封装多线程处理大量数据操作(二)

接上文:封装多线程处理大量数据操作(一)

我们需要解决WaitAny和取得异步执行的返回值的问题。地球人都知道Thread和ThreadPool接受的委托都是没有返回值的。要想取的返回值,我们就得自己动手了,我们需要构造一个AsyncContext类,由这个类来保存异步执行的状态以并存储返回值。

代码如下:

1
2
3
4
5
6
7
8
9
using System;
using System.Collections.Generic;
using System.Text;
using System.Collections;
using System.Threading;
using System.Diagnostics;
 
namespace AppUtility
{
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
public delegate object DoGetObjTask(object state);
    public static class AsyncHelper
    {
        /// <summary>
        /// 执行多线程操作任务
        /// </summary>
        /// <param name="dataCollection">多线程操作的数据集合</param>
        /// <param name="threadCn">分多少个线程来做</param>
        /// <param name="processItemMethod">处理数据集合中单个数据使用的处理方法</param>
        public static void DoAsync(IList dataCollection, int threadCn, WaitCallback processItemMethod)
        {
            DoAsync(dataCollection, threadCn, processItemMethod, true);
        }
 
 
        /// <summary>
        /// 执行多线程操作任务
        /// </summary>
        /// <param name="dataCollection">多线程操作的数据集合</param>
        /// <param name="threadCn">分多少个线程来做</param>
        /// <param name="processItemMethod">处理数据集合中单个数据使用的处理方法</param>
        /// <param name="needWaitAll">是否需要等待所有线程执行完毕才返回,为true时会等待所有线程执行完毕,否则则是在有一个线程执行完毕就返回</param>
        public static void DoAsync(IList dataCollection, int threadCn, DoGetObjTask processItemMethod, bool needWaitAll, out Hashtable processResult)
        {
            DoAsyncPrivate(dataCollection, threadCn, null, processItemMethod, needWaitAll, true, out processResult);
        }
 
        /// <summary>
        /// 执行多线程操作任务
        /// </summary>
        /// <param name="dataCollection">多线程操作的数据集合</param>
        /// <param name="threadCn">分多少个线程来做</param>
        /// <param name="processItemMethod">处理数据集合中单个数据使用的处理方法</param>
        /// <param name="needWaitAll">是否需要等待所有线程执行完毕才返回,为true时会等待所有线程执行完毕,否则则是在有一个线程执行完毕就返回</param>
        public static void DoAsync(IList dataCollection, int threadCn, DoGetObjTask processItemMethod, out Hashtable processResult)
        {
            DoAsyncPrivate(dataCollection, threadCn, null, processItemMethod, true, true, out processResult);
        }
 
        /// <summary>
        /// 执行多线程操作任务
        /// </summary>
        /// <param name="dataCollection">多线程操作的数据集合</param>
        /// <param name="threadCn">分多少个线程来做</param>
        /// <param name="processItemMethod">处理数据集合中单个数据使用的处理方法</param>
        /// <param name="needWaitAll">是否需要等待所有线程执行完毕才返回,为true时会等待所有线程执行完毕,否则则是在有一个线程执行完毕就返回</param>
        public static void DoAsync(IList dataCollection, int threadCn, WaitCallback processItemMethod, bool needWaitAll)
        {
            Hashtable hash;
            DoAsyncPrivate(dataCollection, threadCn, processItemMethod, null, needWaitAll, false, out hash);
        }
 
        private static void DoAsyncPrivate(IList dataCollection, int threadCn, WaitCallback processItemMethod, DoGetObjTask getObjMethod, bool needWaitAll, bool hasReturnValue, out Hashtable processResult)
        {
            if (dataCollection == null) throw new ArgumentNullException("dataCollection");
 
            if (threadCn >= 64 || threadCn < 2)
            {
                throw new ArgumentOutOfRangeException("threadCn", "threadCn 参数必须在2和64之间");
            }
 
            if (threadCn > dataCollection.Count) threadCn = dataCollection.Count;
 
            IList[] colls = new ArrayList[threadCn];
 
