【转载】[030]◀▶ ArcEngine 一些实现代码
原文:http://www.cnblogs.com/alex-bn-lee/archive/2012/04/08/2437358.html
●·● 目录:
A1 ………… 实现:鼠标滑过显示要素 tip
A2 ………… 实现:通过鼠标选择要素并高亮显示(ISelectionEnvironment)
A3 ………… 实现:只显示筛选的要素(IFeatureLayerDefinition)
A4 ………… 实现:高亮显示筛选的要素(IFeatureSelection)
A5 ………… 实现:类似 ArcMap 中 Identify 工具的效果(IIdentify、IArray、IIdentifyObj)
A6 ………… 实现:在 MapControl 上绘制几何图形
实现:在 MapControl 上绘制几何图形(IGraphicsContainer,几何:圆)
A7 ………… 实现:在 MapControl 自由旋转地图(IScreenDisplay [RotateMoveTo])
实现:在 MapControl 中鼠标与地图反向移动(IScreenDisplay [PanMoveTo])
A8 ………… 实现:弹出颜色选择器(IColorPalette、IColorSelector、IColorBrowser)
实现:获取控件的屏幕位置(两种方法)
A9 ………… 实现:Symbol 对象(ISimpleMarkerSymbol、Arrow、Character、Picture)
G1 ………… 实现:Symbol 对象
G2 ………… 实现:显示图层的属性窗口
G3 ………… 实现:PageLayoutControl 的样式设置(IBorder、IBackground、IShadow、IMapGrid)
G4 ………… 实现:删除shapefile文件中的重复数据
G5 ………… 实现:MapControl 与 PageLayoutControl 的交互
G6 ………… 实现:制作可以浮动的工具栏
G7 ………… 实现:ArcGIS Engine 实现鹰眼 & 分析(IGraphicsContainer、IFillShapeElement)
G8 ………… 实现:独立窗口的鹰眼显示(IHookHelper)
G9 ………… 实现:自定义工具窗口(ICustomizeDialog、ICustomizeDialogEvents)
U1 ………… 实现:Map 与 PageLayout 切换后工具不变
U2 ………… 实现:在窗体中显示渐变颜色 & 根据名称获取控件(IAlgorithmicColorRamp、IEnumColor)
U3 ………… 实现:获取地图是否处于编辑状态(IDataset、IWorkspaceEdit)
U4 ………… 实现:为某一要素添加字段内容(IFeature)
U5 ………… 实现:获取地图是否处于编辑状态
U6 ………… 实现:获取地图是否处于编辑状态
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╠════╣ 第A1个 ╠══════════════════════════════════════════════════╣
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●·● 实现:鼠标滑过显示要素 tip:
对于这个有两个方法:
第一种:通过将 axmapcontrol 自带的 ShowMapTips 属性设置为 true 来实现。
第二种:通过 .NET 自带的控件 ToolTip 来实现!
第一种代码:
private void axMapControl1_OnMouseMove(object sender, IMapControlEvents2_OnMouseMoveEvent e)
{
axMapControl1.ShowMapTips = true;
IFeatureLayer pFeatureLayer = axMapControl1.Map.get_Layer(0) as IFeatureLayer;
pFeatureLayer.DisplayField = "Name";
pFeatureLayer.ShowTips = true;
}
第二种代码:
private void axMapControl1_OnMouseMove(object sender, IMapControlEvents2_OnMouseMoveEvent e)
{
IFeatureLayer pFeatureLayer = axMapControl1.Map.get_Layer(0) as IFeatureLayer;
pFeatureLayer.DisplayField = "Name";
pFeatureLayer.ShowTips = true;
string pTip;
pTip = pFeatureLayer.get_TipText(e.mapX, e.mapY, axMapControl1.ActiveView.FullExtent.Width / 10000);
if (pTip != null)
{
toolTip1.SetToolTip(axMapControl1, "名称:" + pTip);
}
else //当 ToolTip 空间显示的内容为 null 的时候,就不会显示了!相当于隐藏了!
{
toolTip1.SetToolTip(axMapControl1, "");
}
}
以上两种方法都可以实现显示标注,但是第二种效果更好一点~!
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╠════╣ 第A2个 ╠══════════════════════════════════════════════════╣
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●·● 实现:通过鼠标选择要素并高亮显示:
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●·● ISelectionEnvironment 接口:
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通过 IMap 接口的 SelectByShape 方法来实现!同时可以修改高亮显示的颜色!
private void axMapControl1_OnMouseDown(object sender, IMapControlEvents2_OnMouseDownEvent e)
{
axMapControl1.MousePointer = esriControlsMousePointer.esriPointerDefault;
IMap pMap = axMapControl1.Map;
IGeometry pGeometry = axMapControl1.TrackRectangle(); //获取框选几何
ISelectionEnvironment pSelectionEnv = new SelectionEnvironment(); //新建选择环境
IRgbColor pColor = new RgbColor();
pColor.Red = 255;
pSelectionEnv.DefaultColor = pColor; //设置高亮显示的颜色!
pMap.SelectByShape(pGeometry, pSelectionEnv, false); //选择图形!
axMapControl1.Refresh(esriViewDrawPhase.esriViewGeoSelection, null, null);
}
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╠════╣ 第A3个 ╠══════════════════════════════════════════════════╣
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●·● 实现:只显示筛选的要素:
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●·● IFeatureLayerDefinition 接口:
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1. 通过 IFeatureLayerDefinition 接口的 DefinitionExpression 属性可以实现!
IFeatureLayer pFeatureLayer = axMapControl1.Map.get_Layer(0) as IFeatureLayer;
IFeatureLayerDefinition pFeatLyrDef = pFeatureLayer as IFeatureLayerDefinition; //新建 IFeatureLayerDefinition 接口实例
pFeatLyrDef.DefinitionExpression = "Area > 20"; //定义筛选条件
axMapControl1.ActiveView.Refresh(); //刷新
这样便只显示符合要求的部分了!即面积大于20的要素!
2. 通过 IFeatureLayerDefinition 接口的 CreatSelectionLayer 方法可以通过筛选建立新图层!
IFeatureLayer pFeatureLayer = axMapControl1.Map.get_Layer(0) as IFeatureLayer;
IFeatureLayerDefinition pFeatLyrDef = pFeatureLayer as IFeatureLayerDefinition;
pFeatLyrDef.DefinitionExpression = "Area > 20";
axMapControl1.ActiveView.Refresh(); //重新定义的图层
IQueryFilter pQueryFilter = new QueryFilter();
pQueryFilter.WhereClause = "POP > 10";
IFeatureSelection pFeatSel = pFeatureLayer as IFeatureSelection;
pFeatSel.SelectFeatures(pQueryFilter, esriSelectionResultEnum.esriSelectionResultNew, false);
axMapControl1.Refresh(esriViewDrawPhase.esriViewGeoSelection, null, null); //在新定义图层的基础上进行的查询
IFeatureLayer pNewFeat = pFeatLyrDef.CreateSelectionLayer("New Layer", true, null, null); //新建的图层包括上面两者的交集部分!
pFeatSel.Clear();
axMapControl1.Map.AddLayer(pNewFeat);
MessageBox.Show(axMapControl1.Map.LayerCount.ToString());
首先是建立一个虚拟的新图层,然后在此新图层的基础上进行筛选,然后从而生成新的图层!
参考:http://blog.csdn.net/qinyilang/article/details/6575539
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╠════╣ 第A4个 ╠══════════════════════════════════════════════════╣
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●·● 实现:高亮显示筛选的要素:
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●·● IFeatureSelection 接口:
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通过 IFeatureSelection 接口的 SelectFeatures 方法可以实现!
