英雄大乱斗

今日作业

1.什么是对象?什么是类?

​ 对象是特征与技能的结合体;

​ 类是一系列对象相同特征和技能的结合体。

2.绑定方法的有什么特点

​ 绑定给谁就由谁来调用,绑定给类,就是一个普通的函数,该传几个参数就传几个参数;

​ 绑定给对象,会把对象本身当做第一个参数,自动传入。

3.基于面向对象设计一个对战游戏

# 仿制英雄联盟英雄角色
import random
class Hero:
    
    def __init__(self, name, attack, life_value, defend):
        self.name = name
        self.attack = attack
        self.life_value = life_value
        self.defend = defend
        # print(self.__dict__)

    def fight(self, enemy):
        # print(enemy.name)
        # print(enemy.life_value)
        if enemy.life_value <= 0:
            return True
        effect_hurt = random.choice( self.attack) - enemy.defend
        enemy.life_value -= effect_hurt
        print(f'''
            {self.name}攻击了{enemy.name}:
            有效伤害为:{effect_hurt},
            {enemy.name}还剩血量为:{ enemy.life_value}
            ''')
        
h1 = Hero('盖伦', [120,50,300], 1000, 10)
h2 = Hero('瑞文', [100,280,40], 1000, 30)

count=0
while True:
    count+=1
    print(f'第{count}回合:\n')
    flag1 = h1.fight(h2)
    if flag1:
        print(f'第{count}回合 {h2.name}已经挂掉了!')

        break
    flag2 = h2.fight(h1)
    if flag2:
        print(f'第{count}回合{h1.name}已经挂掉了!')
        break
# 升级版
import random
import time

class Hero:

    def __init__(self,name,level,blood,att,q_hurt,w_hurt,e_hurt):
        # 简便写法
        lcs = locals()
        lcs.pop("self")
        self.__dict__.update(lcs)

    def attack(self,enemy):
        enemy.blood -= self.att
        print("%s对%s释放了普通攻击 造成了%s的伤害 敌人剩余血量%s" % (self.name, enemy.name, self.att, enemy.blood))
        if enemy.blood <= 0:
            print("%s被%s使用普通攻击击杀了" % (enemy.name,self.name))


    def Q(self,enemy):
        enemy.blood -= self.q_hurt
        print("%s对%s释放了Q 造成了%s的伤害 敌人剩余血量%s" % (self.name, enemy.name, self.q_hurt, enemy.blood))
        if enemy.blood <= 0:
            print("%s被%s使用Q技能击杀了" % (enemy.name, self.name))

    def W(self,enemy):
        enemy.blood -= self.w_hurt
        print("%s对%s释放了W 造成了%s的伤害 敌人剩余血量%s" % (self.name, enemy.name, self.w_hurt, enemy.blood))
        if enemy.blood <= 0:
            print("%s被%s使用W技能击杀了" % (enemy.name, self.name))

    def E(self,enemy):
        enemy.blood -= self.e_hurt
        print("%s对%s释放了E 造成了%s的伤害 敌人剩余血量%s" % (self.name,enemy.name,self.e_hurt,enemy.blood))

        if enemy.blood <= 0:
            print("%s被%s使用E技能击杀了" % (enemy.name, self.name))

h1 = Hero("亚索",20,2000,100,600,0,1000)
h2 = Hero("妲己",20,2000,100,600,500,1000)
h3 = Hero("鲁班",20,1500,700,100,200,300)
h4 = Hero("蔡文姬",20,2000,10,0,0,10)

#
# h1.attack(h2)
# h2.Q(h1)
# h2.E(h1)
# h2.W(h1)

#从字典中随机拿出一个值

def  random_hero(heros):
    hero_index = random.randint(1, len(heros))
    return heros[hero_index]

while True:
    # # 把所有的攻击方法装到字典里  为了随机取出一个
    funcs = {1: Hero.Q, 2: Hero.W, 3: Hero.E, 4: Hero.attack}
    func_index = random.randint(1, 4)
    func = funcs[func_index]

    # 把所有的英雄方法装到字典里  为了随机取出一个
    heros = {1: h1, 2: h2, 3: h3, 4: h4}
    hero = random_hero(heros)

    # 剩余的英雄们
    other_heros = {}
    new_index = 1
    for k, v in heros.items():
        if v != hero:
            other_heros[new_index] = v
            new_index += 1

    # 从剩余的英雄中随机挑出一个英雄来挨打
    enemy = random_hero(other_heros)
    # 打他
    func(hero, enemy)
    if enemy.blood <= 0:
        break
    time.sleep(0.5)
posted on 2019-10-09 23:39  jueyuanfengsheng  阅读(264)  评论(0编辑  收藏  举报