02 2023 档案

摘要:using System.Collections;using System.Collections.Generic;using System.Linq;using UnityEngine;using UnityEngine.UI;/// <summary>/// 雷达图 And 圆/// 提示:// 阅读全文
posted @ 2023-02-14 14:39 old_Host 阅读(99) 评论(0) 推荐(0) 编辑
摘要:using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.EventSystems;/// <summary>/// 写的是一个摇杆的代码/// 步骤和使用/// 1.因 阅读全文
posted @ 2023-02-14 13:45 old_Host 阅读(22) 评论(0) 推荐(0) 编辑
摘要:using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;using UnityEngine.EventSystems; public class Rotatoin 阅读全文
posted @ 2023-02-03 14:55 old_Host 阅读(67) 评论(0) 推荐(0) 编辑
摘要://第一步是合并每个部件的网格 //第二步是合并材质球 //第三部是设置对应的骨头 //本脚本需挂载在对应avtar对象上,不然找不见对应骨头,无法实现效果 using System.Collections;using System.Collections.Generic;using UnityEn 阅读全文
posted @ 2023-02-02 08:30 old_Host 阅读(52) 评论(0) 推荐(0) 编辑
摘要:using System.Collections;using System.Collections.Generic;using UnityEditor;using UnityEngine; public class ChangeToTexture : MonoBehaviour{ //这里是要导出模 阅读全文
posted @ 2023-02-02 08:20 old_Host 阅读(249) 评论(1) 推荐(0) 编辑
摘要:using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;/// <summary>/// 根据图片生成地形/// </summary>public class C 阅读全文
posted @ 2023-02-01 14:15 old_Host 阅读(13) 评论(0) 推荐(0) 编辑

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