IFeatureLayer pFeatureLayer = axMapControl1.Map.get_Layer(0) as IFeatureLayer;
IQueryFilter pQueryFilter = new QueryFilter(); //建立查询
pQueryFilter.WhereClause = "POP > 10";
IFeatureSelection pFeatSel = pFeatureLayer as IFeatureSelection; //新建 IFeatureSelection 接口实例
pFeatSel.SelectFeatures(pQueryFilter, esriSelectionResultEnum.esriSelectionResultNew, false); //实现方法,选择筛选的部分!
axMapControl1.Refresh(esriViewDrawPhase.esriViewGeoSelection, null, null);
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╠════╣ 第A5个 ╠══════════════════════════════════════════════════╣
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●·● 实现:类似 ArcMap 中 Identify 工具的效果:
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●·● IIdentify 接口:
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●·● IIdentifyObj 接口:
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●·● IArray 接口:
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主要实现点击查询并闪烁显示,并把查询要素的信息通过DataGridView显示出来,主要用到的接口:IIdentity、IArray、IIdentifyObj
IIdentify pIdentify = axMapControl1.Map.get_Layer(0) as IIdentify; //通过图层获取 IIdentify 实例
IPoint pPoint = new ESRI.ArcGIS.Geometry.Point(); //新建点来选择
IArray pIDArray;
IIdentifyObj pIdObj;
pPoint.PutCoords(e.mapX, e.mapY); //定义点
pIDArray = pIdentify.Identify(pPoint); //通过点获取数组,用点一般只能选择一个元素
if (pIDArray != null)
{
pIdObj = pIDArray.get_Element(0) as IIdentifyObj; //取得要素
pIdObj.Flash(axMapControl1.ActiveView.ScreenDisplay); //闪烁效果
MessageBox.Show("Layer: " + pIdObj.Layer.Name + "\n" + "Feature: " + pIdObj.Name); //输出信息
}
else
{
MessageBox.Show("Nothing!");
}
效果:
框选实现如下所示:
IIdentify pIdentify = axMapControl1.Map.get_Layer(0) as IIdentify;
IGeometry pGeo = axMapControl1.TrackRectangle() as IGeometry;
IArray pIDArray;
IIdentifyObj pIdObj;
pIDArray = pIdentify.Identify(pGeo);
if (pIDArray != null)
{
string str = "\n";
string lyrName = "";
for (int i = 0; i < pIDArray.Count;i++ )
{
pIdObj = pIDArray.get_Element(i) as IIdentifyObj;
pIdObj.Flash(axMapControl1.ActiveView.ScreenDisplay);
str += pIdObj.Name + "\n";
lyrName = pIdObj.Layer.Name;
}
MessageBox.Show("Layer: " + lyrName + "\n" + "Feature: " + str);
}
else
{
MessageBox.Show("Nothing!");
}
效果如下:
参考:http://blog.csdn.net/mjhwy/article/details/7337426
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╠════╣ 第A6个 ╠══════════════════════════════════════════════════╣
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●·● 实现:在 MapControl 上绘制几何图形:
可以直接使用 axMapControl1.DrawShape 方法来实现~!
ISimpleLineSymbol pLineSym = new SimpleLineSymbol();
IRgbColor pColor = new RgbColor();
pColor.Red = 11;
pColor.Green = 120;
pColor.Blue = 233;
pLineSym.Color = pColor;
pLineSym.Style = esriSimpleLineStyle.esriSLSSolid;
pLineSym.Width = 2;
IPolyline pLine = axMapControl1.TrackLine() as IPolyline;
object symbol = pLineSym as object;
axMapControl1.DrawShape(pLine, ref symbol);
也可以通过 IScreenDisplay 接口的方法来实现!~
ISimpleLineSymbol pLineSym = new SimpleLineSymbol();
IRgbColor pColor = new RgbColor();
pColor.Red = 11;
pColor.Green = 120;
pColor.Blue = 233;
pLineSym.Color = pColor;
pLineSym.Style = esriSimpleLineStyle.esriSLSSolid;
pLineSym.Width = 2;
IPolyline pLine = axMapControl1.TrackLine() as IPolyline;
IScreenDisplay pScreenDisplay = axMapControl1.ActiveView.ScreenDisplay;
pScreenDisplay.StartDrawing(pScreenDisplay.hDC, 1);
pScreenDisplay.SetSymbol(pLineSym as ISymbol);
pScreenDisplay.DrawPolyline(pLine);
pScreenDisplay.FinishDrawing();
通过比较,只是后面实现的部分不同,前面都是相同的!
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╠════╣ 第A6A个 ╠══════════════════════════════════════════════════╣
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●·● 实现:在 MapControl 上绘制几何图形(IGraphicsContainer,几何:圆):
普通的图形,可以直接向下面一样实现!
m_ActiveView = m_hookHelper.ActiveView; m_Map = m_hookHelper.FocusMap; IScreenDisplay pScreenDisplay = m_ActiveView.ScreenDisplay; IRubberBand pRubberPolygon = new RubberPolygonClass(); ISimpleFillSymbol pFillSymbol = new SimpleFillSymbolClass(); pFillSymbol.Color = getRGB(255, 255, 0); IPolygon pPolygon = pRubberPolygon.TrackNew(pScreenDisplay, (ISymbol)pFillSymbol) as IPolygon; pFillSymbol.Style = esriSimpleFillStyle.esriSFSDiagonalCross; pFillSymbol.Color = getRGB(0, 255, 255); IFillShapeElement pPolygonEle = new PolygonElementClass(); pPolygonEle.Symbol = pFillSymbol; IElement pEle = pPolygonEle as IElement; pEle.Geometry = pPolygon; IGraphicsContainer pGraphicsContainer = m_Map as IGraphicsContainer; pGraphicsContainer.AddElement(pEle, 0); m_ActiveView.PartialRefresh(esriViewDrawPhase.esriViewGraphics, null, null);
画圆比较特殊,因为没有圆这个现成的几何体,因此要转换,如下所示:
m_ActiveView = m_hookHelper.ActiveView; m_Map = m_hookHelper.FocusMap; IScreenDisplay pScreenDisplay = m_ActiveView.ScreenDisplay; IRubberBand pRubberCircle = new RubberCircleClass(); ISimpleFillSymbol pFillSymbol = new SimpleFillSymbolClass(); pFillSymbol.Color = getRGB(255, 255, 0); IGeometry pCircle = pRubberCircle.TrackNew(pScreenDisplay, (ISymbol)pFillSymbol) as IGeometry; IPolygon pPolygon = new PolygonClass(); //空的多边形 ISegmentCollection pSegmentCollection = pPolygon as ISegmentCollection; //段集合 ISegment pSegment = pCircle as ISegment; //将圆赋值给段 object missing = Type.Missing; //显示默认值 pSegmentCollection.AddSegment(pSegment, ref missing, ref missing); //给空多边形加入圆 pFillSymbol.Style = esriSimpleFillStyle.esriSFSDiagonalCross; pFillSymbol.Color = getRGB(0, 255, 255); IFillShapeElement pPolygonEle = new PolygonElementClass(); pPolygonEle.Symbol = pFillSymbol; IElement pEle = pPolygonEle as IElement; pEle.Geometry = pPolygon; IGraphicsContainer pGraphicsContainer = m_Map as IGraphicsContainer; pGraphicsContainer.AddElement(pEle, 0); m_ActiveView.PartialRefresh(esriViewDrawPhase.esriViewGraphics, null, null);
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╠════╣ 第A7个 ╠══════════════════════════════════════════════════╣
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●·● 实现:在 MapControl 自由旋转地图:
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●·● IScreenDisplay 接口:
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通过 IScreenDisplay 接口来实现!
