去掉GUI字体的三角面数,统计到的数据与Unity面板显示一致。
Unity默认天空盒有大约1.7k三角面,5k顶点,如果使用了天空盒,需要额外注意。
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class CalculateMeshTris : MonoBehaviour
{
[SerializeField] private bool active = true;
private int verts;
private int tris;
private GUIStyle textStyle = new GUIStyle();
private void Start()
{
textStyle.normal.background = null;
textStyle.normal.textColor = new Color(1.0f,0.5f,0.0f);
textStyle.fontSize = 30;
if(active)
{
Selection.selectionChanged += CalculateVertsAndTris;
CalculateVertsAndTris();
}
}
private void CalculateVertsAndTris()
{
GameObject[] objs = Selection.gameObjects;
int verts1 = 0, tris1 = 0, verts2 = 0, tris2 = 0;
foreach(GameObject obj in objs)
{
MeshFilter[] filters = obj.GetComponentsInChildren<MeshFilter>();
foreach(MeshFilter filter in filters)
{
tris1 += filter.sharedMesh.triangles.Length;
verts1 += filter.sharedMesh.vertexCount;
}
SkinnedMeshRenderer[] renders = obj.GetComponentsInChildren<SkinnedMeshRenderer>();
foreach(SkinnedMeshRenderer render in renders)
{
tris2 += render.sharedMesh.triangles.Length;
verts2 += render.sharedMesh.vertexCount;
}
}
tris1 /= 3;
tris2 /= 3;
verts = verts1 + verts2;
tris = tris1 + tris2;
Debug.Log(string.Format("verts: {0}+{1}={2}; tris: {3}+{4}={5}",verts1,verts2,verts,tris1,tris2,tris));
}
private void OnGUI()
{
if(active)
GUILayout.Label(string.Format("verts: {0}; tris: {1}",verts,tris),textStyle);
}
}
#endif
本文来自博客园,作者:萧然CS,转载请注明原文链接:https://www.cnblogs.com/z-c-s/p/15112844.html