 = new TextField(20);
// 1个按钮
Button button = new Button("=");
// 按钮的监听事件
MyCalculatorListener myCalculatorListener = new MyCalculatorListener(textField1, textField2, textField3);
button.addActionListener(myCalculatorListener);
// 1个标签
Label label = new Label("+");
// 布局
setLayout(new FlowLayout());
add(textField1);
add(label);
add(textField2);
add(button);
add(textField3);
pack();
setVisible(true);
}
}
// 监听器类
class MyCalculatorListener implements ActionListener{
private TextField textField1;
private TextField textField2;
private TextField textField3;
// 获取三个变量
public MyCalculatorListener(TextField textField1, TextField textField2, TextField textField3){
this.textField1 = textField1;
this.textField2 = textField2;
this.textField3 = textField3;
}
@Override
public void actionPerformed(ActionEvent e){
// 1.获得加数和被加数
int num1 = Integer.parseInt(textField1.getText());
int num2 = Integer.parseInt(textField2.getText());
// 2.将和放入第三个框
textField3.setText(""+(num1+num2));
// 3.清除前两个框
textField1.setText("");
textField2.setText("");
}
}
5.2 简易计算器优化为面向对象
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalculator {
public static void main(String[] args) {
new MyCalculator().loadFrame();
}
}
// 对象类:计算器类
class MyCalculator extends Frame{
public TextField textField1 = null;
public TextField textField2 = null;
public TextField textField3 = null;
public void loadFrame(){
// 3个文本框
textField1 = new TextField(10);
textField2 = new TextField(10);
textField3 = new TextField(20);
// 1个按钮
Button button = new Button("=");
// 按钮的监听事件
MyCalculatorListener myCalculatorListener = new MyCalculatorListener(this);
button.addActionListener(myCalculatorListener);
// 1个标签
Label label = new Label("+");
// 布局
setLayout(new FlowLayout());
add(textField1);
add(label);
add(textField2);
add(button);
add(textField3);
pack();
setVisible(true);
}
}
// 监听器类
class MyCalculatorListener implements ActionListener{
private MyCalculator myCalculator = null;
// 获取三个变量
public MyCalculatorListener(MyCalculator myCalculator){
this.myCalculator = myCalculator;;
}
@Override
public void actionPerformed(ActionEvent e){
// 1.获得加数和被加数
int num1 = Integer.parseInt(myCalculator.textField1.getText());
int num2 = Integer.parseInt(myCalculator.textField2.getText());
// 2.将和放入第三个框
myCalculator.textField3.setText(""+(num1+num2));
// 3.清除前两个框
myCalculator.textField1.setText("");
myCalculator.textField2.setText("");
}
}
5.3 简易计算器优化为内部类(更好的包装)
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalculator {
public static void main(String[] args) {
new MyCalculator().loadFrame();
}
}
// 对象类:计算器类
class MyCalculator extends Frame{
// 属性
private TextField textField1 = null;
private TextField textField2 = null;
private TextField textField3 = null;
// 方法
public void loadFrame(){
// 3个文本框
textField1 = new TextField(10);
textField2 = new TextField(10);
textField3 = new TextField(20);
// 1个按钮
Button button = new Button("=");
// 按钮的监听事件
MyCalculatorListener myCalculatorListener = new MyCalculatorListener();
button.addActionListener(myCalculatorListener);
// 1个标签
Label label = new Label("+");
// 布局
setLayout(new FlowLayout());
add(textField1);
add(label);
add(textField2);
add(button);
add(textField3);
pack();
setVisible(true);
}
// 监听器内部类: 内部类最大的好处,就是可以畅通无阻的访问外部的属性和方法!
private class MyCalculatorListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e){
// 1.获得加数和被加数
int num1 = Integer.parseInt(textField1.getText());
int num2 = Integer.parseInt(textField2.getText());
// 2.将和放入第三个框
textField3.setText(""+(num1+num2));
// 3.清除前两个框
textField1.setText("");
textField2.setText("");
}
}
}
6. 画笔
import java.awt.*;
public class TestPaint {
public static void main(String[] args) {
new MyPaint().loadFrame();
}
}
class MyPaint extends Frame{
public void loadFrame(){
setVisible(true);
setBounds(200, 200, 600,400);
}
@Override
public void paint(Graphics g){
// 画笔,需要有颜色,可以画画
g.setColor(Color.red);
// g.drawOval(100,100,100,100);
g.fillOval(100,100,100,100);
g.setColor(Color.green);
g.fillRect(150,200,200,200);
// 养成习惯,画笔用完,将他还原到最初的颜色
}
}
7. 鼠标监听
想要实现鼠标画点:
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
import java.util.Iterator;
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("画画");
}
}
class MyFrame extends Frame{
// 画画需要画笔,需要监听鼠标当前的位置,需要集合来存储这个点
ArrayList points;
public MyFrame(String title){
super(title);
setBounds(200,200,400,300);
setVisible(true);
points = new ArrayList<>();
// 鼠标监听器,针对这个窗口
this.addMouseListener(new MyMouseListener());
}
@Override
public void paint(Graphics g){
// 画画,监听鼠标的事件
Iterator iterator = points.iterator();
while (iterator.hasNext()){
Point point = (Point) iterator.next();
g.setColor(Color.blue);
g.fillOval(point.x,point.y,10,10);
}
}
// 添加一个点到界面上
public void addPoint(Point point){
points.add(point);
}
// 适配器模式
private class MyMouseListener extends MouseAdapter {
// 鼠标 按下,弹起,按住不放
@Override
public void mousePressed(MouseEvent e){
MyFrame myFrame = (MyFrame) e.getSource();
// 点击后在页面上产生一个点
myFrame.addPoint(new Point(e.getX(),e.getY()));
// 每次点击鼠标都需要重新画一遍
myFrame.repaint();
}
}
}
8. 窗口监听
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame{
public WindowFrame(){
setVisible(true);
setBackground(Color.blue);
setBounds(100,100,200,200);
// addWindowListener(new MyWindowListener());
this.addWindowListener(
// 匿名内部类
new WindowAdapter() {
// 关闭窗口
@Override
public void windowClosing(WindowEvent windowEvent) {
System.out.println("windowClosing");
}
// 激活窗口
@Override
public void windowActivated(WindowEvent windowEvent) {
System.out.println("windowActivated");
}
}
);
}
}
9. 键盘监听
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
setBounds(100,100,300,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
// 键盘按下事件
@Override
public void keyPressed(KeyEvent keyEvent) {
super.keyPressed(keyEvent);
int keyCode = keyEvent.getKeyCode();
System.out.println(keyCode);
if(keyCode == KeyEvent.VK_UP){
System.out.println("按下上键");
}
}
});
}
}
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