//鼠标按下!
private void axMapControl1_OnMouseDown(object sender, IMapControlEvents2_OnMouseDownEvent e)
{
IPoint pPoint = new PointClass();
pPoint.PutCoords(e.mapX, e.mapY);
IPoint pCentrePoint = new PointClass();
pCentrePoint.PutCoords(axMapControl1.Extent.XMin + axMapControl1.ActiveView.Extent.Width / 2,
axMapControl1.Extent.YMax - axMapControl1.ActiveView.Extent.Height / 2); //获取图像的中心位置
axMapControl1.ActiveView.ScreenDisplay.RotateStart(pPoint, pCentrePoint); //开始旋转
}
//鼠标移动!
private void axMapControl1_OnMouseMove(object sender, IMapControlEvents2_OnMouseMoveEvent e)
{
IPoint pPoint = new PointClass();
pPoint.PutCoords(e.mapX, e.mapY);
axMapControl1.ActiveView.ScreenDisplay.RotateMoveTo(pPoint); //旋转到鼠标的位置
axMapControl1.ActiveView.ScreenDisplay.RotateTimer(); //可以忽略
}
//鼠标抬起!
private void axMapControl1_OnMouseUp(object sender, IMapControlEvents2_OnMouseUpEvent e)
{
double dRotationAngle = axMapControl1.ActiveView.ScreenDisplay.RotateStop(); //获取旋转的角度
axMapControl1.Rotation = dRotationAngle; //赋值给 axMapControl1.Rotation,这下真的旋转了!
axMapControl1.ActiveView.PartialRefresh(esriViewDrawPhase.esriViewGeography, null, null); //刷新!
}
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╠════╣ 第A7A个 ╠══════════════════════════════════════════════════╣
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●·● 实现:在 MapControl 中鼠标与地图反向移动:
double startMapX = 0; double startMapY = 0; IScreenDisplay pScreenDisplay; private void Form1_Load(object sender, EventArgs e) //窗体加载信息 { pScreenDisplay = axMapControl1.ActiveView.ScreenDisplay; } private void axMapControl1_OnMouseDown(object sender, IMapControlEvents2_OnMouseDownEvent e) //鼠标按下的时候触发 { IPoint pPoint = new PointClass(); pPoint.PutCoords(e.mapX, e.mapY); pScreenDisplay.PanStart(pPoint); startMapY = e.mapY; startMapX = e.mapX; } private void axMapControl1_OnMouseMove(object sender, IMapControlEvents2_OnMouseMoveEvent e) //鼠标移动的时候触发 { IPoint pPoint = new PointClass(); pPoint.PutCoords(startMapX * 2 - e.mapX, startMapY * 2 - e.mapY); //获取当前点关于起始点的对称点 pScreenDisplay.PanMoveTo(pPoint); } private void axMapControl1_OnMouseUp(object sender, IMapControlEvents2_OnMouseUpEvent e) //鼠标松开的时候触发 { pScreenDisplay.PanStop(); }
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╠════╣ 第A8个 ╠══════════════════════════════════════════════════╣
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●·● 实现:弹出颜色选择器:
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●·● IColorPalette 接口:
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1. ColorPalette:
private void button1_Click(object sender, EventArgs e) { IColor pColor = new RgbColor(); pColor.RGB = 255; tagRECT pTag = new tagRECT(); pTag.left = this.Left + button1.Left + button1.Width; pTag.bottom = this.Top + button1.Top + button1.Height; IColorPalette pColorPalette = new ColorPalette(); pColorPalette.TrackPopupMenu(ref pTag, pColor, false, 0); pColor = pColorPalette.Color; }
效果:
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╠════╣ 第A8A个 ╠══════════════════════════════════════════════════╣
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●·● 实现:获取控件的屏幕位置(两种方法):
第一种:将控件坐标转换为屏幕坐标!
pTag.left = button1.PointToScreen(System.Drawing.Point.Empty).X; pTag.bottom = button1.PointToScreen(System.Drawing.Point.Empty).Y + button1.Height;
第二种:通过空间之间属性的间接计算!注:button1 在 groupBox2 中!
pTag.left = SystemInformation.FrameBorderSize.Width + this.Left + groupBox2.Left + button1.Left; pTag.bottom = (this.Height - this.ClientRectangle.Height - SystemInformation.FrameBorderSize.Height) + this.Top + groupBox2.Top + button1.Top + button1.Height;
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●·● IColorSelector 接口:
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2. ColorSelector:
IColor pColor = new RgbColor(); pColor.RGB = 255; IColorSelector pSelector = new ColorSelectorClass(); pSelector.Color = pColor; if (pSelector.DoModal(0)) { pColor = pSelector.Color; }
效果:
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●·● IColorBrowser 接口:
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3. ColorBrowser:
IColor pColor = new RgbColor(); pColor.RGB = 255; IColorBrowser pColorBrowser = new ColorBrowser(); pColorBrowser.Color = pColor; if (pColorBrowser.DoModal(0)) { pColor = pColorBrowser.Color; }
效果:
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╠════╣ 第A9个 ╠══════════════════════════════════════════════════╣
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●·● 实现:颜色台(Color Ramp):
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●·● IAlgorithmicColorRamp 接口:
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1. AlgorithmicColorRamp:
定义函数:
private IEnumColors CreateColorRamp(IColor fromColor,IColor toColor,int count) { IAlgorithmicColorRamp pRampColor = new AlgorithmicColorRamp(); pRampColor.FromColor = fromColor; pRampColor.ToColor = toColor; pRampColor.Size = count; bool ok = false; pRampColor.CreateRamp(out ok); if (ok) { return pRampColor.Colors; } else { return null; } }
调用函数:颜色在 red 和 violet 之间变化!
private void timer1_Tick(object sender, EventArgs e) { IRgbColor fromColor = new RgbColor(); fromColor.Red = 255; IRgbColor toColor = new RgbColor(); toColor.Red = 128; toColor.Blue = 255; IEnumColors pEnumColors = CreateColorRamp(fromColor, toColor, 50); IColor pColor = null; for (int i = 0; i < count;i++ ) { pColor = pEnumColors.Next(); } if (count == 50) { count = 0; timer1.Enabled = false; timer2.Enabled = true; } count++; axPageLayoutControl1.PageLayout.Page.BackgroundColor = pColor; } private void timer2_Tick(object sender, EventArgs e) { IRgbColor fromColor = new RgbColor(); fromColor.Red = 128; fromColor.Blue = 255; IRgbColor toColor = new RgbColor(); toColor.Red = 255; IEnumColors pEnumColors = CreateColorRamp(fromColor, toColor, 20); IColor pColor = null; for (int i = 0; i < count; i++) { pColor = pEnumColors.Next(); } if (count == 20) { count = 0; timer2.Enabled = false; timer1.Enabled = true; } count++; axPageLayoutControl1.PageLayout.Page.BackgroundColor = pColor; }
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●·● IRandomColorRamp 接口:
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2. RandomColorRamp:
定义函数:
private IColor CreateRandomColorRamp() { IRandomColorRamp pRandomColor = new RandomColorRamp(); pRandomColor.StartHue = 140; pRandomColor.EndHue = 220; pRandomColor.MinValue = 35; pRandomColor.MaxValue = 100; pRandomColor.MinSaturation = 32; pRandomColor.MaxSaturation = 100; pRandomColor.Size = 12; pRandomColor.Seed = 7; bool ok = true; pRandomColor.CreateRamp(out ok); IEnumColors pEnumColors = pRandomColor.Colors; IColor pColor = pEnumColors.Next(); return pColor; }
调用函数
private void button5_Click(object sender, EventArgs e) { IColor pColor = CreateRandomColorRamp(); axPageLayoutControl2.PageLayout.Page.BackgroundColor = pColor; }
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╠════╣ 第G1个 ╠══════════════════════════════════════════════════╣
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●·● 实现:Symbol 对象:
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●·● ISimpleMarkerSymbol 接口:
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1. SimpleMarkerSymbol:
新建工具!
