贴上一个我自己用过的阻尼滑动的ScrollView,像QQ里面那种滑动效果,尽管不是我写的,可是我认为还能够,贴出来做个记录,实用到的时候免得到处去找。

    代码例如以下:

/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */



import android.content.Context;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.util.Log;
import android.view.FocusFinder;
import android.view.KeyEvent;
import android.view.LayoutInflater;
import android.view.MotionEvent;
import android.view.VelocityTracker;
import android.view.View;
import android.view.ViewConfiguration;
import android.view.ViewGroup;
import android.view.ViewParent;
import android.view.animation.AnimationUtils;
import android.view.animation.OvershootInterpolator;
import android.widget.FrameLayout;
import android.widget.Scroller;
import android.view.View.OnTouchListener;

import java.lang.reflect.Field;
import java.util.List;


/**
 * Layout container for a view hierarchy that can be scrolled by the user,
 * allowing it to be larger than the physical display. A ScrollView is a
 * {@link FrameLayout}, meaning you should place one child in it containing the
 * entire contents to scroll; this child may itself be a layout manager with a
 * complex hierarchy of objects. A child that is often used is a
 * {@link LinearLayout} in a vertical orientation, presenting a vertical array
 * of top-level items that the user can scroll through.
 * 
 * <p>
 * The {@link TextView} class also takes care of its own scrolling, so does not
 * require a ScrollView, but using the two together is possible to achieve the
 * effect of a text view within a larger container.
 * 
 * <p>
 * ScrollView only supports vertical scrolling.
 */
public class OverScrollView extends FrameLayout implements OnTouchListener
{
	private static final String TAG = OverScrollView.class.getName();
	static final int ANIMATED_SCROLL_GAP = 250;

	static final float MAX_SCROLL_FACTOR = 0.5f;
	private static final float SCROLL_RATIO = 0.3f;// 阻尼系数 
	static final float OVERSHOOT_TENSION = 0.75f;

	private long mLastScroll;

	private final Rect mTempRect = new Rect();
	private Scroller mScroller;

	protected Context mContext;

	Field mScrollYField;
	Field mScrollXField;

	boolean hasFailedObtainingScrollFields;
	int prevScrollY;
	boolean isInFlingMode = false;

	DisplayMetrics metrics;
	LayoutInflater inflater;
	protected View child;

	private Runnable overScrollerSpringbackTask;

	/**
	 * Flag to indicate that we are moving focus ourselves. This is so the code
	 * that watches for focus changes initiated outside this ScrollView knows
	 * that it does not have to do anything.
	 */
	private boolean mScrollViewMovedFocus;

	/**
	 * Position of the last motion event.
	 */
	private float mLastMotionY;

	/**
	 * True when the layout has changed but the traversal has not come through
	 * yet. Ideally the view hierarchy would keep track of this for us.
	 */
	private boolean mIsLayoutDirty = true;

	/**
	 * The child to give focus to in the event that a child has requested focus
	 * while the layout is dirty. This prevents the scroll from being wrong if
	 * the child has not been laid out before requesting focus.
	 */
	private View mChildToScrollTo = null;

	/**
	 * True if the user is currently dragging this ScrollView around. This is
	 * not the same as 'is being flinged', which can be checked by
	 * mScroller.isFinished() (flinging begins when the user lifts his finger).
	 */
	private boolean mIsBeingDragged = false;

	/**
	 * Determines speed during touch scrolling
	 */
	private VelocityTracker mVelocityTracker;

	/**
	 * When set to true, the scroll view measure its child to make it fill the
	 * currently visible area.
	 */
	private boolean mFillViewport;

	/**
	 * Whether arrow scrolling is animated.
	 */
	private boolean mSmoothScrollingEnabled = true;

	private int mTouchSlop;
	private int mMinimumVelocity;
	private int mMaximumVelocity;

	/**
	 * ID of the active pointer. This is used to retain consistency during
	 * drags/flings if multiple pointers are used.
	 */
	private int mActivePointerId = INVALID_POINTER;

	/**
	 * Sentinel value for no current active pointer. Used by
	 * {@link #mActivePointerId}.
	 */
	private static final int INVALID_POINTER = -1;

	public OverScrollView(Context context)
	{
		this(context, null);
		mContext = context;
		initBounce();
	}

	public OverScrollView(Context context, AttributeSet attrs)
	{

		this(context, attrs, 0);
		mContext = context;
		initBounce();
	}

	public OverScrollView(Context context, AttributeSet attrs, int defStyle)
	{
		super(context, attrs, defStyle);
		mContext = context;

		initScrollView();
		setFillViewport(true);
		initBounce();
	}

	private void initBounce()
	{
		metrics = this.mContext.getResources().getDisplayMetrics();

		// init the bouncy scroller, and make sure the layout is being drawn
		// after the top padding
		mScroller = new Scroller(getContext(), new OvershootInterpolator(OVERSHOOT_TENSION));
		overScrollerSpringbackTask = new Runnable()
		{
			@Override
			public void run()
			{
				// scroll till after the padding
				mScroller.computeScrollOffset();
				scrollTo(0, mScroller.getCurrY());

				if (!mScroller.isFinished())
				{
					post(this);
				}
			}
		};
		prevScrollY = getPaddingTop();

		try
		{
			mScrollXField = View.class.getDeclaredField("mScrollX");
			mScrollYField = View.class.getDeclaredField("mScrollY");

