Training—Building an OpenGL ES Environment
阅读:https://developer.android.com/training/graphics/opengl/environment.html
接下来学学怎么使用OpenGL。
首先,在manifest里声明:
<uses-feature android:glEsVersion="0x00020000" android:required="true" />
还要声明支持,不支持的手机不会运行你的程序:
<supports-gl-texture android:name="GL_OES_compressed_ETC1_RGB8_texture" /> <supports-gl-texture android:name="GL_OES_compressed_paletted_texture" />
代码:
public class OpenGLES20 extends Activity { private GLSurfaceView mGLView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Create a GLSurfaceView instance and set it // as the ContentView for this Activity. mGLView = new MyGLSurfaceView(this); setContentView(mGLView); } }
用的是GLSurfaceView ,当然这玩意要自己去写,下面是最简单的:
class MyGLSurfaceView extends GLSurfaceView { public MyGLSurfaceView(Context context){ super(context); // Set the Renderer for drawing on the GLSurfaceView setRenderer(new MyRenderer()); } }
声明用的是GL 2.0 :setEGLContextClientVersion(2);
让系统知道只有当数据变化的时候才绘图:setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
那接下来就是Renderer class这个东西了:
public class MyGL20Renderer implements GLSurfaceView.Renderer { public void onSurfaceCreated(GL10 unused, EGLConfig config) { // Set the background frame color GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f); } public void onDrawFrame(GL10 unused) { // Redraw background color GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); } public void onSurfaceChanged(GL10 unused, int width, int height) { GLES20.glViewport(0, 0, width, height); } }
onSurfaceCreated()
- Called once to set up the view's OpenGL ES environment.onDrawFrame()
- Called for each redraw of the view.onSurfaceChanged()
- Called if the geometry of the view changes, for example when the device's screen orientation changes.
有三个方法比较常用,上面的代码仅仅是最简单的东西,描绘了一个背景色为灰色的东西,没了。
整个文档比较长,由于个人没有GL基础,就不再深入,有兴趣的请前往官网阅读。