HackAndSlashTutorial

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1.health bar:    curHealth/maxHealth  healthBarLenght = Screen.width/2*(curHealth/maxHealth);

2.enemy AI:  Debug.DrawLine()调试两者连线   Quaternion.LookRotation(target.position-myTransform.position);myTra..指向target时的旋转角度.

3.Melee-combat:   ScriptName variable  = (ScriptName) varibale2.GetComponent("ScriptName");
               cooldown,attackTimer;   Vector3.normalized:向量化  Vector3.Dot:求点积判方向. Vector3.Distance:两者距离

4.Targetting:     List<Transform> targets;  foreach(GameObject enemy in go ){AddTarget(enemy.transform);}  
         List.sort排序:delegate.
          private void SortTargetByDistance(){
            targets.Sort(
             delegate(Transform t1,Transform t2){
              return (Vector3.Distance(t1.position,myTransform.position)).CompareTo (Vector3.Distance(t2.position,myTransform.position));
             } 
            );
           }  
5.Character statistics;  BaseStat:public int BuffValue{get{}set{}}  //私有属性,子类只能通过父类的公有函数读写私有属性
             Attribute:BaseStat  :  public Attribute(){ExpToLevel = 50;}                 enum AttribueName{,,,,  }
             ModifiedStat:BaseStat  : 
             Vital: ModifiedStat   :  
             Skill:ModifiedStat    :
6,Base Character;    _name _level   uint _freeExp  primayAttribute,skill,vital;    //Enum.GetValues(typeof(AttributeName))获得enum值
             (AttributeName)cnt  cnt为值获得枚举变量
        
            初始化类类型数组:_primaryAttribute = new Attribute[Enum.GetValues(typeof(AttributeName)).Length]; 
                  public void SetupPrimaryAttributes(){
                       for(int cnt=0; cnt<_primaryAttribute.Length; cnt++){
                        _primaryAttribute[cnt] = new Attribute();
                       }
                      }   
7.Character Creation            PlayerCharacter : BaseCharacter
       CharacterGenerator       //(AttributeName)cnt).ToString()枚举中(cnt)的值.toString   
                       //Application.Load() loadScene
8.GUIStyle & GUI.skin