		} catch (Exception e)
		{
			hasFailedObtainingScrollFields = true;
		}
	}

	private void SetScrollY(int value)
	{
		if (mScrollYField != null)
		{
			try
			{
				mScrollYField.setInt(this, value);
			} catch (Exception e)
			{
			}
		}
	}

	private void SetScrollX(int value)
	{
		if (mScrollXField != null)
		{
			try
			{
				mScrollXField.setInt(this, value);
			} catch (Exception e)
			{
			}
		}
	}

	public void initChildPointer()
	{
		Log.i(TAG,"initChildPointer");
		child = getChildAt(0);
		child.setPadding(0, 1500, 0, 1500);

	}

	@Override
	protected float getTopFadingEdgeStrength()
	{
		if (getChildCount() == 0)
		{
			return 0.0f;
		}

		final int length = getVerticalFadingEdgeLength();
		if (getScrollY() < length)
		{
			return getScrollY() / (float) length;
		}

		return 1.0f;
	}

	@Override
	protected float getBottomFadingEdgeStrength()
	{
		if (getChildCount() == 0)
		{
			return 0.0f;
		}

		final int length = getVerticalFadingEdgeLength();
		final int bottomEdge = getHeight() - getPaddingBottom();
		final int span = getChildAt(0).getBottom() - getScrollY() - bottomEdge;
		if (span < length)
		{
			return span / (float) length;
		}

		return 1.0f;
	}

	/**
	 * @return The maximum amount this scroll view will scroll in response to an
	 *         arrow event.
	 */
	public int getMaxScrollAmount()
	{
		return (int) (MAX_SCROLL_FACTOR * (getBottom() - getTop()));
	}

	private void initScrollView()
	{
		mScroller = new Scroller(getContext());
		setFocusable(true);
		setDescendantFocusability(FOCUS_AFTER_DESCENDANTS);
		setWillNotDraw(false);
		final ViewConfiguration configuration = ViewConfiguration.get(mContext);
		mTouchSlop = configuration.getScaledTouchSlop();
		mMinimumVelocity = configuration.getScaledMinimumFlingVelocity();
		mMaximumVelocity = configuration.getScaledMaximumFlingVelocity();

		setOnTouchListener(this);
		
		post(new Runnable()
		{
			public void run()
			{
				scrollTo(0, child.getPaddingTop());
			}
		});
	}

	@Override
	public void addView(View child)
	{
		if (getChildCount() > 0)
		{
			throw new IllegalStateException("ScrollView can host only one direct child");
		}

		super.addView(child);
		initChildPointer();
	}

	@Override
	public void addView(View child, int index)
	{
		if (getChildCount() > 0)
		{
			throw new IllegalStateException("ScrollView can host only one direct child");
		}

		super.addView(child, index);
		initChildPointer();
	}

	@Override
	public void addView(View child, ViewGroup.LayoutParams params)
	{
		if (getChildCount() > 0)
		{
			throw new IllegalStateException("ScrollView can host only one direct child");
		}

		super.addView(child, params);
		initChildPointer();
	}

	@Override
	public void addView(View child, int index, ViewGroup.LayoutParams params)
	{
		if (getChildCount() > 0)
		{
			throw new IllegalStateException("ScrollView can host only one direct child");
		}

		super.addView(child, index, params);
	}

	/**
	 * @return Returns true this ScrollView can be scrolled
	 */
	private boolean canScroll()
	{
		View child = getChildAt(0);
		if (child != null)
		{
			int childHeight = child.getHeight();
			return getHeight() < childHeight + getPaddingTop() + getPaddingBottom();
		}
		return false;
	}

	/**
	 * Indicates whether this ScrollView's content is stretched to fill the
	 * viewport.
	 * 
	 * @return True if the content fills the viewport, false otherwise.
	 */
	public boolean isFillViewport()
	{
		return mFillViewport;
	}

	/**
	 * Indicates this ScrollView whether it should stretch its content height to
	 * fill the viewport or not.
	 * 
	 * @param fillViewport
	 *            True to stretch the content's height to the viewport's
	 *            boundaries, false otherwise.
	 */
	public void setFillViewport(boolean fillViewport)
	{
		if (fillViewport != mFillViewport)
		{
			mFillViewport = fillViewport;
			requestLayout();
		}
	}

	/**
	 * @return Whether arrow scrolling will animate its transition.
	 */
	public boolean isSmoothScrollingEnabled()
	{
		return mSmoothScrollingEnabled;
	}

	/**
	 * Set whether arrow scrolling will animate its transition.
	 * 
	 * @param smoothScrollingEnabled
	 *            whether arrow scrolling will animate its transition
	 */
	public void setSmoothScrollingEnabled(boolean smoothScrollingEnabled)
	{
		mSmoothScrollingEnabled = smoothScrollingEnabled;
	}

