实现小游戏网站源码unity倒计时滑动条任意输入
实现小游戏网站源码unity倒计时滑动条任意输入的相关代码
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class NewBehaviourScript : MonoBehaviour { // Use this for initialization void Start () { button.onClick.AddListener(DDDD); } float time = 0; // Update is called once per frame void Update () { if (isStart) { time += Time.deltaTime;//及时 text.text = string.Format("{0:D2}:{1:D2}", (int)((float.Parse(inputField.text.Length > 0 ? inputField.text : "1") - time) / 60), (int)((float.Parse(inputField.text.Length > 0 ? inputField.text : "1")+1 - time) % 60)); slider.value = time / float.Parse(inputField.text.Length > 0 ? inputField.text : "1"); Debug.Log(time); if ((int)((float.Parse(inputField.text.Length > 0 ? inputField.text : "1") + 1 - time) % 60) <= 0) { text.text = "00:00"; isStart = false; time = 0; } } } public Text text; public Button button; public Slider slider; public InputField inputField; bool isStart = false; public void DDDD() { isStart = true;//点击按钮开始计时 } ///移动代码 //private Vector3 screenPos; //private Vector3 offset; //private Vector3 newPosition; //bool isgenSUi = false; //private void OnMouseDown() //{ // //获取当前对象的屏幕坐标 // screenPos = Camera.main.WorldToScreenPoint(transform.position); // offset = transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPos.z)); //} //private void OnMouseDrag() //{ // isgenSUi = true; //} //private void FixedUpdate() //{ // if (isgenSUi) // { // isgenSUi = false; // transform.position = offset + // Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPos.z)); // } //} }
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