            DataWithStateList dataWithStates = new DataWithStateList();
            AutoResetEvent[] evts = new AutoResetEvent[threadCn];
 
            for (int i = 0; i < threadCn; i++)
            {
                colls[i] = new ArrayList();
                evts[i] = new AutoResetEvent(false);
            }
 
            for (int i = 0; i < dataCollection.Count; i++)
            {
                object obj = dataCollection[i];
                int threadIndex = i % threadCn;
                colls[threadIndex].Add(obj);
                dataWithStates.Add(new DataWithState(obj, ProcessState.WaitForProcess));
            }
 
            AsyncContext context = AsyncContext.GetContext(threadCn, dataWithStates, needWaitAll, hasReturnValue, processItemMethod, getObjMethod);
 
            for (int i = 0; i < threadCn; i++)
            {
                ThreadPool.QueueUserWorkItem(DoPrivate, new object[] {
                    colls[i],context,evts[i]
                });
            }
 
            if (needWaitAll)
            {
                WaitHandle.WaitAll(evts);
            }
            else
            {
                WaitHandle.WaitAny(evts);
                context.SetBreakSignal();
            }
            processResult = context.ProcessResult;
        }
 
        private class AsyncContext
        {
            static public AsyncContext GetContext(
                int threadCn,
                DataWithStateList dataWithStates,
                bool needWaitAll,
                bool hasReturnValue,
                WaitCallback processItemMethod,
                DoGetObjTask hasReturnValueMethod
                )
            {
                AsyncContext context = new AsyncContext();
                context.ThreadCount = threadCn;
                context.DataWithStates = dataWithStates;
                context.NeedWaitAll = needWaitAll;
                if (hasReturnValue)
                {
                    Hashtable processResult = Hashtable.Synchronized(new Hashtable());
                    context.ProcessResult = processResult;
                    context.HasReturnValueMethod = hasReturnValueMethod;
                }
                else
                {
                    context.VoidMethod = processItemMethod;
                }
                context.HasReturnValue = hasReturnValue;
                return context;
            }
 
            internal int ThreadCount;
 
            internal DataWithStateList DataWithStates;
 
            internal bool NeedWaitAll;
 
            internal bool HasReturnValue;
 
            internal WaitCallback VoidMethod;
 
            internal DoGetObjTask HasReturnValueMethod;
 
            private bool _breakSignal;
 
            private Hashtable _processResult;
 
            internal Hashtable ProcessResult
            {
                get { return _processResult; }
                set { _processResult = value; }
            }
 
            internal void SetReturnValue(object obj, object result)
            {
                lock (_processResult.SyncRoot)
                {
                    _processResult[obj] = result;
                }
            }
 
            internal void SetBreakSignal()
            {
                if (NeedWaitAll) throw new NotSupportedException("设定为NeedWaitAll时不可设置BreakSignal");
 
                _breakSignal = true;
            }
 
            internal bool NeedBreak
            {
                get
                {
                    return !NeedWaitAll && _breakSignal;
                }
            }
 
            internal void Exec(object obj)
            {
                if (HasReturnValue)
                {
                    SetReturnValue(obj, HasReturnValueMethod(obj));
                }
                else
                {
                    VoidMethod(obj);
                }
                DataWithStates.SetState(obj, ProcessState.Processed);
            }
        }
 
        private enum ProcessState : byte
        {
            WaitForProcess = 0,
            Processing = 1,
            Processed = 2
        }
 
        private class DataWithStateList : List<DataWithState>
        {
            public void SetState(object obj, ProcessState state)
            {
                lock (((ICollection)this).SyncRoot)
                {
                    DataWithState dws = this.Find(delegate(DataWithState i) { return Object.Equals(i.Data, obj); });
 
                    if (dws != null)
                    {
                        dws.State = state;
                    }
                }
            }
 
            public ProcessState GetState(object obj)
            {
                lock (((ICollection)this).SyncRoot)
                {
                    DataWithState dws = this.Find(delegate(DataWithState i) { return Object.Equals(i.Data, obj); });
                    return dws.State;
                }
            }
 
            private int GetCount(ProcessState state)
            {
                List<DataWithState> datas = this.FindAll(delegate(DataWithState i) { return i.State == state; });
                if (datas == null) return 0;
                return datas.Count;
            }
 
            public int WaitForDataCount
            {
                get
                {
                    return GetCount(ProcessState.WaitForProcess);
                }
            }
 