	@Override
	protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
	{
		super.onMeasure(widthMeasureSpec, heightMeasureSpec);

		if (!mFillViewport)
		{
			return;
		}

		final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
		if (heightMode == MeasureSpec.UNSPECIFIED)
		{
			return;
		}

		if (getChildCount() > 0)
		{
			final View child = getChildAt(0);
			int height = getMeasuredHeight();
			if (child.getMeasuredHeight() < height)
			{
				final FrameLayout.LayoutParams lp = (LayoutParams) child.getLayoutParams();

				int childWidthMeasureSpec = getChildMeasureSpec(widthMeasureSpec, getPaddingLeft() + getPaddingRight(), lp.width);
				height -= getPaddingTop();
				height -= getPaddingBottom();
				int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(height, MeasureSpec.EXACTLY);

				child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
			}
		}
	}

	@Override
	public boolean dispatchKeyEvent(KeyEvent event)
	{
		// Let the focused view and/or our descendants get the key first
		return super.dispatchKeyEvent(event) || executeKeyEvent(event);
	}

	/**
	 * You can call this function yourself to have the scroll view perform
	 * scrolling from a key event, just as if the event had been dispatched to
	 * it by the view hierarchy.
	 * 
	 * @param event
	 *            The key event to execute.
	 * @return Return true if the event was handled, else false.
	 */
	public boolean executeKeyEvent(KeyEvent event)
	{
		mTempRect.setEmpty();

		if (!canScroll())
		{
			if (isFocused() && event.getKeyCode() != KeyEvent.KEYCODE_BACK)
			{
				View currentFocused = findFocus();
				if (currentFocused == this)
					currentFocused = null;
				View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, View.FOCUS_DOWN);
				return nextFocused != null && nextFocused != this && nextFocused.requestFocus(View.FOCUS_DOWN);
			}
			return false;
		}

		boolean handled = false;
		if (event.getAction() == KeyEvent.ACTION_DOWN)
		{
			switch (event.getKeyCode())
			{
			case KeyEvent.KEYCODE_DPAD_UP:
				if (!event.isAltPressed())
				{
					handled = arrowScroll(View.FOCUS_UP);
				} else
				{
					handled = fullScroll(View.FOCUS_UP);
				}
				break;
			case KeyEvent.KEYCODE_DPAD_DOWN:
				if (!event.isAltPressed())
				{
					handled = arrowScroll(View.FOCUS_DOWN);
				} else
				{
					handled = fullScroll(View.FOCUS_DOWN);
				}
				break;
			case KeyEvent.KEYCODE_SPACE:
				pageScroll(event.isShiftPressed() ?