9.Saving Character Data          GameSetting:  playerPrefs  创建预制prefabs:PLayercharacter。 DontDestroyOnLoad();       
10,Instantiating Our character  GameMaster:创建角色预制 确定摄像头角度,创建gamesetting
11,Player Spawn Point   gamesetting:Player spawn point ,gameMaster called it ;
12,Getting CSharpMessenger Extended 事件
13,GUITexture Health Bar;vitalbar.cs预制
使用事件 事件的设置 http://wiki.unity3d.com/index.php/CSharpMessenger_Extended
14,Mob Classes
15,TargetMob 复写targetting  切换敌人血条和显示
16, Spawn Points And Spawning Mobs //模型的材质更换,和shader改变  状态机state
 MobGenerator.cs  IEnumerator Start() 协同   随机生成mob和所在地
17,item
18,Basic Character Movement.
19 BuffItem Class:  hashtable存放键值对 由basestat.name得mod值
 Weapon Class
 20Gizmos 调试辅助类
 21 jewelry 珠宝首饰
 22 Clothing
 23 Consumable 消耗品
 24 day night cycle 日夜交替  flare rotate  les flare
     Sun.cs          addcomponentmenu
     Skybox Blended:是一个shader http://wiki.unity3d.com/index.php/SkyboxBlended
     lights and flare lignht set; ambientlight set;
25 camera control part smoothfollow:平滑跟随,和直接跟随
26input manager  movenment  advanedMovement  CollisionFlags CharacterControl 
27 player input    playerinput need advancdemovement   Ienumerator协同
28 AI  OnTriggerEnter,Exit控制AI视线范围  sphececolider .istrigger
29 interactive object   chest宝箱 startcoroutine animation audioclip particle system
30Playerinput:swimming 游泳 从天下掉下水时 落地事伯和游泳事件 要和空中事件分开
31 myGui lootingbar chest : static变量 MYGUI存有chest 的static变量 Destory(gameobject); public static,外部直接访问修改
           Forceclose(){...,StopCoroutin("open"),StartCo..(close)..} 
32inventory part mygui  playercharacter.inventory
33,item generator guicotent
34charactr window      父类如果继承自monobehavior  子类不能new 需要addcomponent
35equipment weapon part
36 chest time destroy
37 Unity3d Tutorial - Weapon Meshes Part
38Main menu  loadlevel Application.GetStreamProgressForLevel  过场进度条
39character generator:  按键连击 delaytimer;
40 setup from scratch and cleanup 脚本整理 addcomponentmenu   requirecomponent
   tutorial   字符串代替动画名声音名等来实现
 41 changing room characte assest 人物挂载点,人物模型切换选择角色模型  继承自monobehaviou不能有构造函数
    detectleaks 检查所有资源  Resources.UnLoadUnusedAssets();清除不用资源 DestroyImmediate
    MeshMaterial切换人物各部位material  enum switchcase 子物体相对于父物体为localpostion
 42 character customization : PlayerModelCustomization RotatePlayerArrow GenderChanger  CharacterMeshSale 消息传递   public static 其他类直接访问
                      Hair纯类不继承monobeharivor 另一个类调用它用new
43saveing CharacterSettings    static GameSettings2静态类直接访问
203. Item System Update.mp4
204 Craeate a singleton player  PC.cs http://prolove10.blog.163.com/blog/static/1384118432011898214753/
205 implementing out singleton
206 Loadding character data 存储位置vetor3 用3个int存储
211. Unity3d Tutorial - Loading The Skin Color.mp4
212. Unity3d Tutorial - Loading Character Scale.mp4
213. Unity3d Tutorial - Few Script Changes.mp4  gamesetting 增加version
215. Unity3d Tutorial - Displaying Character Attributes - Part 1.mp4 PC单例加载属性 gamesetting实现方法
217  Unity3d Tutorial   Displaying Character Vitals.mp4  注意更新调节器  基值为零 若调节器不加入 则最后值也为零则curvlaue变为零
218. Unity3d Tutorial - Displaying Character Skills.mp4  注意更新调节器
220 Particle System
226. Unity3d Tutorial - Animated Texture.mp4 传送阵
227. Unity3d Tutorial - Line Renderer.mp4 直线渲染器
228. Unity3d Tutorial - Item System Fixes.mp4
229. Unity3d Tutorial - Armor Generation Overview.mp4
231. Unity3d Tutorial - typeof.mp4
230. Unity3d Tutorial - Creating Shields.mp4
231 typeof(weapon) = instance.invent[cnt].gettype
232  Unity3d Tutorial - Instantiating A Shield.mp4
233. Unity3d Tutorial - Setting Up Hats.mp4
234. Unity3d Tutorial - Solving The Multiple Armor Problem.mp4
237  Unity3d Tutorial   Head Gear Scaling.mp4 戴帽去发 脱帽加发
238. Unity3d Tutorial - UIToolkit (Loot Window Part 1).mp4  texture packer 图集制作
243 from scratch
247. Unity3d Tutorial - Mob AI Updates.mp4  startcorotine fsm
249. Unity3d Tutorial - Making the Mob Turn Properly.mp4 调整旋转角度
255. Unity3d Tutorial - Mob Spawn Setup - Part 1.mp4  mob装备位置初始
259. Unity3d Tutorial - Settup Mob Attributes At Spawn Time.mp4
262. Unity3d Tutorial - Preprocessor Directives Intro.mp4 预处理程序 #define DEBUGGER
263. Unity3d Tutorial - Base Melee Logic.mp4
264. Unity3d Tutorial - Melee Reset Timer.mp4
268. Unity3d Tutorial - Incombat Flag.mp4
273. Unity3d Tutorial - Setting Up Player Attacks.mp4 攻人攻击,使玩家进入战斗状态 enmu 最后一个元素设为Count 既enum个数
278. Unity3d Tutorial - Spell System Quick Notes.mp4   Ispell接口 ibuff接口:ispell ibolt接口:ispell iaoe接口:ispell
                    LineOfSight视野
                    
                    
  float smooth                     
 transform.position = Vector3.Lerp(transform.position, standarPos.position, Time.deltaTime * smooth);                   
  //lerp 线性插值(from,to,t) t在0,1之间, 0.5代表from - to距离的一半

 

 

 

 

 

 

 

 

 

 

 

posted on 2013-12-05 13:35  鱼 丸  阅读(410)  评论(0编辑  收藏  举报