using UnityEditor;
using UnityEngine;
[InitializeOnLoad]
public static class MyAATest
{
static MyAATest()
{
//重点!!!
Editor.finishedDefaultHeaderGUI += OnPostHeaderGUI;
}
static bool markable = false;
static void OnPostHeaderGUI(Editor editor)
{
markable = GUILayout.Toggle(false, new GUIContent("MyAA", "tips"));
if (!markable) return;
EditorGUILayout.DropdownButton(new GUIContent("MyAA", "tips"), FocusType.Keyboard);
}
}