using System; using System.Drawing; using System.Runtime.InteropServices; using ESRI.ArcGIS.ADF.BaseClasses; using ESRI.ArcGIS.ADF.CATIDs; using ESRI.ArcGIS.Controls; using System.Windows.Forms; using ESRI.ArcGIS.Display; using ESRI.ArcGIS.Geometry; namespace Symbol { /// <summary> /// Summary description for Tool1. /// </summary> [Guid("63835a8e-ae77-4817-b4e4-3b120b5232f9")] [ClassInterface(ClassInterfaceType.None)] [ProgId("Symbol.Tool1")] public sealed class Tool1 : BaseTool { #region COM Registration Function(s) [ComRegisterFunction()] [ComVisible(false)] static void RegisterFunction(Type registerType) { // Required for ArcGIS Component Category Registrar support ArcGISCategoryRegistration(registerType); // // TODO: Add any COM registration code here // } [ComUnregisterFunction()] [ComVisible(false)] static void UnregisterFunction(Type registerType) { // Required for ArcGIS Component Category Registrar support ArcGISCategoryUnregistration(registerType); // // TODO: Add any COM unregistration code here // } #region ArcGIS Component Category Registrar generated code /// <summary> /// Required method for ArcGIS Component Category registration - /// Do not modify the contents of this method with the code editor. /// </summary> private static void ArcGISCategoryRegistration(Type registerType) { string regKey = string.Format("HKEY_CLASSES_ROOT\\CLSID\\{{{0}}}", registerType.GUID); ControlsCommands.Register(regKey); } /// <summary> /// Required method for ArcGIS Component Category unregistration - /// Do not modify the contents of this method with the code editor. /// </summary> private static void ArcGISCategoryUnregistration(Type registerType) { string regKey = string.Format("HKEY_CLASSES_ROOT\\CLSID\\{{{0}}}", registerType.GUID); ControlsCommands.Unregister(regKey); } #endregion #endregion
//--------------------------------------------------------------------------------------------------------- private IHookHelper m_hookHelper = null; private IMapControl4 pMapControl; //---------------------------------------------------------------------------------------------------------
public Tool1() { // // TODO: Define values for the public properties // base.m_category = "Marker"; //localizable text base.m_caption = "Marker"; //localizable text base.m_message = "Marker"; //localizable text base.m_toolTip = "Marker"; //localizable text base.m_name = "Marker"; //unique id, non-localizable (e.g. "MyCategory_MyTool") try { // // TODO: change resource name if necessary // string bitmapResourceName = GetType().Name + ".bmp"; base.m_bitmap = new Bitmap(GetType(), bitmapResourceName); base.m_cursor = new System.Windows.Forms.Cursor(GetType(), GetType().Name + ".cur"); } catch (Exception ex) { System.Diagnostics.Trace.WriteLine(ex.Message, "Invalid Bitmap"); } } #region Overriden Class Methods /// <summary> /// Occurs when this tool is created /// </summary> /// <param name="hook">Instance of the application</param> public override void OnCreate(object hook) { if (m_hookHelper == null) m_hookHelper = new HookHelperClass(); m_hookHelper.Hook = hook;
//--------------------------------------------------------------------------------------------------------- if (hook is IMapControl4) { pMapControl = hook as IMapControl4; } //---------------------------------------------------------------------------------------------------------
// TODO: Add Tool1.OnCreate implementation } /// <summary> /// Occurs when this tool is clicked /// </summary> public override void OnClick() { // TODO: Add Tool1.OnClick implementation } public override void OnMouseDown(int Button, int Shift, int X, int Y) { // TODO: Add Tool1.OnMouseDown implementation
//--------------------------------------------------------------------------------------------------------- ISimpleMarkerSymbol pMarkerSymbol = new SimpleMarkerSymbol(); pMarkerSymbol.Style = esriSimpleMarkerStyle.esriSMSCross; pMarkerSymbol.Color = GetColor(255, 0, 0); pMarkerSymbol.Size = 16; pMarkerSymbol.Outline = true; pMarkerSymbol.OutlineSize = 4; pMarkerSymbol.OutlineColor = GetColor(0, 255, 0); IPoint pPoint = pMapControl.ActiveView.ScreenDisplay.DisplayTransformation.ToMapPoint(X, Y); object oMarkerSymbol = pMarkerSymbol; pMapControl.DrawShape(pPoint, ref oMarkerSymbol); //---------------------------------------------------------------------------------------------------------
}
//--------------------------------------------------------------------------------------------------------- private IRgbColor GetColor(int r,int g,int b) { IRgbColor pColor = new RgbColor(); pColor.Red = r; pColor.Green = g; pColor.Blue = b; return pColor; }
//--------------------------------------------------------------------------------------------------------- public override void OnMouseMove(int Button, int Shift, int X, int Y) { // TODO: Add Tool1.OnMouseMove implementation } public override void OnMouseUp(int Button, int Shift, int X, int Y) { // TODO: Add Tool1.OnMouseUp implementation } #endregion } }
调用:
private void button1_Click(object sender, EventArgs e) { ICommand command = new Symbol.Tool1(); command.OnCreate(axMapControl1.Object); axMapControl1.CurrentTool = command as ESRI.ArcGIS.SystemUI.ITool; }
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●·● IArrowMarkerSymbol 接口:
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2. ArrowMarkerSymbol:
public override void OnMouseDown(int Button, int Shift, int X, int Y) { // TODO: Add AddArrow.OnMouseDown implementation IArrowMarkerSymbol pArrowMarkerSymbol = new ArrowMarkerSymbol(); pArrowMarkerSymbol.Style = esriArrowMarkerStyle.esriAMSPlain; pArrowMarkerSymbol.Color = GetColor(55, 111, 255); pArrowMarkerSymbol.Length = 20; pArrowMarkerSymbol.Angle = 90; pArrowMarkerSymbol.Width = 10; IPoint pPoint = pMapControl.ActiveView.ScreenDisplay.DisplayTransformation.ToMapPoint(X, Y); object symbol = pArrowMarkerSymbol; pMapControl.DrawShape(pPoint, ref symbol); }
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●·● ICharacterMarkerSymbol 接口:
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●·● stdole.StdFont:
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3. CharacterMarkerSymbol:
public override void OnMouseDown(int Button, int Shift, int X, int Y) { // TODO: Add Character.OnMouseDown implementation stdole.StdFont pFont = new stdole.StdFont(); //新建字体! pFont.Name = "ESRI Default Marker"; pFont.Size = 37; pFont.Italic = true; ICharacterMarkerSymbol pCharacterSymbol = new CharacterMarkerSymbol(); pCharacterSymbol.CharacterIndex = 60; pCharacterSymbol.Color = GetColor(0, 0, 255); pCharacterSymbol.Size = 25; IPoint pPoint = pMapControl.ActiveView.ScreenDisplay.DisplayTransformation.ToMapPoint(X, Y); object oCharMarkerSymbol = pCharacterSymbol; pMapControl.DrawShape(pPoint, ref oCharMarkerSymbol); }
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●·● IPictureMarkerSymbol 接口:
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4. PictureMarkerSymbol:
public override void OnMouseDown(int Button, int Shift, int X, int Y) { // TODO: Add Character.OnMouseDown implementation IPictureMarkerSymbol pPictureSymbol = new PictureMarkerSymbol(); pPictureSymbol.CreateMarkerSymbolFromFile(esriIPictureType.esriIPictureBitmap, @"F:\Desktop\1.bmp"); pPictureSymbol.Size = 80; pPictureSymbol.BitmapTransparencyColor = GetColor(255, 255, 255); IPoint pPoint = pMapControl1.ActiveView.ScreenDisplay.DisplayTransformation.ToMapPoint(e.x, e.y); object oMarkerSymbol = pPictureSymbol; pMapControl1.DrawShape(pPoint, ref oMarkerSymbol); }
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╠════╣ 第G2个 ╠══════════════════════════════════════════════════╣
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●·● 实现:显示图层的属性窗口:
首先新建 Command,下面是实现代码的重要部分!