View.FOCUS_UP : View.FOCUS_DOWN); break; } } return handled; } public boolean inChild(int x, int y) { if (getChildCount() > 0) { final int scrollY = getScrollY(); final View child = getChildAt(0); return !(y < child.getTop() - scrollY || y >= child.getBottom() - scrollY || x < child.getLeft() || x >= child.getRight()); } return false; } @Override public boolean onInterceptTouchEvent(MotionEvent ev) { /* * This method JUST determines whether we want to intercept the motion. * If we return true, onMotionEvent will be called and we do the actual * scrolling there. */ /* * Shortcut the most recurring case: the user is in the dragging state * and he is moving his finger. We want to intercept this motion. */ final int action = ev.getAction(); if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) { return true; } switch (action & MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_MOVE: { /* * mIsBeingDragged == false, otherwise the shortcut would have * caught it. Check whether the user has moved far enough from his * original down touch. */ /* * Locally do absolute value. mLastMotionY is set to the y value of * the down event. */ final int activePointerId = mActivePointerId; if (activePointerId == INVALID_POINTER) { // If we don't have a valid id, the touch down wasn't on // content. break; } final int pointerIndex = ev.findPointerIndex(activePointerId); final float y = ev.getY(pointerIndex); final int yDiff = (int) Math.abs(y - mLastMotionY); if (yDiff > mTouchSlop) { mIsBeingDragged = true; mLastMotionY = y; } break; } case MotionEvent.ACTION_DOWN: { final float y = ev.getY(); if (!inChild((int) ev.getX(), (int) y)) { mIsBeingDragged = false; break; } /* * Remember location of down touch. ACTION_DOWN always refers to * pointer index 0. */ mLastMotionY = y; mActivePointerId = ev.getPointerId(0); /* * If being flinged and user touches the screen, initiate drag; * otherwise don't. mScroller.isFinished should be false when being * flinged. */ mIsBeingDragged = !mScroller.isFinished(); break; } case MotionEvent.ACTION_CANCEL: case MotionEvent.ACTION_UP: /* Release the drag */ mIsBeingDragged = false; mActivePointerId = INVALID_POINTER; break; case MotionEvent.ACTION_POINTER_UP: onSecondaryPointerUp(ev); break; } /* * The only time we want to intercept motion events is if we are in the * drag mode. */ return mIsBeingDragged; } @Override public boolean onTouchEvent(MotionEvent ev) { if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0) { // Don't handle edge touches immediately -- they may actually belong // to one of our // descendants. return false; } if (mVelocityTracker == null) { mVelocityTracker = VelocityTracker.obtain(); } mVelocityTracker.addMovement(ev); final int action = ev.getAction(); switch (action & MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_DOWN: { final float y = ev.getY(); if (!(mIsBeingDragged = inChild((int) ev.getX(), (int) y))) { return false; } /* * If being flinged and user touches, stop the fling. isFinished * will be false if being flinged. */ if (!mScroller.isFinished()) { mScroller.abortAnimation(); } // Remember where the motion event started mLastMotionY = y; mActivePointerId = ev.getPointerId(0); break; } case MotionEvent.ACTION_MOVE: if (mIsBeingDragged) { // Scroll to follow the motion event final int activePointerIndex = ev.findPointerIndex(mActivePointerId); final float y = ev.getY(activePointerIndex); final int deltaY = (int) (mLastMotionY - y); mLastMotionY = y; if (isOverScrolled()) { // when overscrolling, move the scroller just half of the // finger movement, to make it feel like a spring... scrollBy(0,(int)(deltaY * SCROLL_RATIO)); } else { scrollBy(0, deltaY); } } break; case MotionEvent.ACTION_UP: if (mIsBeingDragged) { final VelocityTracker velocityTracker = mVelocityTracker; velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity); int initialVelocity = (int) velocityTracker.getYVelocity(mActivePointerId); if (getChildCount() > 0 && Math.abs(initialVelocity) > mMinimumVelocity) { fling(-initialVelocity); } mActivePointerId = INVALID_POINTER; mIsBeingDragged = false; if (mVelocityTracker != null) { mVelocityTracker.recycle(); mVelocityTracker = null; } } break; case MotionEvent.ACTION_CANCEL: if (mIsBeingDragged && getChildCount() > 0) { mActivePointerId = INVALID_POINTER; mIsBeingDragged = false; if (mVelocityTracker != null) { mVelocityTracker.recycle(); mVelocityTracker = null; } } break; case MotionEvent.ACTION_POINTER_UP: onSecondaryPointerUp(ev); break; } return true; } public boolean isOverScrolled() { return (getScrollY() < child.getPaddingTop() || getScrollY() > child.getBottom() - child.getPaddingBottom() - getHeight()); } private void onSecondaryPointerUp(MotionEvent ev) { final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT; final int pointerId = ev.getPointerId(pointerIndex); if (pointerId == mActivePointerId) { // This was our active pointer going up. Choose a new // active pointer and adjust accordingly. // TODO: Make this decision more intelligent. final int newPointerIndex = pointerIndex == 0 ? 1 : 0; mLastMotionY = ev.getY(newPointerIndex); mActivePointerId = ev.getPointerId(newPointerIndex); if (mVelocityTracker != null) { mVelocityTracker.clear(); } } } /** * <p> * Finds the next focusable component that fits in this View's bounds * (excluding fading edges) pretending that this View's top is located at * the parameter top. * </p> * * @param topFocus * look for a candidate is the one at the top of the bounds if * topFocus is true, or at the bottom of the bounds if topFocus * is false * @param top * the top offset of the bounds in which a focusable must be * found (the fading edge is assumed to start at this position) * @param preferredFocusable * the View that has highest priority and will be returned if it * is within my bounds (null is valid) * @return the next focusable component in the bounds or null if none can be * found */ private View findFocusableViewInMyBounds(final boolean topFocus, final int top, View preferredFocusable) { /* * The fading edge's