Counting Pixels--计算几何
Counting Pixels
Total Submit: 33 Accepted: 9
Description
Did you know that if you draw a circle that fills the screen on your 1080p high definition display, almost
a million pixels are lit? That's a lot of pixels! But do you know exactly how many pixels are lit? Let's find out!
Assume that our display is set on a Cartesian grid where every pixel is a perfect unit square. For example, one pixel occupies the area of a square with corners (0, 0) and (1, 1). A circle can be drawn by specifying its center in grid coordinates and its radius. On our display, a pixel is lit if any part of is covered by the circle being drawn; pixels whose edge or corner are just touched by the circle, however, are not lit.
Your job is to compute the exact number of pixels that are lit when a circle with a given position and radius is drawn.
Input
The input consists of several(less than 30) test cases, each on a separate line. Each test case consists of three integers, x,
y, and r (1<= x, y, r <=1000,000), specifying respectively the center (x, y) and radius of the circle drawn. Input is
followed by a single line with x = y = r = 0, which should not be processed.
Output
For each test case, output on a single line the number of pixels that are lit when the specified circle is drawn.
Assume that the entire circle will fit within the area of the display.
Sample Input
1 1 1
5 2 5
0 0 0
Sample Output
4
88
分析:
这题一眼就可以看出方格的个数肯定是4的倍数,因此我们只需要找在1/4圆内有几个方格就可以了。这时应该采取极限的思想,只需要判断圆弧边上的方格是否在圆内就可以了。
代码如下:
View Code
#include <stdio.h>
#include <math.h>
int main()
{
__int64 x, y, r;
while(scanf("%I64d %I64d %I64d", &x, &y, &r) , x||y||r)
{
__int64 i, sum = 0;;
for(i = 0; i < r; i++)
{
double d = sqrt(r*r-i*i);
__int64 l = (__int64)d;
if(l == d) sum += l; //如果d是整数的话只需要加上l个方格就可以了
else sum += l+1; //如果d是小数的话需要加上l+1个方格(最边上的方格有一部分在圆内)
}
printf("%I64d\n", 4*sum);
}
return 0;
}

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