private bool SetupFeaturePropertySheet(ILayer layer) { if (layer == null) return false; ESRI.ArcGIS.Framework.IComPropertySheet pComPropSheet; pComPropSheet = new ESRI.ArcGIS.Framework.ComPropertySheet(); pComPropSheet.Title = layer.Name + " - 属性"; ESRI.ArcGIS.esriSystem.UID pPPUID = new ESRI.ArcGIS.esriSystem.UIDClass(); pComPropSheet.AddCategoryID(pPPUID); // General.... ESRI.ArcGIS.Framework.IPropertyPage pGenPage = new ESRI.ArcGIS.CartoUI.GeneralLayerPropPageClass(); pComPropSheet.AddPage(pGenPage); // Source ESRI.ArcGIS.Framework.IPropertyPage pSrcPage = new ESRI.ArcGIS.CartoUI.FeatureLayerSourcePropertyPageClass(); pComPropSheet.AddPage(pSrcPage); // Selection... ESRI.ArcGIS.Framework.IPropertyPage pSelectPage = new ESRI.ArcGIS.CartoUI.FeatureLayerSelectionPropertyPageClass(); pComPropSheet.AddPage(pSelectPage); // Display.... ESRI.ArcGIS.Framework.IPropertyPage pDispPage = new ESRI.ArcGIS.CartoUI.FeatureLayerDisplayPropertyPageClass(); pComPropSheet.AddPage(pDispPage); // Symbology.... ESRI.ArcGIS.Framework.IPropertyPage pDrawPage = new ESRI.ArcGIS.CartoUI.LayerDrawingPropertyPageClass(); pComPropSheet.AddPage(pDrawPage); // Fields... ESRI.ArcGIS.Framework.IPropertyPage pFieldsPage = new ESRI.ArcGIS.CartoUI.LayerFieldsPropertyPageClass(); pComPropSheet.AddPage(pFieldsPage); // Definition Query... ESRI.ArcGIS.Framework.IPropertyPage pQueryPage = new ESRI.ArcGIS.CartoUI.LayerDefinitionQueryPropertyPageClass(); pComPropSheet.AddPage(pQueryPage); // Labels.... ESRI.ArcGIS.Framework.IPropertyPage pSelPage = new ESRI.ArcGIS.CartoUI.LayerLabelsPropertyPageClass(); pComPropSheet.AddPage(pSelPage); // Joins & Relates.... ESRI.ArcGIS.Framework.IPropertyPage pJoinPage = new ESRI.ArcGIS.ArcMapUI.JoinRelatePageClass(); pComPropSheet.AddPage(pJoinPage); // Setup layer link ESRI.ArcGIS.esriSystem.ISet pMySet = new ESRI.ArcGIS.esriSystem.SetClass(); pMySet.Add(layer); pMySet.Reset(); // make the symbology tab active pComPropSheet.ActivePage = 4; // show the property sheet bool bOK = pComPropSheet.EditProperties(pMySet, 0); m_activeView.PartialRefresh(esriViewDrawPhase.esriViewGeography, null, m_activeView.Extent); return (bOK); }
完整实现的 Command 代码如下:
效果如下所示:
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╠════╣ 第G3个 ╠══════════════════════════════════════════════════╣
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●·● 实现:PageLayoutControl 的样式设置:
Border:
IActiveView pActiveView = axPageLayoutControl1.PageLayout as IActiveView; IMap pMap = pActiveView.FocusMap; IGraphicsContainer pGraphicsContainer = pActiveView as IGraphicsContainer; IMapFrame pMapFrame = pGraphicsContainer.FindFrame(pMap) as IMapFrame; IStyleSelector pStyleSelector = new BorderSelector(); if (pStyleSelector.DoModal(axPageLayoutControl1.hWnd)) { IBorder PBorder = pStyleSelector.GetStyle(0) as IBorder; pMapFrame.Border = PBorder; } axPageLayoutControl1.Refresh(esriViewDrawPhase.esriViewBackground, null, null);
Background:
IActiveView pActiveView = axPageLayoutControl1.PageLayout as IActiveView; IMap pMap = pActiveView.FocusMap; IGraphicsContainer pGraphicsContainer = pActiveView as IGraphicsContainer; IMapFrame pMapFrame = pGraphicsContainer.FindFrame(pMap) as IMapFrame; IStyleSelector pStyleSelector = new BackgroundSelector(); if (pStyleSelector.DoModal(axPageLayoutControl1.hWnd)) { IBackground pBackground = pStyleSelector.GetStyle(0) as IBackground; pMapFrame.Background = pBackground; } pActiveView.Refresh();
Shadow:
IActiveView pActiveView = axPageLayoutControl1.PageLayout as IActiveView; IMap pMap = pActiveView.FocusMap; IGraphicsContainer pGraphicsContainer = pActiveView as IGraphicsContainer; IMapFrame pMapFrame = pGraphicsContainer.FindFrame(pMap) as IMapFrame; IStyleSelector pStyleSelector = new ShadowSelector(); if (pStyleSelector.DoModal(axPageLayoutControl1.hWnd)) { IShadow pShadow = pStyleSelector.GetStyle(0) as IShadow; IFrameProperties pFrameProperties = pMapFrame as IFrameProperties; pFrameProperties.Shadow = pShadow; } pActiveView.Refresh();
MapGrid:
IActiveView pActiveView = axPageLayoutControl1.PageLayout as IActiveView; IMap pMap = pActiveView.FocusMap; IGraphicsContainer pGraphicsContainer = pActiveView as IGraphicsContainer; IMapFrame pMapFrame = pGraphicsContainer.FindFrame(pMap) as IMapFrame; IStyleSelector pStyleSelector = new MapGridSelector(); if (pStyleSelector.DoModal(axPageLayoutControl1.hWnd)) { IMapGrid pMapGrid = pStyleSelector.GetStyle(0) as IMapGrid; IMapGrids pMapGrids = pMapFrame as IMapGrids; if (pMapGrid == null) { return; } pMapGrids.AddMapGrid(pMapGrid); } pActiveView.Refresh();
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╠════╣ 第G4个 ╠══════════════════════════════════════════════════╣
╚════════╝
●·● 实现:删除shapefile文件中的重复数据:
第一种情况,只是出现重复数据,那么可以通过判断某一个字段值是否一样来进行删除重复的部分,实现如下:
IFeatureLayer pFeatureLayer = axMapControl1.get_Layer(0) as IFeatureLayer;
IFeatureClass pFeatureClass = pFeatureLayer.FeatureClass;
IFeatureCursor pFeatureCursor = pFeatureClass.Search(null, false);
IFeature pFeature = pFeatureCursor.NextFeature();
int count = 1;
while (pFeature != null)
{
string name = pFeature.get_Value(pFeatureClass.FindField("Name")).ToString(); //首先获取Name字段的名称属性
while (pFeature != null) //外层遍历
{
pFeature = pFeatureCursor.NextFeature(); //开始检查下一个要素与目标要素的关系
if (pFeature == null) //若已经没有了,则终止
break; //跳出
string findName = pFeature.get_Value(pFeatureClass.FindField("Name")).ToString();
if (findName == name) //若名称相同,则删除此要素
pFeature.Delete();
}