transparent side should be considered for focus * since it's mostly visible, so we divide the actual fading edge length * by 2. */ final int fadingEdgeLength = getVerticalFadingEdgeLength() / 2; final int topWithoutFadingEdge = top + fadingEdgeLength; final int bottomWithoutFadingEdge = top + getHeight() - fadingEdgeLength; if ((preferredFocusable != null) && (preferredFocusable.getTop() < bottomWithoutFadingEdge) && (preferredFocusable.getBottom() > topWithoutFadingEdge)) { return preferredFocusable; } return findFocusableViewInBounds(topFocus, topWithoutFadingEdge, bottomWithoutFadingEdge); } /** * <p> * Finds the next focusable component that fits in the specified bounds. * </p> * * @param topFocus * look for a candidate is the one at the top of the bounds if * topFocus is true, or at the bottom of the bounds if topFocus * is false * @param top * the top offset of the bounds in which a focusable must be * found * @param bottom * the bottom offset of the bounds in which a focusable must be * found * @return the next focusable component in the bounds or null if none can be * found */ private View findFocusableViewInBounds(boolean topFocus, int top, int bottom) { List<View> focusables = getFocusables(View.FOCUS_FORWARD); View focusCandidate = null; /* * A fully contained focusable is one where its top is below the bound's * top, and its bottom is above the bound's bottom. A partially * contained focusable is one where some part of it is within the * bounds, but it also has some part that is not within bounds. A fully * contained focusable is preferred to a partially contained focusable. */ boolean foundFullyContainedFocusable = false; int count = focusables.size(); for (int i = 0; i < count; i++) { View view = focusables.get(i); int viewTop = view.getTop(); int viewBottom = view.getBottom(); if (top < viewBottom && viewTop < bottom) { /* * the focusable is in the target area, it is a candidate for * focusing */ final boolean viewIsFullyContained = (top < viewTop) && (viewBottom < bottom); if (focusCandidate == null) { /* No candidate, take this one */ focusCandidate = view; foundFullyContainedFocusable = viewIsFullyContained; } else { final boolean viewIsCloserToBoundary = (topFocus && viewTop < focusCandidate.getTop()) || (!topFocus && viewBottom > focusCandidate.getBottom()); if (foundFullyContainedFocusable) { if (viewIsFullyContained && viewIsCloserToBoundary) { /* * We're dealing with only fully contained views, so * it has to be closer to the boundary to beat our * candidate */ focusCandidate = view; } } else { if (viewIsFullyContained) { /* * Any fully contained view beats a partially * contained view */ focusCandidate = view; foundFullyContainedFocusable = true; } else if (viewIsCloserToBoundary) { /* * Partially contained view beats another partially * contained view if it's closer */ focusCandidate = view; } } } } } return focusCandidate; } /** * <p> * Handles scrolling in response to a "page up/down" shortcut press. This * method will scroll the view by one page up or down and give the focus to * the topmost/bottommost component in the new visible area. If no component * is a good candidate for focus, this scrollview reclaims the focus. * </p> * * @param direction * the scroll direction: {@link android.view.View#FOCUS_UP} to go * one page up or {@link android.view.View#FOCUS_DOWN} to go one * page down * @return true if the key event is consumed by this method, false otherwise */ public boolean pageScroll(int direction) { boolean down = direction == View.FOCUS_DOWN; int height = getHeight(); if (down) { mTempRect.top = getScrollY() + height; int count = getChildCount(); if (count > 0) { View view = getChildAt(count - 1); if (mTempRect.top + height > view.getBottom()) { mTempRect.top = view.getBottom() - height; } } } else { mTempRect.top = getScrollY() - height; if (mTempRect.top < 0) { mTempRect.top = 0; } } mTempRect.bottom = mTempRect.top + height; return scrollAndFocus(direction, mTempRect.top, mTempRect.bottom); } /** * <p> * Handles scrolling in response to a "home/end" shortcut press. This method * will scroll the view to the top or bottom and give the focus to the * topmost/bottommost component in the new visible area. If no component is * a good candidate for focus, this scrollview reclaims the focus. * </p> * * @param direction * the scroll direction: {@link android.view.View#FOCUS_UP} to go * the top of the view or {@link android.view.View#FOCUS_DOWN} to * go the bottom * @return true if the key event is consumed by this method, false otherwise */ public boolean fullScroll(int direction) { boolean down = direction == View.FOCUS_DOWN; int height = getHeight(); mTempRect.top = 0; mTempRect.bottom = height; if (down) { int count = getChildCount(); if (count > 0) { View view = getChildAt(count - 1); mTempRect.bottom = view.getBottom(); mTempRect.top = mTempRect.bottom - height; } } return scrollAndFocus(direction, mTempRect.top, mTempRect.bottom); } /** * <p> * Scrolls the view to make the area defined by <code>top</code> and * <code>bottom</code> visible. This method attempts to give the focus to a * component visible in this area. If no component can be focused in the new * visible area, the focus is reclaimed by this scrollview. * </p> * * @param direction * the scroll direction: {@link android.view.View#FOCUS_UP} to go * upward {@link android.view.View#FOCUS_DOWN} to downward * @param top * the top offset of the new area to be made visible * @param bottom * the bottom offset of the new area to be made visible * @return true if the key event is consumed by this method, false otherwise */ private boolean scrollAndFocus(int direction, int top, int bottom) { boolean handled = true; int height = getHeight(); int containerTop = getScrollY(); int containerBottom = containerTop + height; boolean up = direction == View.FOCUS_UP; View newFocused = findFocusableViewInBounds(up, top, bottom); if (newFocused == null) { newFocused = this; } if (top >= containerTop && bottom <= containerBottom) { handled = false; } else { int delta = up ?

