02 2023 档案
摘要:using System.Collections;using System.Collections.Generic;using System.Linq;using UnityEngine;using UnityEngine.UI;/// <summary>/// 雷达图 And 圆/// 提示://
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摘要:using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.EventSystems;/// <summary>/// 写的是一个摇杆的代码/// 步骤和使用/// 1.因
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摘要:using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;using UnityEngine.EventSystems; public class Rotatoin
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摘要://第一步是合并每个部件的网格 //第二步是合并材质球 //第三部是设置对应的骨头 //本脚本需挂载在对应avtar对象上,不然找不见对应骨头,无法实现效果 using System.Collections;using System.Collections.Generic;using UnityEn
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摘要:using System.Collections;using System.Collections.Generic;using UnityEditor;using UnityEngine; public class ChangeToTexture : MonoBehaviour{ //这里是要导出模
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摘要:using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;/// <summary>/// 根据图片生成地形/// </summary>public class C
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