pFeatureCursor = pFeatureClass.Search(null, false); //重新从头开始
for (int i = 0; i <= count;i++ ) //为了获取比上一个目标要素下一个的目标,通过count来遍历
pFeature = pFeatureCursor.NextFeature();
count++; //每执行一次操作,增加一次count
}
第二种情况,不仅出现某些属性,例如Name相同,但是几何体不是相同的,其中的一部分是残缺的,这个时候就要动用Area了,因为只有最大的那个Area才是完整的,因此要删除掉其他小的部分,可以按照如下实现:
IFeatureLayer pFeatureLayer = axMapControl1.get_Layer(0) as IFeatureLayer;
IFeatureClass pFeatureClass = pFeatureLayer.FeatureClass;
IFeatureCursor pFeatureCursor = pFeatureClass.Search(null, false);
IFeature pFeature = pFeatureCursor.NextFeature();
int count = 1;
while (pFeature != null)
{
string name = pFeature.get_Value(pFeatureClass.FindField("Name")).ToString(); //首先获取Name字段的名称属性
double area = Convert.ToDouble(pFeature.get_Value(pFeatureClass.FindField("Area"))); //获取Area的大小
while (pFeature != null) //外层遍历
{
pFeature = pFeatureCursor.NextFeature(); //开始检查下一个要素与目标要素的关系
if (pFeature == null) //若已经没有了,则在从头开始
{
pFeatureCursor = pFeatureClass.Search(null, false); //重新从头开始
pFeature = pFeatureCursor.NextFeature();
}
string findName = pFeature.get_Value(pFeatureClass.FindField("Name")).ToString();
double findArea = Convert.ToDouble(pFeature.get_Value(pFeatureClass.FindField("Area")));
if (findName == name && findArea < area) //若名称相同,且面积小的时候才删除,大的话就pass
pFeature.Delete();
else if (findName == name && findArea == area) //要是相同,则说明又碰到自己了,证明已经一圈过去了
break;
}
pFeatureCursor = pFeatureClass.Search(null, false); //重新从头开始
for (int i = 0; i <= count;i++ ) //为了获取比上一个目标要素下一个的目标,通过count来遍历
pFeature = pFeatureCursor.NextFeature();
count++; //每执行一次操作,增加一次count
}
实现的代码可能不是最好的,是自己写的,要是数据很乱,就连最大的也是重复的,那就比较乱了,可以先试着下面的,将小的尽量删光,然后在用上面的将重复的删光!
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╠════╣ 第G5个 ╠══════════════════════════════════════════════════╣
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●·● 实现:MapControl 与 PageLayoutControl 的交互:
在 MapControl 和 PageLayoutControl 中进行关联!
首先要认清一点,虽然 MapControl 和 PageLayoutControl 中都有 ActiveView 属性,但是同样的属性在两者中表示的含义不同,在 MapControl 中,ActiveView 与 FocusMap 基本是同样的含义,是针对当前地图的;而 PageLayoutControl 中,ActiveView 指的是当前的布局图,并非 FocusMap,所以对于 MapControl 与 PageLayoutControl 之间的关联要用到 PageLayoutControl 中的 FocusMap,而非 ActiveView,对于 MapControl 则无所谓。它们之间的不同,可以通过显示其 Width 属性来实现,如下所示:
private void button2_Click(object sender, EventArgs e)
{
label1.Text = axPageLayoutControl1.ActiveView.Extent.Width.ToString();
IActiveView pActiveView = axPageLayoutControl1.ActiveView.FocusMap as IActiveView;
label2.Text = pActiveView.Extent.Width.ToString();
}
private void button3_Click(object sender, EventArgs e)
{
label3.Text = axMapControl1.ActiveView.Extent.Width.ToString();
label4.Text = (axMapControl1.ActiveView.FocusMap as IActiveView).Extent.Width.ToString();
}
显示如下:
由此可见,PageLayoutControl 的 ActiveView 是独树一帜的!
//当地图替换的时候触发
private void axMapControl1_OnMapReplaced(object sender, IMapControlEvents2_OnMapReplacedEvent e)
{
IObjectCopy pObjectCopy = new ObjectCopy();
object copyMap = axMapControl1.Map;
object overWriteMap = axPageLayoutControl1.ActiveView.FocusMap;
pObjectCopy.Overwrite(copyMap, ref overWriteMap);
}
//当布局的地图发生变化的时候触发,将 axPageLayoutControl 中地图的范围传递给 axMapControl
private void axPageLayoutControl1_OnAfterScreenDraw(object sender, IPageLayoutControlEvents_OnAfterScreenDrawEvent e)
{
IActiveView activeView = axPageLayoutControl1.ActiveView.FocusMap as IActiveView;
IDisplayTransformation displayTransformation = activeView.ScreenDisplay.DisplayTransformation;
axMapControl1.Extent = displayTransformation.VisibleBounds;
axMapControl1.ActiveView.Refresh();
}
//当地图控件的范围发生变化时,将 axMapControl 中地图的范围传递给axPageLayoutControl
private void axMapControl1_OnAfterDraw(object sender, IMapControlEvents2_OnAfterDrawEvent e)
{
IActiveView activeView = axPageLayoutControl1.ActiveView.FocusMap as IActiveView;
IDisplayTransformation displayTransformation = activeView.ScreenDisplay.DisplayTransformation;
displayTransformation.VisibleBounds = axMapControl1.Extent;
axPageLayoutControl1.ActiveView.Refresh();
}
另外,在 PageLayoutControl 中要想操作地图,还是要用到地图中的放大、缩小等工具,而要操作 PageLayoutControl 的框架时,则要用 PageLayout 的放大、缩小等工具!
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╠════╣ 第G6个 ╠══════════════════════════════════════════════════╣
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●·● 实现:制作可以浮动的工具栏:
第一步:导入一个类文件包,如下所示:
文件包下载>>>点击下载<<<
- 在 项目 上右键选择 新建项》文件夹,命名为“rpaulo”,貌似是作者的名字!
- 再在 此文件夹 下添加另外一个文件夹,命名为“toolbar”。
- 然后 通过 添加》现有项,导航到文件夹中的 *.cs 和 *.resx 文件,将其全部倒入。
第二步:可以写代码了:
using rpaulo.toolbar; //添加引用 ToolBarManager _toolBarManager; _toolBarManager = new ToolBarManager(this, this); //新建工具管理 // The control Text property is used to draw the bar name while floating // and on view/hide menu. _toolBar1.Text = "Bar #1"; _toolBar2.Text = "Bar #2"; _toolBar3.Text = "Bar #3"; _toolBar4.Text = "Bar #4"; // Add toolbar (default position) _toolBarManager.AddControl(_toolBar1); // Add toolbar (floating) _toolBarManager.AddControl(_toolBar2, DockStyle.None); // Add toolbar (left) _toolBarManager.AddControl(_toolBar3, DockStyle.Left); // Add toolbar (left, on the left of _toolBar3) _toolBarManager.AddControl(_toolBar4, DockStyle.Left, _toolBar3, DockStyle.Left); // Add control ToolBarDockHolder holder = _toolBarManager.AddControl(_dateTimePicker, DockStyle.Bottom); // Added by mav holder.ToolbarTitle = "Appointment"; holder.AllowedBorders = AllowedBorders.Top|AllowedBorders.Bottom; _toolBarManager.AddControl(toolBar1, DockStyle.Right);
- 可以将所有的控件都加进去,都可以实现浮动的效果,但是 toolbar 可以根据“左右上下”进行调整,移动到左右的时候自动变成垂直工具条!