(top - containerTop) : (bottom - containerBottom); doScrollY(delta); } if (newFocused != findFocus() && newFocused.requestFocus(direction)) { mScrollViewMovedFocus = true; mScrollViewMovedFocus = false; } return handled; } /** * Handle scrolling in response to an up or down arrow click. * * @param direction * The direction corresponding to the arrow key that was pressed * @return True if we consumed the event, false otherwise */ public boolean arrowScroll(int direction) { View currentFocused = findFocus(); if (currentFocused == this) currentFocused = null; View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction); final int maxJump = getMaxScrollAmount(); if (nextFocused != null && isWithinDeltaOfScreen(nextFocused, maxJump, getHeight())) { nextFocused.getDrawingRect(mTempRect); offsetDescendantRectToMyCoords(nextFocused, mTempRect); int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect); doScrollY(scrollDelta); nextFocused.requestFocus(direction); } else { // no new focus int scrollDelta = maxJump; if (direction == View.FOCUS_UP && getScrollY() < scrollDelta) { scrollDelta = getScrollY(); } else if (direction == View.FOCUS_DOWN) { if (getChildCount() > 0) { int daBottom = getChildAt(0).getBottom(); int screenBottom = getScrollY() + getHeight(); if (daBottom - screenBottom < maxJump) { scrollDelta = daBottom - screenBottom; } } } if (scrollDelta == 0) { return false; } doScrollY(direction == View.FOCUS_DOWN ?

