原理
- 一个LineRenderer是一次画线,需要使用对象池
- 一帧记录一个鼠标位置
代码
这是线绘制器的代码,依赖于笔者写过的一个简易对象池
传送门:>>对象池
using EasyAVG;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Yueh0607.ClothOperations
{
[RequireComponent(typeof(LineRenderer))]
public class LineDrawer : MonoBehaviour
{
[SerializeField] string linePrefabLocation;
List<LineRenderer> lines = new List<LineRenderer>();
Action<Vector3> posCallBack = null;
void Awake()
{
if(Camera.main.orthographic == false)
{
throw new System.Exception("Camera.main.orthographic must be true");
}
if (linePrefabLocation == string.Empty) throw new System.Exception("line Prefab is null");
PoolManager.Instance.CreatePool("linePrefab",linePrefabLocation, 0);
PoolManager.Instance.GetPool("linePrefab").OnCreate = (x) =>
{
x.SetActive(false) ;
};
PoolManager.Instance.GetPool("linePrefab").OnGet = (x) =>
{
x.SetActive(true);
};
PoolManager.Instance.GetPool("linePrefab").OnSet = (x) =>
{
x.SetActive(false);
};
PoolManager.Instance.GetPool("linePrefab").MinCount = 10;
}
private void Update()
{
if(Input.GetMouseButtonDown(0))
{
DrawBegin();
}
else if(Input.GetMouseButton(0))
{
Drawing();
}
else if(Input.GetMouseButtonUp(0))
{
DrawEnd();
}
}
LineRenderer current;
void DrawBegin()
{
current = PoolManager.Instance.GetComponentSync<LineRenderer>("linePrefab");
current.positionCount = 0;
}
void Drawing()
{
current.positionCount++;
Camera.main.ScreenToViewportPoint(Input.mousePosition);
Vector3 pos = (Vector2)Camera.main.ScreenToWorldPoint(
new Vector3(Input.mousePosition.x, Input.mousePosition.y,
Mathf.Abs(Camera.main.nearClipPlane - current.transform.position.z))
);
current.SetPosition(current.positionCount - 1,pos );
posCallBack?.Invoke(pos);
}
void DrawEnd()
{
// PoolManager.Instance.RecycleComponent("linePrefab", current);
lines.Add(current);
current = null;
}
public void SetDrawCallback(Action<Vector3> worldPostionCallback)
{
posCallBack = worldPostionCallback;
}
public void ClearCanvas()
{
foreach(var x in lines)
{
PoolManager.Instance.RecycleComponent<LineRenderer>("linePrefab", x);
}
lines.Clear();
}
}
}