近期打算吧硬盘中的资料记录在博客中,实用的就当是个分享,无用的就当是个备份,还望大家不要见怪。

微笑

一共4个文件:


JinDuTiaoItem.mxml:

<?xml version="1.0" encoding="utf-8"?>
<s:GridItemRenderer xmlns:fx="http://ns.adobe.com/mxml/2009" 
					xmlns:s="library://ns.adobe.com/flex/spark" 
					xmlns:mx="library://ns.adobe.com/flex/mx" clipAndEnableScrolling="true">
	
	<fx:Script>
		<![CDATA[
			import mx.skins.spark.ProgressBarSkin;
			[Bindable]
			[Embed(source="/assets/daihecha/46.png")]//绿色
			private var barColor:Class;
			
			[Embed(source="/assets/daihecha/45.png")]//红色
			private var redBarImage:Class;
			
			[Embed(source="/assets/daihecha/46.png")]//绿色
			private var greenBarImage:Class;
			
			override public function set data(v:Object):void{
				super.data = v;
				//pb.setProgress(5,10);
				pb.percentHeight= 50 ;
				/*
				* 依据不同的状态设置样式
				*/
				if(v){
					pb.setProgress(v.finish,v.total);
					if(data.status=='出错' ){
						barColor=redBarImage;
					}else{
						barColor=greenBarImage;
					}
					var num:Number = (v.finish*100/v.total);
					pb.label = num.toFixed(1)  + '%';
				}
				
			}
			
			
		]]>
	</fx:Script>
	<mx:ProgressBar id="pb" label="" width="100%" height="100%" mode="manual" labelPlacement="center"
					indeterminate="false" barSkin="{barColor}"
					trackSkin="com.uniware.dm.module.daihecha.ProgressBarSkinWhite"
					/>
</s:GridItemRenderer>


ProgressBarSkinWhite.mxml:

<?

xml version="1.0" encoding="utf-8"?> <!-- ADOBE SYSTEMS INCORPORATED Copyright 2008 Adobe Systems Incorporated All Rights Reserved. NOTICE: Adobe permits you to use, modify, and distribute this file in accordance with the terms of the license agreement accompanying it. --> <!--- The Spark skin class for the MX ProgressBar component. @see mx.controls.ProgressBar @langversion 3.0 @playerversion Flash 10 @playerversion AIR 1.5 @productversion Flex 4 --> <s:SparkSkin xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" > <fx:Script> /** * @private */ override protected function initializationComplete():void { useChromeColor = true; super.initializationComplete(); } </fx:Script> <!-- layer 1: fill --> <s:Rect left="2" right="2" top="2" bottom="2" > <s:fill> <s:LinearGradient rotation="90"> <s:GradientEntry color="0xFFFFFF" alpha="1" /> <s:GradientEntry color="#cedbef" alpha="1" /> </s:LinearGradient> </s:fill> </s:Rect> <!-- layer 2: border --> <s:Rect left="2" right="2" top="2" bottom="2" > <s:stroke> <s:LinearGradientStroke rotation="90"> <s:GradientEntry color="0xFFFFFF" alpha=".9" /> <s:GradientEntry color="0xFFFFFF" alpha="0.5" /> </s:LinearGradientStroke> </s:stroke> </s:Rect> <!-- layer 3: right edge --> <s:Rect right="1" top="2" bottom="2" width="1" > <s:fill> <s:SolidColor color="0x000000" alpha="0.55" /> </s:fill> </s:Rect> </s:SparkSkin>





posted on 2017-07-11 13:29  yutingliuyl  阅读(165)  评论(0编辑  收藏  举报