scrollDelta : -scrollDelta); } if (currentFocused != null && currentFocused.isFocused() && isOffScreen(currentFocused)) { // previously focused item still has focus and is off screen, give // it up (take it back to ourselves) // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we // are // sure to // get it) final int descendantFocusability = getDescendantFocusability(); // save setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS); requestFocus(); setDescendantFocusability(descendantFocusability); // restore } return true; } /** * @return whether the descendant of this scroll view is scrolled off * screen. */ private boolean isOffScreen(View descendant) { return !isWithinDeltaOfScreen(descendant, 0, getHeight()); } /** * @return whether the descendant of this scroll view is within delta pixels * of being on the screen. */ private boolean isWithinDeltaOfScreen(View descendant, int delta, int height) { descendant.getDrawingRect(mTempRect); offsetDescendantRectToMyCoords(descendant, mTempRect); return (mTempRect.bottom + delta) >= getScrollY() && (mTempRect.top - delta) <= (getScrollY() + height); } /** * Smooth scroll by a Y delta * * @param delta * the number of pixels to scroll by on the Y axis */ private void doScrollY(int delta) { if (delta != 0) { if (mSmoothScrollingEnabled) { smoothScrollBy(0, delta); } else { scrollBy(0, delta); } } } /** * Like {@link View#scrollBy}, but scroll smoothly instead of immediately. * * @param dx * the number of pixels to scroll by on the X axis * @param dy * the number of pixels to scroll by on the Y axis */ public final void smoothScrollBy(int dx, int dy) { if (getChildCount() == 0) { // Nothing to do. return; } long duration = AnimationUtils.currentAnimationTimeMillis() - mLastScroll; if (duration > ANIMATED_SCROLL_GAP) { final int height = getHeight() - getPaddingBottom() - getPaddingTop(); final int bottom = getChildAt(0).getHeight(); final int maxY = Math.max(0, bottom - height); final int scrollY = getScrollY(); dy = Math.max(0, Math.min(scrollY + dy, maxY)) - scrollY; mScroller.startScroll(getScrollX(), scrollY, 0, dy); invalidate(); } else { if (!mScroller.isFinished()) { mScroller.abortAnimation(); } scrollBy(dx, dy); } mLastScroll = AnimationUtils.currentAnimationTimeMillis(); } public final void smoothScrollToTop() { smoothScrollTo(0, child.getPaddingTop()); } public final void smoothScrollToBottom() { smoothScrollTo(0, child.getHeight() - child.getPaddingTop() - getHeight()); } /** * Like {@link #scrollTo}, but scroll smoothly instead of immediately. * * @param x * the position where to scroll on the X axis * @param y * the position where to scroll on the Y axis */ public final void smoothScrollTo(int x, int y) { smoothScrollBy(x - getScrollX(), y - getScrollY()); } /** * <p> * The scroll range of a scroll view is the overall height of all of its * children. * </p> */ @Override protected int computeVerticalScrollRange() { final int count = getChildCount(); final int contentHeight = getHeight() - getPaddingBottom() - getPaddingTop(); if (count == 0) { return contentHeight; } return getChildAt(0).getBottom(); } @Override protected int computeVerticalScrollOffset() { return Math.max(0, super.computeVerticalScrollOffset()); } @Override protected void measureChild(View child, int parentWidthMeasureSpec, int parentHeightMeasureSpec) { ViewGroup.LayoutParams lp = child.getLayoutParams(); int childWidthMeasureSpec; int childHeightMeasureSpec; childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec, getPaddingLeft() + getPaddingRight(), lp.width); childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED); child.measure(childWidthMeasureSpec, childHeightMeasureSpec); } @Override protected void measureChildWithMargins(View child, int parentWidthMeasureSpec, int widthUsed, int parentHeightMeasureSpec, int heightUsed) { final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams(); final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec, getPaddingLeft() + getPaddingRight() + lp.leftMargin + lp.rightMargin + widthUsed, lp.width); final int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(lp.topMargin + lp.bottomMargin, MeasureSpec.UNSPECIFIED); child.measure(childWidthMeasureSpec, childHeightMeasureSpec); } @Override public void computeScroll() { // If android implementation has changed and we cannot obtain mScrollY - // The default behavior will be applied by the parent. if (hasFailedObtainingScrollFields) { super.computeScroll(); return; } if (mScroller.computeScrollOffset()) { // This is called at drawing time by ViewGroup. We don't want to // re-show the scrollbars at this point, which scrollTo will do, // so we replicate most of scrollTo here. // // It's a little odd to call onScrollChanged from inside the // drawing. // // It is, except when you remember that computeScroll() is used to // animate scrolling. So unless we want to defer the // onScrollChanged() // until the end of the animated scrolling, we don't really have a // choice here. // // I agree. The alternative, which I think would be worse, is to // post // something and tell the subclasses later. This is bad because // there // will be a window where getScrollX()/Y is different from what the // app // thinks it is. // int oldX = getScrollX(); int oldY = getScrollY(); int x = mScroller.getCurrX(); int y = mScroller.getCurrY(); if (getChildCount() > 0) { View child = getChildAt(0); x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(), child.getWidth()); y = clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(), child.getHeight()); if (x != oldX || y != oldY) { SetScrollX(x); // mScrollX = x; SetScrollY(y); // mScrollY = y; onScrollChanged(x, y, oldX, oldY); } } awakenScrollBars(); // Keep on drawing until the animation has finished. postInvalidate(); } } /** * Scrolls the view to the given child. * * @param child * the View to scroll to */ private void scrollToChild(View child) { child.getDrawingRect(mTempRect); /* Offset from child's local coordinates to ScrollView coordinates */ offsetDescendantRectToMyCoords(child, mTempRect); int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect); if (scrollDelta != 0) { scrollBy(0, scrollDelta); } } /** * If rect is off screen, scroll just enough to get it (or at least the * first screen size chunk of it) on screen. * * @param rect * The rectangle. * @param immediate * True to scroll immediately without animation * @return true if scrolling was performed */ private boolean scrollToChildRect(Rect rect, boolean immediate) { final int delta = computeScrollDeltaToGetChildRectOnScreen(rect); final boolean scroll = delta != 0; if (scroll) { if (immediate) { scrollBy(0, delta); } else { smoothScrollBy(0, delta); } } return scroll; } /** * Compute the amount to scroll in the Y direction in order to get a * rectangle completely on the screen (or, if taller than the screen, at * least the first screen size chunk of it). * * @param rect * The rect. * @return The scroll delta. */ protected int computeScrollDeltaToGetChildRectOnScreen(Rect rect) { if (getChildCount() == 0) return 0; int height = getHeight(); int screenTop = getScrollY(); int screenBottom = screenTop + height; int fadingEdge = getVerticalFadingEdgeLength(); // leave room for top fading edge as long as rect isn't at very top if (rect.top > 0) { screenTop += fadingEdge; } // leave room for bottom fading edge as long as rect isn't at very // bottom if (rect.bottom < getChildAt(0).getHeight()) { screenBottom -= fadingEdge; } int scrollYDelta = 0; if (rect.bottom > screenBottom && rect.top > screenTop) { // need to move down to get it in view: move down just enough so // that the entire rectangle is in view (or at least the first // screen size chunk). if (rect.height() > height) { // just enough to get screen size chunk on scrollYDelta += (rect.top - screenTop); } else { // get entire rect at bottom of screen scrollYDelta += (rect.bottom - screenBottom); } // make sure we aren't scrolling beyond the end of our content int bottom = getChildAt(0).getBottom(); int distanceToBottom = bottom - screenBottom; scrollYDelta = Math.min(scrollYDelta, distanceToBottom); } else if (rect.top < screenTop && rect.bottom < screenBottom) { // need to move up to get it