实现小游戏网站源码unity倒计时滑动条任意输入

实现小游戏网站源码unity倒计时滑动条任意输入的相关代码

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;


public class NewBehaviourScript : MonoBehaviour {

// Use this for initialization
void Start () {
button.onClick.AddListener(DDDD);
}

float time = 0;
// Update is called once per frame
void Update () {

if (isStart)
{
time += Time.deltaTime;//及时

text.text = string.Format("{0:D2}:{1:D2}",
(int)((float.Parse(inputField.text.Length > 0 ? inputField.text : "1") - time) / 60),
(int)((float.Parse(inputField.text.Length > 0 ? inputField.text : "1")+1 - time) % 60));
slider.value = time / float.Parse(inputField.text.Length > 0 ? inputField.text : "1");
Debug.Log(time);
if ((int)((float.Parse(inputField.text.Length > 0 ? inputField.text : "1") + 1 - time) % 60) <= 0)
{
text.text = "00:00";
isStart = false;
time = 0;
}
}
}

public Text text;
public Button button;
public Slider slider;
public InputField inputField;

bool isStart = false;

public void DDDD()
{
isStart = true;//点击按钮开始计时
}


///移动代码
//private Vector3 screenPos;
//private Vector3 offset;

//private Vector3 newPosition;

//bool isgenSUi = false;

//private void OnMouseDown()
//{
// //获取当前对象的屏幕坐标
// screenPos = Camera.main.WorldToScreenPoint(transform.position);

// offset = transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPos.z));
//}

//private void OnMouseDrag()
//{
// isgenSUi = true;
//}

//private void FixedUpdate()
//{
// if (isgenSUi)
// {
// isgenSUi = false;

// transform.position = offset +
// Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPos.z));
// }
//}
}

 



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posted @ 2021-08-12 14:13  云豹科技-苏凌霄  阅读(116)  评论(0编辑  收藏  举报