C#:在u3d中操作sqlite的数据库

Sqlite小巧,便携,方便,你不用安装其他软件,数据库文件可以用代码直接生成,适用于小型工程

using UnityEngine;
using System;
using System.Collections;
using Mono.Data.Sqlite;


public class DbAccess
{

    private SqliteConnection dbConnection;

    private SqliteCommand dbCommand;

    private SqliteDataReader reader;


    public DbAccess (string connectionString)

    {

        OpenDB (connectionString);

    }
    public DbAccess ()
    {
        
    }

    public void OpenDB (string connectionString)

    {
        try
            {
            dbConnection = new SqliteConnection (connectionString);
            
                dbConnection.Open ();
            
               Debug.Log ("Connected to db");
         }
        catch(Exception e)
        {
               string temp1 = e.ToString();
               Debug.Log(temp1);
        }

    }



    public void CloseSqlConnection ()

    {

        if (dbCommand != null) {

            dbCommand.Dispose ();

        }

        dbCommand = null;

        if (reader != null) {

            reader.Dispose ();

        }

        reader = null;

        if (dbConnection != null) {

            dbConnection.Close ();

        }

        dbConnection = null;

        Debug.Log ("Disconnected from db.");

    }


    public SqliteDataReader ExecuteQuery (string sqlQuery)

    {

        dbCommand = dbConnection.CreateCommand ();

        dbCommand.CommandText = sqlQuery;

        

        reader = dbCommand.ExecuteReader ();

        

        

        return reader;

    }


    public SqliteDataReader ReadFullTable (string tableName)

    {

        string query = "SELECT * FROM " + tableName;

        return ExecuteQuery (query);

    }

 

    public SqliteDataReader InsertInto (string tableName, string[] values)

    {

        string query = "INSERT INTO " + tableName + " VALUES (" + values[0];

        for (int i = 1; i < values.Length; ++i) {

            query += ", " + values[i];

        }

        query += ")";

        return ExecuteQuery (query);

    }

    
    public SqliteDataReader UpdateInto (string tableName, string []cols,string []colsvalues,string selectkey,string selectvalue)
    {
        
        
        string query = "UPDATE "+tableName+" SET "+cols[0]+" = "+colsvalues[0];
    
        for (int i = 1; i < colsvalues.Length; ++i) {
        
              query += ", " +cols[i]+" ="+ colsvalues[i];
        }
        
         query += " WHERE "+selectkey+" = "+selectvalue+" ";
    
        return ExecuteQuery (query);
    }

    /// <summary>
    /// 跟新某一个字段的值
    /// </summary>
    /// <param name="tableName"></param>
    /// <param name="cols"></param>
    /// <param name="colsvalues"></param>
    /// <param name="selectkey"></param>
    /// <param name="selectvalue"></param>
    /// <returns></returns>
    public SqliteDataReader UpdateIntoAllCols(string tableName, string col, string colsvalue)
    {


        string query = "UPDATE " + tableName + " SET " + col + " = " + colsvalue ;

        //for (int i = 1; i < colsvalues.Length; ++i)
        //{

        //    query += ", " + cols[i] + " =" + colsvalues[i];
        //}

        //query += " WHERE " + selectkey + " = " + selectvalue + " ";

        return ExecuteQuery(query);
    }
    
    
    public SqliteDataReader Delete(string tableName,string []cols,string []colsvalues)
    {
            string query = "DELETE FROM "+tableName + " WHERE " +cols[0] +" = " + colsvalues[0];
        
            for (int i = 1; i < colsvalues.Length; ++i) {
        
                 query += " or " +cols[i]+" = "+ colsvalues[i];
            }
        return ExecuteQuery (query);
    }
    
    
    public SqliteDataReader InsertIntoSpecific (string tableName, string[] cols, string[] values)

    {

        if (cols.Length != values.Length) {

            throw new SqliteException ("columns.Length != values.Length");

        }

        string query = "INSERT INTO " + tableName + "(" + cols[0];

        for (int i = 1; i < cols.Length; ++i) {

            query += ", " + cols[i];

        }

        query += ") VALUES (" + values[0];

        for (int i = 1; i < values.Length; ++i) {

            query += ", " + values[i];

        }

        query += ")";

        return ExecuteQuery (query);

    }



    public SqliteDataReader DeleteContents (string tableName)

    {

        string query = "DELETE FROM " + tableName;

        return ExecuteQuery (query);

    }


    public SqliteDataReader CreateTable (string name, string[] col, string[] colType)

    {

        if (col.Length != colType.Length) {
        
            throw new SqliteException ("columns.Length != colType.Length");

        }

        string query = "CREATE TABLE " + name + " (" + col[0] + " " + colType[0];

        for (int i = 1; i < col.Length; ++i) {

            query += ", " + col[i] + " " + colType[i];

        }

        query += ")";
        
        
        return ExecuteQuery (query);

    }
    
    
    
    
    

    public SqliteDataReader SelectWhere (string tableName, string[] items, string[] col, string[] operation, string[] values)

    {

        if (col.Length != operation.Length || operation.Length != values.Length) {

            throw new SqliteException ("col.Length != operation.Length != values.Length");

        }

        string query = "SELECT " + items[0];

        for (int i = 1; i < items.Length; ++i) {

            query += ", " + items[i];

        }

        query += " FROM " + tableName + " WHERE " + col[0] + operation[0] + "'" + values[0] + "' ";

        for (int i = 1; i < col.Length; ++i) 
        {

            query += " AND " + col[i] + operation[i] + "'" + values[i] + "' ";

        }


        return ExecuteQuery (query);

        

    }

    

    

    

}

需要用到的插件

插件均可以在unity安装包中找到

 

补充:在sqlite中text类型不同于string类型,更新添加字段的时候生成的数组加上单引号

string[] closValues = new string[] { "'"+"学号"+"'", "'"+"姓名"+"'", "'"+"班级"+"'", "'"+"年龄"+"'"};

posted @ 2019-02-26 10:10  怪力~乱神  阅读(311)  评论(0编辑  收藏  举报