Unity3D c# 使对象物体始终面向摄像机

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
public class LookAtMainCamera : MonoBehaviour {
 
	// Use this for initialization
	void Start () {
		
	}	
	// Update is called once per frame
	void Update () {
        
        
        //当前对象始终面向摄像机。
        this.transform.LookAt(Camera.main.transform.position);
        this.transform.rotation = Quaternion.Slerp(this.transform.rotation, Quaternion.LookRotation(Camera.main.transform.position - this.transform.position),0);
    }
}

  

原文链接:https://blog.csdn.net/qq_31726339/article/details/78131729

public class Test : MonoBehaviour
{
    public float rotationspeed = 3;//旋转速度
    //public float speedpostpone = 3;//移动延迟
    public Transform targetmodel;//围绕的目标物体
    private GameObject[] image;//需要旋转的物体
 
    private void Awake()
    {
        image = GameObject.FindGameObjectsWithTag("ico");//你定义tag的名字
    }
 
    private void Update()
    {
        foreach(GameObject game in image)
        {
            game.GetComponent<Transform>().eulerAngles = new Vector3(targetmodel.eulerAngles.x, targetmodel.eulerAngles.y, 0);
        }
    }
}

原文链接:https://blog.csdn.net/why820mmm/article/details/134695072

 

posted @ 2024-10-20 20:56  zhh  阅读(36)  评论(0编辑  收藏  举报