in view: move up just enough so that // entire rectangle is in view (or at least the first screen // size chunk of it). if (rect.height() > height) { // screen size chunk scrollYDelta -= (screenBottom - rect.bottom); } else { // entire rect at top scrollYDelta -= (screenTop - rect.top); } // make sure we aren't scrolling any further than the top our // content scrollYDelta = Math.max(scrollYDelta, -getScrollY()); } return scrollYDelta; } @Override public void requestChildFocus(View child, View focused) { if (!mScrollViewMovedFocus) { if (!mIsLayoutDirty) { scrollToChild(focused); } else { // The child may not be laid out yet, we can't compute the // scroll yet mChildToScrollTo = focused; } } super.requestChildFocus(child, focused); } /** * When looking for focus in children of a scroll view, need to be a little * more careful not to give focus to something that is scrolled off screen. * * This is more expensive than the default {@link android.view.ViewGroup} * implementation, otherwise this behavior might have been made the default. */ @Override protected boolean onRequestFocusInDescendants(int direction, Rect previouslyFocusedRect) { // convert from forward / backward notation to up / down / left / right // (ugh). if (direction == View.FOCUS_FORWARD) { direction = View.FOCUS_DOWN; } else if (direction == View.FOCUS_BACKWARD) { direction = View.FOCUS_UP; } final View nextFocus = previouslyFocusedRect == null ? FocusFinder.getInstance().findNextFocus(this, null, direction) : FocusFinder .getInstance().findNextFocusFromRect(this, previouslyFocusedRect, direction); if (nextFocus == null) { return false; } if (isOffScreen(nextFocus)) { return false; } return nextFocus.requestFocus(direction, previouslyFocusedRect); } @Override public boolean requestChildRectangleOnScreen(View child, Rect rectangle, boolean immediate) { // offset into coordinate space of this scroll view rectangle.offset(child.getLeft() - child.getScrollX(), child.getTop() - child.getScrollY()); return scrollToChildRect(rectangle, immediate); } @Override public void requestLayout() { mIsLayoutDirty = true; super.requestLayout(); } @Override protected void onLayout(boolean changed, int l, int t, int r, int b) { super.onLayout(changed, l, t, r, b); mIsLayoutDirty = false; // Give a child focus if it needs it if (mChildToScrollTo != null && isViewDescendantOf(mChildToScrollTo, this)) { scrollToChild(mChildToScrollTo); } mChildToScrollTo = null; // Calling this with the present values causes it to re-clam them scrollTo(getScrollX(), getScrollY()); post(new Runnable() { public void run() { scrollTo(0, child.getPaddingTop()); } }); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); View currentFocused = findFocus(); if (null == currentFocused || this == currentFocused) return; // If the currently-focused view was visible on the screen when the // screen was at the old height, then scroll the screen to make that // view visible with the new screen height. if (isWithinDeltaOfScreen(currentFocused, 0, oldh)) { currentFocused.getDrawingRect(mTempRect); offsetDescendantRectToMyCoords(currentFocused, mTempRect); int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect); doScrollY(scrollDelta); } } @Override protected void onScrollChanged(int leftOfVisibleView, int topOfVisibleView, int oldLeftOfVisibleView, int oldTopOfVisibleView) { int displayHeight = getHeight(); int paddingTop = child.getPaddingTop(); int contentBottom = child.getHeight() - child.getPaddingBottom(); if (isInFlingMode) { if (topOfVisibleView < paddingTop || topOfVisibleView > contentBottom - displayHeight) { if (topOfVisibleView < paddingTop) { mScroller.startScroll(0, topOfVisibleView, 0, paddingTop - topOfVisibleView, 1000); } else if (topOfVisibleView > contentBottom - displayHeight) { mScroller.startScroll(0, topOfVisibleView, 0, contentBottom - displayHeight - topOfVisibleView, 1000); } // Start animation. post(overScrollerSpringbackTask); isInFlingMode = false; return; } } super.onScrollChanged(leftOfVisibleView, topOfVisibleView, oldLeftOfVisibleView, oldTopOfVisibleView); } /** * Return true if child is an descendant of parent, (or equal to the * parent). */ private boolean isViewDescendantOf(View child, View parent) { if (child == parent) { return true; } final ViewParent theParent = child.getParent(); return (theParent instanceof ViewGroup) && isViewDescendantOf((View) theParent, parent); } /** * Fling the scroll view * * @param velocityY * The initial velocity in the Y direction. Positive numbers mean * that the finger/cursor is moving down the screen, which means * we want to scroll towards the top. */ public void fling(int velocityY) { if (getChildCount() > 0) { int height = getHeight() - getPaddingBottom() - getPaddingTop(); int bottom = getChildAt(0).getHeight(); mScroller.fling(getScrollX(), getScrollY(), 0, velocityY, 0, 0, 0, Math.max(0, bottom - height)); final boolean movingDown = velocityY > 0; View newFocused = findFocusableViewInMyBounds(movingDown, mScroller.getFinalY(), findFocus()); if (newFocused == null) { newFocused = this; } if (newFocused != findFocus() && newFocused.requestFocus(movingDown ? View.FOCUS_DOWN : View.FOCUS_UP)) { mScrollViewMovedFocus = true; mScrollViewMovedFocus = false; } invalidate(); } } /** * {@inheritDoc} * * <p> * This version also clamps the scrolling to the bounds of our child. */ @Override public void scrollTo(int x, int y) { // we rely on the fact the View.scrollBy calls scrollTo. if (getChildCount() > 0) { View child = getChildAt(0); x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(), child.getWidth()); y = clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(), child.getHeight()); if (x != getScrollX() || y != getScrollY()) { super.scrollTo(x, y); } } } private int clamp(int n, int my, int child) { if (my >= child || n < 0) { /* * my >= child is this case: |--------------- me ---------------| * |------ child ------| or |--------------- me ---------------| * |------ child ------| or |--------------- me ---------------| * |------ child ------| * * n < 0 is this case: |------ me ------| |-------- child --------| * |-- getScrollX() --| */ return 0; } if ((my + n) > child) { /* * this case: |------ me ------| |------ child ------| |-- * getScrollX() --| */ return child - my; } return n; } @Override public boolean onTouch(View v, MotionEvent event) { // Stop scrolling calculation. mScroller.forceFinished(true); // Stop scrolling animation. removeCallbacks(overScrollerSpringbackTask); if (event.getAction() == MotionEvent.ACTION_UP) { return overScrollView(); } else if (event.getAction() == MotionEvent.ACTION_CANCEL) { return overScrollView(); } return false; } private boolean overScrollView() { // The height of scroll view, in pixels int displayHeight = getHeight(); Log.i(TAG , "displayHeight = "+displayHeight); // The top of content view, in pixels. int contentTop = child.getPaddingTop(); // The top of content view, in pixels. int contentBottom = child.getHeight() - child.getPaddingBottom(); // The scrolled top position of scroll view, in pixels. int currScrollY = getScrollY(); Log.i(TAG , "currScrollY = "+currScrollY); Log.i(TAG , "contentTop = "+contentTop); int scrollBy; // Scroll to content top if (currScrollY < contentTop) { onOverScroll(currScrollY); scrollBy = contentTop - currScrollY; } else if (currScrollY + displayHeight > contentBottom) { // Scroll to content top if (child.getHeight() - child.getPaddingTop() - child.getPaddingBottom() < displayHeight) { scrollBy = contentTop - currScrollY; } // Scroll to content bottom else { scrollBy = contentBottom - displayHeight - currScrollY; // Log.d(Definitions.LOG_TAG, "scrollBy=" + scrollBy); } // fire onOverScroll event, and update scrollBy if a loadingView has // been added to the scroller. scrollBy += onOverScroll(currScrollY); } // scrolling between the contentTop and contentBottom else { isInFlingMode = true; return false; } mScroller.startScroll(0, currScrollY, 0, scrollBy, 500); // Start animation. post(overScrollerSpringbackTask); prevScrollY = currScrollY; // consume(to stop fling) return true; } protected int onOverScroll(int scrollY) { return 0; } }


拿去能够直接用哟




posted on 2017-07-03 17:47  yutingliuyl  阅读(645)  评论(0编辑  收藏  举报