获取图片的每一个像素颜色值

+ (NSArray*)getRGBAsFromImage:(UIImage*)image atX:(int)x andY:(int)y count:(int)count
{
    NSMutableArray *result = [NSMutableArray arrayWithCapacity:count];

    // First get the image into your data buffer
    CGImageRef imageRef = [image CGImage];
    NSUInteger width = CGImageGetWidth(imageRef);
    NSUInteger height = CGImageGetHeight(imageRef);
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    unsigned char *rawData = (unsigned char*) calloc(height * width * 4, sizeof(unsigned char));
    NSUInteger bytesPerPixel = 4;
    NSUInteger bytesPerRow = bytesPerPixel * width;
    NSUInteger bitsPerComponent = 8;
    CGContextRef context = CGBitmapContextCreate(rawData, width, height,
                    bitsPerComponent, bytesPerRow, colorSpace,
                    kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
    CGColorSpaceRelease(colorSpace);

    CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);
    CGContextRelease(context);

    // Now your rawData contains the image data in the RGBA8888 pixel format.
    NSUInteger byteIndex = (bytesPerRow * y) + x * bytesPerPixel;
    for (int i = 0 ; i < count ; ++i)
    {
        CGFloat alpha = ((CGFloat) rawData[byteIndex + 3] ) / 255.0f;
        CGFloat red   = ((CGFloat) rawData[byteIndex]     ) / alpha;
        CGFloat green = ((CGFloat) rawData[byteIndex + 1] ) / alpha;
        CGFloat blue  = ((CGFloat) rawData[byteIndex + 2] ) / alpha;
        byteIndex += bytesPerPixel;

        UIColor *acolor = [UIColor colorWithRed:red green:green blue:blue alpha:alpha];
        [result addObject:acolor];
    }

  free(rawData);

  return result;
}
posted @ 2017-06-19 10:48  雨筱逸悠  阅读(2552)  评论(0编辑  收藏  举报