打赏

android 实现擦除动画 逐步显示 揭露动画

1
2
3
4
5
6
7
8
9
10
11
12
//                                    int width = binding.gameItemWinContext.getWidth();
//                                    int height = binding.gameItemWinContext.getHeight();
//                                    int ivXCenter = width/2;
//                                    int ivYCenter = height/2;
//                                    Logger.e("打印"+width);
//                                    float circleRadius = (float) Math.hypot(ivXCenter, ivYCenter);
////                                    Animator circularReveal = ViewAnimationUtils.createCircularReveal(binding.gameItemWinContext, ivXCenter, ivYCenter, 0f, circleRadius);
//                                    Animator circularReveal = ViewAnimationUtils.createCircularReveal(binding.gameItemWinContext, ivXCenter, ivYCenter, 0f, circleRadius);
//                                    binding.gameItemWinContext.setVisibility(View.VISIBLE);
//        circularReveal.setInterpolator(new LinearInterpolator());
//        circularReveal.setDuration(3000);
//                                    circularReveal.start();

  

1
2
3
4
5
6
7
8
9
10
11
12
13
14
//        int centerX = (binding.gameItemWinContext.getLeft() + binding.gameItemWinContext.getRight()) / 2;
        int centerX = 200;
        int centerY = (binding.gameItemWinContext.getTop() + binding.gameItemWinContext.getBottom()) / 2;
        // Math.hypot(x,y):  返回sqrt(x2 +y2)
        Logger.e("打印"+binding.gameItemWinContext.getLeft());
        // 获取扩散的半径
        float finalRadius = (float) Math.hypot((double) centerX, (double) centerY);
        // 定义揭露动画
        Animator mCircularReveal = ViewAnimationUtils.createCircularReveal(
                binding.gameItemWinContext, centerX, centerY, 0, finalRadius);
        // 设置动画持续时间,并开始动画
        mCircularReveal.setDuration(1000);
        mCircularReveal.setInterpolator(new LinearInterpolator());
        mCircularReveal.start();

  

posted @   YY2000  阅读(195)  评论(0编辑  收藏  举报
相关博文:
阅读排行:
· 无需6万激活码!GitHub神秘组织3小时极速复刻Manus,手把手教你使用OpenManus搭建本
· Manus爆火,是硬核还是营销?
· 终于写完轮子一部分:tcp代理 了,记录一下
· 别再用vector<bool>了!Google高级工程师:这可能是STL最大的设计失误
· 单元测试从入门到精通
点击右上角即可分享
微信分享提示