            internal object GetWaitForObject()
            {
                lock (((ICollection)this).SyncRoot)
                {
                    DataWithState dws = this.Find(delegate(DataWithState i) { return i.State == ProcessState.WaitForProcess; });
                    if (dws == null) return null;
                    dws.State = ProcessState.Processing;
                    return dws.Data;
                }
            }
 
            internal bool IsWaitForData(object obj, bool setState)
            {
                lock (((ICollection)this).SyncRoot)
                {
                    DataWithState dws = this.Find(delegate(DataWithState i) { return i.State == ProcessState.WaitForProcess; });
 
                    if (setState && dws != null) dws.State = ProcessState.Processing;
 
                    return dws != null;
                }
            }
        }
 
        private class DataWithState
        {
            public readonly object Data;
            public ProcessState State;
 
            public DataWithState(object data, ProcessState state)
            {
                Data = data;
                State = state;
            }
        }
 
        private static int _threadNo = 0;
 
        private static void DoPrivate(object state)
        {
            object[] objs = state as object[];
 
            IList datas = objs[0] as IList;
            AsyncContext context = objs[1] as AsyncContext;
            AutoResetEvent evt = objs[2] as AutoResetEvent;
 
            DataWithStateList objStates = context.DataWithStates;
 
#if DEBUG
            Thread.CurrentThread.Name = "Thread " + _threadNo;
 
            Interlocked.Increment(ref _threadNo);
            string threadName = Thread.CurrentThread.Name + "[" + Thread.CurrentThread.ManagedThreadId + "]";
            Trace.WriteLine("线程ID:" + threadName);
#endif
            if (datas != null)
            {
                for (int i = 0; i < datas.Count; i++)
                {
                    if (context.NeedBreak)
                    {
#if DEBUG
                        Trace.WriteLine("线程" + threadName + "未执行完跳出");
#endif
                        break;
                    }
                    object obj = datas[i];
                    if (objStates.IsWaitForData(obj, true))
                    {
                        if (context.NeedBreak)
                        {
#if DEBUG
                            Trace.WriteLine("线程" + threadName + "未执行完跳出");
#endif
                            break;
                        }
 
                        context.Exec(obj);
 
#if DEBUG
                        Trace.WriteLine(string.Format("线程{0}处理{1}", threadName, obj));
#endif
                    }
                }
            }
 
            if (context.NeedWaitAll)
            {
                //如果执行完当前进程的数据,还要查看剩下多少没有做,如果还剩下超过ThreadCount个没有做
                while (objStates.WaitForDataCount > context.ThreadCount)
                {
                    if (context.NeedBreak) break;
 
                    object obj = objStates.GetWaitForObject();
                    if (obj != null && objStates.IsWaitForData(obj, false))
                    {
                        if (context.NeedBreak)
                        {
#if DEBUG
                            Trace.WriteLine("线程" + threadName + "未执行完跳出");
#endif
                            break;
                        }
 
                        context.Exec(obj);
 
#if DEBUG
                        Trace.WriteLine(string.Format("线程{0}执行另一个进程的数据{1}", threadName, obj));
#endif
                    }
                }
            }
 
            evt.Set();
        }
 
 
    }
}

如何使用AsyncHelper类,请看下面的测试代码:

posted @   玉开  阅读(4989)  评论(16编辑  收藏  举报
编辑推荐:
· 10年+ .NET Coder 心语,封装的思维:从隐藏、稳定开始理解其本质意义
· .NET Core 中如何实现缓存的预热?
· 从 HTTP 原因短语缺失研究 HTTP/2 和 HTTP/3 的设计差异
· AI与.NET技术实操系列:向量存储与相似性搜索在 .NET 中的实现
· 基于Microsoft.Extensions.AI核心库实现RAG应用
阅读排行:
· 10年+ .NET Coder 心语 ── 封装的思维:从隐藏、稳定开始理解其本质意义
· 地球OL攻略 —— 某应届生求职总结
· 提示词工程——AI应用必不可少的技术
· Open-Sora 2.0 重磅开源!
· 周边上新:园子的第一款马克杯温暖上架
点击右上角即可分享
微信分享提示