- 可能默认的情况没有 ToolBar 控件,可以在 工具箱 上点击右键,选择 选择项,找到后,选中即可使用了!
效果图:
最重要的是那些代码了,调用其实很容易的!
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╠════╣ 第G7个 ╠══════════════════════════════════════════════════╣
╚════════╝
●·● 实现:ArcGIS Engine 实现鹰眼 & 分析:
主要用到两个 MapControl 的事件:
1> OnExtentUpdated:实现地图范围变化时触发。
2> OnMouseDown:鼠标单击的时候触发。
第一步:实现 TrackRectangle 方法,通过拖拽矩形来放大地图。
private void axMapControl1_OnMouseDown(object sender, IMapControlEvents2_OnMouseDownEvent e)
{
IEnvelope pEnv = axMapControl1.TrackRectangle();
axMapControl1.Extent = pEnv;
}
第二步:实现信息从 MapControl1 传递到 MapControl2 中。
private void axMapControl1_OnExtentUpdated(object sender, IMapControlEvents2_OnExtentUpdatedEvent e)
{
//实现鹰眼的方框的 symbol 部分
ILineSymbol outLineSymbol = new SimpleLineSymbol(); //设置鹰眼图中的红线!
outLineSymbol.Width = 2;
outLineSymbol.Color = GetColor(255, 0, 0, 255);
IFillSymbol fillSymbol = new SimpleFillSymbol(); //设置填充符号的属性!
fillSymbol.Color = GetColor(255, 0, 0, 0); //设置完全透明色
fillSymbol.Outline = outLineSymbol;
//实现信息传递
IEnvelope envlope2 = e.newEnvelope as IEnvelope; //定义新的信封范围,赋值为拖拽的矩形,或是extent
IElement element2 = new RectangleElement(); //定义一个要素,用在后面放在容器中显示应眼框
element2.Geometry = envlope2; //给矩形要素赋值上面的信封范围
IFillShapeElement fillShapeElement2 = element2 as IFillShapeElement; //具有 symbol 属性!
fillShapeElement2.Symbol = fillSymbol; //赋值上面定义的 symbol
IGraphicsContainer graphicsContainer2 = axMapControl2.Map as IGraphicsContainer; //定义存储图形的容器
graphicsContainer2.DeleteAllElements(); //首先删除当前的全部图形,也就是上一次的鹰眼框
pElement = fillShapeElement2 as IElement; //将 fillShapeElement2 在转为 IElement,以为后面方法只能用这个类型!
graphicsContainer2.AddElement(pElement, 0); //增加新的鹰眼框
axMapControl2.Refresh(esriViewDrawPhase.esriViewGeography, null, null); //刷新 MapControl2
}
private IRgbColor GetColor(int r, int g, int b, int t) //定义获取颜色的函数
{
IRgbColor rgbColor = new RgbColor();
rgbColor.Red = r;
rgbColor.Green = g;
rgbColor.Blue = b;
rgbColor.Transparency = (byte)t; //透明度
return rgbColor;
}
第三步:实现点击 MapControl2 响应鹰眼框的移动。
private void axMapControl2_OnMouseDown(object sender, IMapControlEvents2_OnMouseDownEvent e)
{
IPoint point = new ESRI.ArcGIS.Geometry.Point(); //定义地理点
point.PutCoords(e.mapX, e.mapY); //获取点击的地理点
axMapControl1.CenterAt(point);
}
效果显示:
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╠════╣ 第G8个 ╠══════════════════════════════════════════════════╣
╚════════╝
●·● 实现:独立窗口的鹰眼显示:
№1:建立独立显示的窗体 Overview,在窗体中加入一个 MapControl 控件!
注意:将 axMapControl1 的 modifier 设置为 public,这样在主窗体中才可以调用!
public partial class Overview : Form { IMapControl4 m_mapControl; //建立用于显示主窗体 MapControl 的实例! IMap m_map; public Overview(IHookHelper hook) //添加参数,用于与主窗体中 MapControl 相关联! { InitializeComponent(); m_mapControl = hook.Hook as IMapControl4; //从 hook 中获取主窗体的 MapControl! m_map = m_mapControl.Map; } private void Overview_Load(object sender, EventArgs e) { for (int i = m_map.LayerCount - 1; i >= 0;i-- ) { axMapControl1.AddLayer(m_mapControl.get_Layer(i)); } axMapControl1.Extent = m_mapControl.FullExtent; } private void axMapControl1_OnMouseDown(object sender, IMapControlEvents2_OnMouseDownEvent e) { IPoint centerPoint = new ESRI.ArcGIS.Geometry.Point(); centerPoint.PutCoords(e.mapX, e.mapY); m_mapControl.CenterAt(centerPoint); } }
№2:在主窗体中写入交互内容!
private Overview pOverview2; //实例化一个鹰眼窗口 private void button2_Click(object sender, EventArgs e) { HookHelper hookHelper = new HookHelper(); //新建 HookHelper 的实例! hookHelper.Hook = axMapControl2.Object; //将主窗体的 axMapControl1 赋值给其属性 Hook,实现关联! pOverview2 = new Overview(hookHelper); //实例化一个鹰眼窗体,并将 hookHelper 传递过去! pOverview2.Show(); //窗体显示! } private void axMapControl2_OnExtentUpdated(object sender, IMapControlEvents2_OnExtentUpdatedEvent e) { IEnvelope pEnv = e.newEnvelope as IEnvelope; //获取矩形 IGraphicsContainer pGraphicsContainer = pOverview2.axMapControl1.Map as IGraphicsContainer; //在鹰眼窗体上建立容器 IActiveView pActiveView = pGraphicsContainer as IActiveView; //用于刷新的 pGraphicsContainer.DeleteAllElements(); //删除所有图形 ISimpleLineSymbol pSimpleLineSymbol = new SimpleLineSymbol(); //新建线状样式 IRgbColor pColor = new RgbColor(); pColor.Red = 255; pSimpleLineSymbol.Width = 1; pSimpleLineSymbol.Color = pColor; ISimpleFillSymbol pSimpleFillSymbol = new SimpleFillSymbol(); //新建填充样式 IRgbColor pColor2 = new RgbColor(); pColor2.Transparency = 0; pSimpleFillSymbol.Color = pColor2; pSimpleFillSymbol.Outline = pSimpleLineSymbol; IElement pElement = new RectangleElement(); //新建元素,用于后面添加到地图上面的 pElement.Geometry = pEnv; //给元素赋予几何(矩形)属性,因为不具有 Symbol 属性,所以还要 QI 一下 IFillShapeElement pFillShapeElement = pElement as IFillShapeElement; //用于赋予 symbol 的内容 pFillShapeElement.Symbol = pSimpleFillSymbol;
pElement = pFillShapeElement as IElement; //后面方法中只能用 IElement,所以在转回来!
