cocos2dxlua scene

require "Cocos2d"
require "Cocos2dConstants"

local TestScene = class("TestScene",function()
    return cc.Scene:create()
end)

function TestScene.create()
    local scene = TestScene.new()
    return scene
end


return TestScene

 

 

    
    local scene = require("TestScene")
    local testScene = scene.create()

    if cc.Director:getInstance():getRunningScene() then
        cc.Director:getInstance():replaceScene(testScene)
    else
        cc.Director:getInstance():runWithScene(testScene)
    end

 

posted @ 2015-02-27 02:09  yufenghou  阅读(363)  评论(0编辑  收藏  举报