摘要:
usingUnityEngine;usingSystem.Collections;publicclassPlayerMoveToTarget:MonoBehaviour{publicCharacterController[]players;publicVector3[]targetPosition;privateintrotationSpeed=5;privatefloatspeed=0.05f;publicCameracamera;voidStart(){targetPosition=newVector3[players.Length];for(inti=0;i<players.Len 阅读全文