pGraphicsContainer.AddElement(pElement,0); //添加元素,实现鹰眼效果
pActiveView.PartialRefresh(esriViewDrawPhase.esriViewGraphics, null, null); //刷新,这是刷新的鹰眼窗体! }
效果如下图所示:
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╠════╣ 第G9个 ╠══════════════════════════════════════════════════╣
╚════════╝
●·● 实现:自定义工具窗口:
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●·● ICustomizeDialog 接口:
Members
Description | ||
---|---|---|
CloseDialog | Closes the customize dialog. | |
CommandsCategory | The GUID of the component category used for commands. | |
DialogTitle | The title of the customize dialog. | |
DoubleClickDestination | The ToolbarControl commands are added to when double clicked. | |
IsDialogActive | Indicates if the customize dialog is active on the screen. | |
MenusCategory | The GUID of the component category used for menu definitions. | |
SetDoubleClickDestination | Sets the ToolbarControl commands are added to when double clicked. | |
ShowAddFromFile | Indicates if the 'Add From File' button is available on the customize dialog. | |
StartDialog | Starts the modeless customize dialog. | |
ToolbarsCategory | The GUID of the component category used for toolbar definitions. |
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●·● ICustomizeDialogEvents 接口:
Members
Description | ||
---|---|---|
OnCloseDialog | Fires when customize dialog is closed or exited. | |
OnStartDialog | Fires when customize dialog is displayed on screen. |
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首先:定义窗口实例和委托实例!对于 ArcObjects 来说属性方法放在一个接口中,事件放在另外一个接口中!
ICustomizeDialog m_CustomizeDialog = new CustomizeDialogClass(); //自定义对话框实例 ICustomizeDialogEvents_OnStartDialogEventHandler startDialogE; //开始对话框委托,通过事件可以找到需要事件的委托类型! ICustomizeDialogEvents_OnCloseDialogEventHandler closeDialogE; //关闭对话框委托
其次:定义函数!
private void OnStartDialogHandler() { basicToolbarControl.Customize = true; //工具条控件允许自定义工具 } private void OnCloseDialogHandler() { basicToolbarControl.Customize = false; //工具条控件不允许自定义工具 chkCustomize.Checked = false; //将复选框的√去掉 }
最后:实现事件!在 Form_Load 中写的!
// Set the customize dialog box events. ICustomizeDialogEvents_Event pCustomizeDialogEvent = m_CustomizeDialog as ICustomizeDialogEvents_Event; //ICustomizeDialog 不具有事件,所以要查询到有事件的接口 startDialogE = new ICustomizeDialogEvents_OnStartDialogEventHandler(OnStartDialogHandler); //实例化开始委托 pCustomizeDialogEvent.OnStartDialog += startDialogE; //用开始委托实现开始事件 closeDialogE = new ICustomizeDialogEvents_OnCloseDialogEventHandler(OnCloseDialogHandler); //实例化关闭委托 pCustomizeDialogEvent.OnCloseDialog += closeDialogE; //用关闭委托实现关闭事件 // Set the title. m_CustomizeDialog.DialogTitle = "定制工具条"; //标题! // Set the ToolbarControl that new items will be added to. m_CustomizeDialog.SetDoubleClickDestination(basicToolbarControl); //双击工具加到工具条控件中!
另外是与复选框的交互!
private void chkCustomize_CheckedChanged(object sender, EventArgs e) { if (chkCustomize.Checked == false) { m_CustomizeDialog.CloseDialog(); //关闭自定义对话框 } else { m_CustomizeDialog.StartDialog(basicToolbarControl.hWnd); //弹出自定义对话框 } }
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●·● 实现:Map 与 PageLayout 切换后工具不变:
实现在切换前后,对于Map的工具恢复到之前的工具,而PageLayoutControl也是一样的!
ITool pMapTool = null; //定义存储map的工具 ITool pPageLayoutTool = null; //定义存储pagelayout的工具 private void tabControl1_SelectedIndexChanged(object sender, EventArgs e) { if (tabControl1.SelectedIndex == 0) { if (axPageLayoutControl1.CurrentTool != null) //如果有工具则赋值,在没有转换buddy之前 pPageLayoutTool = axPageLayoutControl1.CurrentTool; axToolbarControl1.SetBuddyControl(axMapControl1); if (axMapControl1.CurrentTool == null) //理论上讲默认都是null,然后给其赋值刚才的工具! axMapControl1.CurrentTool = pMapTool; } else { if (axMapControl1.CurrentTool != null) pMapTool = axMapControl1.CurrentTool; axToolbarControl1.SetBuddyControl(axPageLayoutControl1); if (axPageLayoutControl1.CurrentTool == null) axPageLayoutControl1.CurrentTool = pPageLayoutTool; } }
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●·● 实现:在窗体中显示渐变颜色 & 通过名称找控件:
实现效果:
实现代码如下:
private void button1_Click(object sender, EventArgs e) { IAlgorithmicColorRamp algColorRamp = new AlgorithmicColorRampClass(); IRgbColor startColor = new RgbColor(); startColor.Red = 255; IRgbColor endColor = new RgbColor(); endColor.Green = 255; algColorRamp.FromColor = startColor; algColorRamp.ToColor = endColor; algColorRamp.Algorithm = esriColorRampAlgorithm.esriCIELabAlgorithm; algColorRamp.Size = 32; bool bture = true; algColorRamp.CreateRamp(out bture); IEnumColors pEnumColors = algColorRamp.Colors; for (int i = 1; i <= 32;i++ ) { object o; PictureBox pb;
o=this.GetType().GetField("pictureBox" + i.ToString(), BindingFlags.Instance | BindingFlags.NonPublic).GetValue(this); //通过控件名称来找控件的方法
if (o != null) { pb = (PictureBox)o; pb.BackColor = ColorTranslator.FromOle(pEnumColors.Next().RGB); } } }
自己定义 pictureBox,实现如下:
for (int i = 1; i <= 50;i++ ) { PictureBox pb = new PictureBox(); pb.Height = 10; pb.Width = 500; pb.Location = new System.Drawing.Point(10, i * 12); panel1.Controls.Add(pb); pb.BackColor = ColorTranslator.FromOle(pEnumColors.Next().RGB); }
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●·● 实现:获取地图是否处于编辑状态:
引言:在操作地图的时候,可能某人设置了,左键可以实现拉框放大,中键和右键怎可以实现漫游,但是若是这样设置,当图层处于编辑状态的时候就糟糕了!因为操作会重叠,这个时候就需要判断图层是否处于编辑状态,只有处于非编辑状态的时候才要执行上面的方法!
IFeatureLayer pFeatureLayer = axMapControl1.Map.get_Layer(0) as IFeatureLayer; //获取 IFeatureLayer IDataset pDataset =(IDataset) pFeatureLayer.FeatureClass; //获取 IDataset IWorkspaceEdit pWorkspaceEdit = (IWorkspaceEdit) pDataset.Workspace; //获取 IWorkspaceEdit if (pWorkspaceEdit.IsBeingEdited()) { //可以编辑状态 }
●·● IDataset 接口:
●·● IWorkspaceEdit 接口:
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●·● 实现:为某一要素添加字段内容:
为要素添加字段内容,主要是用到了 set_Value 方法!然后记得用下 Store 方法!
string str001 = ((sender as Button).FindForm() as CheckForm).comboBox1.Text; //Type字段内容 int int001 = Convert.ToInt32(((sender as Button).FindForm() as CheckForm).tb_Water_Quality.Text); //Water_Quality字段内容 pDrawFeature.set_Value(pDrawFeature.Fields.FindField("Type"), str001); pDrawFeature.set_Value(pDrawFeature.Fields.FindField("Water"), int001); pDrawFeature.Store(); //存储字段内容
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●·● 实现:获取地图是否处于编辑状态:
引言:在操作地图的时候,可能某人设置了,左键可以实现拉框
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●·● 实现:获取地图是否处于编辑状态:
引言:在操作地图的时候,可能某人设置了,左键可以实现拉框