Android -- 图像处理(信息量超大)

Android的图像处理提供的API很帮,但是不适合用来写游戏,写游戏还是用专门的引擎比较好。

Android的图像处理还有3D的处理的API,感觉超屌。

我先分享一下Android的一般的处理,比如平移、翻转等:

缩放、旋转、平移、镜面、倒影                                                      

  • 缩放
Bitmap bitmap1 = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);
img_one.setImageBitmap(bitmap1);
        
Bitmap alterBitmap = Bitmap.createBitmap(bitmap1.getWidth(),bitmap1.getHeight(),bitmap1.getConfig());
Canvas canvas = new Canvas(alterBitmap);
Paint paint = new Paint();
paint.setColor(Color.BLACK);
Matrix matrix = new Matrix();
matrix.setValues(new float[]{
        0.5f, 0, 0,
        0, 1, 0,
        0, 0, 1
});
//matrix.setScale(2.0f, 1);
canvas.drawBitmap(bitmap1, matrix, paint);
img_two.setImageBitmap(alterBitmap);
  • 旋转
Matrix matrix = new Matrix();
//matrix.setRotate(180,bitmap1.getWidth()/2,bitmap1.getHeight()/2);
matrix.setRotate(15);
//消除锯齿
paint.setAntiAlias(true);
  • 平移
Matrix matrix = new Matrix();
//这个是当drawBitmap()的时候才发生变化
//matrix.setTranslate(10, 10);
//执行这句话就发生平移
matrix.postTranslate(10, 10);
  • 镜子
Matrix matrix = new Matrix();
//这个图片要选择左右不对称的效果才明显
matrix.setScale(-1, 1);
matrix.postTranslate(bitmap1.getWidth(), 0);
  • 倒影
Matrix matrix = new Matrix();
matrix.setScale(1, -1);
matrix.postTranslate(0, bitmap1.getHeight());

合成                                                                                           

方法主要就是把两张图分别画在Canvas上,Android的提供了API去设置这两张图片的合成形式:

iv = (ImageView) findViewById(R.id.iv);
        Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.appstore);
        Bitmap alterBitmap = Bitmap.createBitmap(bitmap.getWidth(),bitmap.getHeight(),bitmap.getConfig());
        
        Canvas canvas = new Canvas(alterBitmap);
        Paint paint = new Paint();
        paint.setColor(Color.BLACK);
        //这里是合成形式
        paint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DARKEN));
        
        canvas.drawBitmap(bitmap, new Matrix(), paint);
        Bitmap ic_luncher = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);
        canvas.drawBitmap(ic_luncher, new Matrix(), paint);
        iv.setImageBitmap(alterBitmap);

image

这里是手册上写的,我们可以打开API Demos看一下效果:

imageimage

颜色处理                                                                                      

android中可以通过颜色矩阵(ColorMatrix类)方面的操作颜色,颜色矩阵是一个5x4 的矩阵。

矩阵的运算规则是矩阵A的一行乘以矩阵C的一列作为矩阵R的一行,C矩阵是图片中包含的ARGB信息,R矩阵是用颜色矩阵应用于C之后的新的颜色分量,运算结果如下:

R' = a*R + b*G + c*B + d*A + e;

G' = f*R + g*G + h*B + i*A + j;

B' = k*R + l*G + m*B + n*A + o;

A' = p*R + q*G + r*B + s*A + t;

颜色矩阵并不是看上去那么深奥,其实需要使用的参数很少,而且很有规律第一行决定红色第二行决定绿色第三行决定蓝色,第四行决定了透明度,第五列是颜色的偏移量。

bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);
alterBitmap = Bitmap.createBitmap(bitmap.getWidth(),bitmap.getHeight(),bitmap.getConfig());
canvas = new Canvas(alterBitmap);
paint = new Paint();
paint.setColor(Color.BLACK);
matrix = new Matrix();
final ColorMatrix cm = new ColorMatrix();
paint.setColorFilter(new ColorMatrixColorFilter(cm));        
paint.setAntiAlias(true);
canvas.drawBitmap(bitmap, matrix, paint);
iv.setImageBitmap(alterBitmap);
sb1.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {

    @Override
    public void onStopTrackingTouch(SeekBar seekBar) {
            
        int progress = seekBar.getProgress();
        System.out.println("progress1--->"+progress);
        cm.set(new float[]{
            progress/128.0f,0,0,0,0,
            0,1,0,0,0,
            0,0,1,0,0,
            0,0,0,1,0
        });
        paint.setColorFilter(new ColorMatrixColorFilter(cm));
        canvas.drawBitmap(bitmap, matrix, paint);
        iv.setImageBitmap(alterBitmap);

    }
}

image

我是天王盖地虎的分割线                                                               

源代码:http://pan.baidu.com/s/1dD1Qx01

图形合成.zip

图形颜色处理.zip

图形变换.zip

 

 

 

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posted @ 2014-07-02 19:00  我爱物联网  阅读(1819)  评论(0编辑  收藏  举报
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