quick cocos tilemap

local Testmap2Scene = class("Testmap2Scene", function()
    return display.newScene("Testmap2Scene")
end)

function Testmap2Scene:ctor()
    self.map_=cc.TMXTiledMap:create("map/map3.tmx");
    self:addChild(self.map_)

    local objectLayer=self.map_:getLayer("layer")
    
    --ok
    print(objectLayer:getTileGIDAt({x=0,y=0}))
    print(objectLayer:getTileGIDAt({x=1,y=0}))
    print(objectLayer:getTileGIDAt({x=2,y=0}))
    
    print(objectLayer:getTileGIDAt({x=0,y=1}))
    print(objectLayer:getTileGIDAt({x=1,y=1}))
    print(objectLayer:getTileGIDAt({x=2,y=1}))

    print(objectLayer:getTileGIDAt({x=0,y=2}))
    print(objectLayer:getTileGIDAt({x=1,y=2}))
    print(objectLayer:getTileGIDAt({x=2,y=2}))
    
    
    --unmatch
    print(objectLayer:getTileGIDAt({0,0}))
    print(objectLayer:getTileGIDAt({1,0}))
    print(objectLayer:getTileGIDAt({2,0}))
    print(objectLayer:getTileGIDAt({0,1}))
    print(objectLayer:getTileGIDAt({1,1}))
    print(objectLayer:getTileGIDAt({2,1}))
    print(objectLayer:getTileGIDAt({0,2}))
    print(objectLayer:getTileGIDAt({1,2}))
    print(objectLayer:getTileGIDAt({2,2}))
    --print(objectLayer:getTileGIDAt())
end

function Testmap2Scene:loadLight()

end



return Testmap2Scene

 

posted @ 2015-03-04 02:03  yufenghou  阅读(196)  评论(0编辑  收藏  举报