播放一个wav文件
use mmsystem;
SndPlaySound('hello.wav',SND_FILENAME or SND_SYNC)
///////////////////////////////////
unit PlaySnd1;
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
StdCtrls;
type
TForm1 = class(TForm)
PlaySndFromFile: TButton;
PlaySndFromMemory: TButton;
PlaySndbyLoadRes: TButton;
PlaySndFromRes: TButton;
procedure PlaySndFromFileClick(Sender: TObject);
procedure PlaySndFromMemoryClick(Sender: TObject);
procedure PlaySndFromResClick(Sender: TObject);
procedure PlaySndbyLoadResClick(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
var
Form1: TForm1;
implementation
{$R *.DFM}
{$R snddata.res}
uses MMSystem;
procedure TForm1.PlaySndFromFileClick(Sender: TObject);
begin
sndPlaySound('hello.wav',
SND_FILENAME or SND_SYNC);
end;
procedure TForm1.PlaySndFromMemoryClick(Sender: TObject);
var
f: file;
p: pointer;
fs: integer;
begin
AssignFile(f, 'hello.wav');
Reset(f,1);
fs := FileSize(f);
GetMem(p, fs);
BlockRead(f, p^, fs);
CloseFile(f);
sndPlaySound(p,
SND_MEMORY or SND_SYNC);
FreeMem(p, fs);
end;
procedure TForm1.PlaySndFromResClick(Sender: TObject);
begin
PlaySound('HELLO',
hInstance,
SND_RESOURCE or SND_SYNC);
end;
procedure TForm1.PlaySndbyLoadResClick(Sender: TObject);
var
h: THandle;
p: pointer;
begin
h := FindResource(hInstance,
'HELLO',
'WAVE');
h := LoadResource(hInstance, h);
p := LockResource(h);
sndPlaySound(p,
SND_MEMORY or SND_SYNC);
UnLockResource(h);
FreeResource(h);
end;
end.