摘要: //打包 static void AssetsBuild() { Object[] selection = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets); if (selection.Length <= 0) retu 阅读全文
posted @ 2020-08-10 17:23 怪力~乱神 阅读(402) 评论(0) 推荐(0) 编辑
摘要: using System.Collections; using System.Collections.Generic; using UnityEngine; public class Test7 : MonoBehaviour { public GameObject go; // Start is 阅读全文
posted @ 2020-08-10 10:30 怪力~乱神 阅读(106) 评论(0) 推荐(0) 编辑